2017-08-14 19:42:15 +00:00
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--[[--
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Button widget that shows a checkmark (`✓`) when checked and an empty box (`□`)
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when unchecked.
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Example:
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local CheckButton = require("ui/widget/CheckButton")
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local parent_widget = OverlapGroup:new{}
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table.insert(parent_widget, CheckButton:new{
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text = _("Show password"),
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callback = function() end,
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})
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UIManager:show(parent_widget)
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]]
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2020-08-29 16:25:38 +00:00
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local Blitbuffer = require("ffi/blitbuffer")
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2017-08-14 19:42:15 +00:00
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local CheckMark = require("ui/widget/checkmark")
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local Device = require("device")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local GestureRange = require("ui/gesturerange")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local InputContainer = require("ui/widget/container/inputcontainer")
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2021-08-13 22:49:19 +00:00
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local TextBoxWidget = require("ui/widget/textboxwidget")
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2017-08-14 19:42:15 +00:00
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local UIManager = require("ui/uimanager")
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2021-08-13 22:49:19 +00:00
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local VerticalGroup = require("ui/widget/verticalgroup")
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local VerticalSpan = require("ui/widget/verticalspan")
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2017-08-14 19:42:15 +00:00
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local CheckButton = InputContainer:new{
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callback = nil,
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hold_callback = nil,
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checked = false,
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enabled = true,
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2021-07-05 10:38:24 +00:00
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face = Font:getFace("smallinfofont"),
|
Revamp flash_ui handling, once more, with feeling ;) (#7262)
* Simplify flash_ui handling (by handling the unhighlight pre-callback, c.f., #7262 for more details).
* UIManager: Handle translucent window-level widgets (and those wrapped in a translucent MovableContainer) properly in setDirty directly, making sure what's *underneath* them gets repainted to avoid alpha layering glitches. (This was previously handled via localized hacks).
* Update UIManager's documentation, and format it properly for ldoc parsing, making the HTML docs more useful.
* ReaderView: Reinitialize the various page areas when opening a new document, to prevent poisoning from the previous document.
* Event: Handle nils in an event's arguments.
* CheckButton/RadioButton: Switch to simple inversion to handle highlighting
* CheckButton: Make the highlight span the inner frame's width, instead of just the text's width, if possible.
* AlphaContainer: Fix & simplify, given the UIManager alpha handling.
* MovableContainer: When translucent, cache the canvas bb used for composition.
* Avoid spurious refreshes in a few widgets using various dummy *TextWidgets in order to first compute a text height.
* KeyValuePage: Avoid floats in size computations.
2021-02-20 17:22:48 +00:00
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background = Blitbuffer.COLOR_WHITE,
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2017-08-14 19:42:15 +00:00
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text = nil,
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2021-12-07 11:35:44 +00:00
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parent = nil, -- parent widget, must be set by the caller
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width = nil, -- default value: parent widget's input widget width
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-- If the parent widget has no input widget, the width must be set by the caller.
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2017-08-14 19:42:15 +00:00
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}
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function CheckButton:init()
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self:initCheckButton(self.checked)
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end
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function CheckButton:initCheckButton(checked)
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self.checked = checked
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self._checkmark = CheckMark:new{
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checked = self.checked,
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2020-08-29 16:25:38 +00:00
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enabled = self.enabled,
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2021-08-17 13:20:41 +00:00
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face = self.face,
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2018-02-11 19:46:18 +00:00
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parent = self.parent or self,
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show_parent = self.show_parent or self,
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2017-08-14 19:42:15 +00:00
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}
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2021-08-13 22:49:19 +00:00
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self._textwidget = TextBoxWidget:new{
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2017-08-14 19:42:15 +00:00
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text = self.text,
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face = self.face,
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2021-12-07 11:35:44 +00:00
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width = (self.width or self.parent._input_widget.width) - self._checkmark.dimen.w,
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2020-08-29 16:25:38 +00:00
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fgcolor = self.enabled and Blitbuffer.COLOR_BLACK or Blitbuffer.COLOR_DARK_GRAY,
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2017-08-14 19:42:15 +00:00
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}
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2021-08-17 13:20:41 +00:00
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local textbox_shift = math.max(0, self._checkmark.baseline - self._textwidget:getBaseline())
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2021-08-13 22:49:19 +00:00
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self._verticalgroup = VerticalGroup:new{
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align = "left",
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VerticalSpan:new{
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2021-08-17 13:20:41 +00:00
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width = textbox_shift,
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2021-08-13 22:49:19 +00:00
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},
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self._textwidget,
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}
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2017-08-14 19:42:15 +00:00
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self._horizontalgroup = HorizontalGroup:new{
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2021-08-13 22:49:19 +00:00
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align = "top",
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2017-08-14 19:42:15 +00:00
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self._checkmark,
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2021-08-13 22:49:19 +00:00
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self._verticalgroup,
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2017-08-14 19:42:15 +00:00
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}
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self._frame = FrameContainer:new{
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bordersize = 0,
|
Revamp flash_ui handling, once more, with feeling ;) (#7262)
* Simplify flash_ui handling (by handling the unhighlight pre-callback, c.f., #7262 for more details).
* UIManager: Handle translucent window-level widgets (and those wrapped in a translucent MovableContainer) properly in setDirty directly, making sure what's *underneath* them gets repainted to avoid alpha layering glitches. (This was previously handled via localized hacks).
* Update UIManager's documentation, and format it properly for ldoc parsing, making the HTML docs more useful.
