mirror of
https://github.com/koreader/koreader
synced 2024-11-16 06:12:56 +00:00
83 lines
2.6 KiB
Lua
83 lines
2.6 KiB
Lua
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--[[
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Wrapper Widget that manages focus for a whole dialog
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supports a 2D model of active elements
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e.g.:
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layout = {
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{ textinput, textinput },
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{ okbutton, cancelbutton }
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}
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this is a dialog with 2 rows. in the top row, there is the
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single (!) widget <textinput>. when the focus is in this
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group, left/right movement seems (!) to be doing nothing.
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in the second row, there are two widgets and you can move
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left/right. also, you can go up from both to reach <textinput>,
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and from that go down and (depending on internat coordinates)
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reach either <okbutton> or <cancelbutton>.
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but notice that this does _not_ do the layout for you,
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it rather defines an abstract layout.
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]]
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FocusManager = InputContainer:new{
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selected = nil, -- defaults to x=1, y=1
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layout = nil, -- mandatory
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movement_allowed = { x = true, y = true }
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}
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function FocusManager:init()
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self.selected = { x = 1, y = 1 }
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self.key_events = {
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-- these will all generate the same event, just with different arguments
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FocusUp = { {"Up"}, doc = "move focus up", event = "FocusMove", args = {0, -1} },
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FocusDown = { {"Down"}, doc = "move focus down", event = "FocusMove", args = {0, 1} },
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FocusLeft = { {"Left"}, doc = "move focus left", event = "FocusMove", args = {-1, 0} },
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FocusRight = { {"Right"}, doc = "move focus right", event = "FocusMove", args = {1, 0} },
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}
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end
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function FocusManager:onFocusMove(args)
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local dx, dy = unpack(args)
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if (dx ~= 0 and not self.movement_allowed.x)
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or (dy ~= 0 and not self.movement_allowed.y) then
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return true
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end
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if not self.layout or not self.layout[self.selected.y] or not self.layout[self.selected.y][self.selected.x] then
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return true
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end
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local current_item = self.layout[self.selected.y][self.selected.x]
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while true do
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if self.selected.x + dx > #self.layout[self.selected.y]
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or self.selected.x + dx < 1 then
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break -- abort when we run into horizontal borders
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end
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-- move cyclic in vertical direction
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if self.selected.y + dy > #self.layout then
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self.selected.y = 1
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elseif self.selected.y + dy < 1 then
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self.selected.y = #self.layout
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else
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self.selected.y = self.selected.y + dy
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end
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self.selected.x = self.selected.x + dx
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if self.layout[self.selected.y][self.selected.x] ~= current_item
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or not self.layout[self.selected.y][self.selected.x].is_inactive then
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-- we found a different object to focus
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current_item:handleEvent(Event:new("Unfocus"))
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self.layout[self.selected.y][self.selected.x]:handleEvent(Event:new("Focus"))
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-- trigger a repaint (we need to be the registered widget!)
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UIManager:setDirty(self)
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break
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end
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end
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return true
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end
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