* ReaderView: Reinitialize the various page areas when opening a new document, to prevent poisoning from the previous document.
* Event: Handle nils in an event's arguments.
* CheckButton/RadioButton: Switch to simple inversion to handle highlighting
* CheckButton: Make the highlight span the inner frame's width, instead of just the text's width, if possible.
* AlphaContainer: Fix & simplify, given the UIManager alpha handling.
* MovableContainer: When translucent, cache the canvas bb used for composition.
* Avoid spurious refreshes in a few widgets using various dummy *TextWidgets in order to first compute a text height.
* KeyValuePage: Avoid floats in size computations.
2021-02-20 17:22:48 +00:00
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background = self.background,
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2017-08-14 19:42:15 +00:00
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margin = 0,
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padding = 0,
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self._horizontalgroup,
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}
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self.dimen = self._frame:getSize()
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2018-02-11 19:46:18 +00:00
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self[1] = self._frame
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2017-08-14 19:42:15 +00:00
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if Device:isTouchDevice() then
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self.ges_events = {
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TapCheckButton = {
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GestureRange:new{
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ges = "tap",
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range = self.dimen,
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},
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doc = "Tap Button",
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},
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HoldCheckButton = {
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GestureRange:new{
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ges = "hold",
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range = self.dimen,
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},
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doc = "Hold Button",
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2021-07-10 10:31:55 +00:00
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},
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-- Safe-guard for when used inside a MovableContainer
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HoldReleaseCheckButton = {
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GestureRange:new{
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ges = "hold_release",
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range = self.dimen,
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},
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doc = "Hold Release Button",
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2017-08-14 19:42:15 +00:00
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}
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}
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end
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end
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function CheckButton:onTapCheckButton()
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2021-12-07 11:35:44 +00:00
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if not self.enabled then return true end
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if self.tap_input then
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self:onInput(self.tap_input)
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elseif type(self.tap_input_func) == "function" then
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self:onInput(self.tap_input_func())
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else
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2017-10-10 21:50:45 +00:00
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if G_reader_settings:isFalse("flash_ui") then
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2021-12-07 11:35:44 +00:00
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self:toggleCheck()
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if self.callback then
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self.callback()
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end
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2017-10-10 21:50:45 +00:00
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else
|
Revamp flash_ui handling, once more, with feeling ;) (#7262)
* Simplify flash_ui handling (by handling the unhighlight pre-callback, c.f., #7262 for more details).
* UIManager: Handle translucent window-level widgets (and those wrapped in a translucent MovableContainer) properly in setDirty directly, making sure what's *underneath* them gets repainted to avoid alpha layering glitches. (This was previously handled via localized hacks).
* Update UIManager's documentation, and format it properly for ldoc parsing, making the HTML docs more useful.
* ReaderView: Reinitialize the various page areas when opening a new document, to prevent poisoning from the previous document.
* Event: Handle nils in an event's arguments.
* CheckButton/RadioButton: Switch to simple inversion to handle highlighting
* CheckButton: Make the highlight span the inner frame's width, instead of just the text's width, if possible.
* AlphaContainer: Fix & simplify, given the UIManager alpha handling.
* MovableContainer: When translucent, cache the canvas bb used for composition.
* Avoid spurious refreshes in a few widgets using various dummy *TextWidgets in order to first compute a text height.
* KeyValuePage: Avoid floats in size computations.
2021-02-20 17:22:48 +00:00
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-- c.f., ui/widget/iconbutton for the canonical documentation about the flash_ui code flow
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local highlight_dimen = self.dimen
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-- Highlight
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--
|
Enable HW dithering in a few key places (#4541)
* Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4)
* FileManager and co. (where appropriate, i.e., when covers are shown)
* Book Status
* Reader, where appropriate:
* CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone).
* Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices).
* ScreenSaver
* ImageViewer
* Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it).
(The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu).
* Hunted down a few redundant repaints (unneeded setDirty("all") calls),
either by switching the widget to nil when only a refresh was needed, and not a repaint,
or by passing the appropritate widget to setDirty.
(Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard).
There were also a few instances of 'em right behind a widget close.
* Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog.
We unfortunately do need to do it when switching tabs, because of their variable heights.
* On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes!
* Fix another debug guard in Kobo sysfs_light
* Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not.
PS: (Almost :100: commits! :D)
2019-02-07 00:14:37 +00:00
|
|
|
self[1].invert = true
|
Revamp flash_ui handling, once more, with feeling ;) (#7262)
* Simplify flash_ui handling (by handling the unhighlight pre-callback, c.f., #7262 for more details).
* UIManager: Handle translucent window-level widgets (and those wrapped in a translucent MovableContainer) properly in setDirty directly, making sure what's *underneath* them gets repainted to avoid alpha layering glitches. (This was previously handled via localized hacks).
* Update UIManager's documentation, and format it properly for ldoc parsing, making the HTML docs more useful.
* ReaderView: Reinitialize the various page areas when opening a new document, to prevent poisoning from the previous document.
* Event: Handle nils in an event's arguments.
* CheckButton/RadioButton: Switch to simple inversion to handle highlighting
* CheckButton: Make the highlight span the inner frame's width, instead of just the text's width, if possible.
* AlphaContainer: Fix & simplify, given the UIManager alpha handling.
* MovableContainer: When translucent, cache the canvas bb used for composition.
* Avoid spurious refreshes in a few widgets using various dummy *TextWidgets in order to first compute a text height.
* KeyValuePage: Avoid floats in size computations.
2021-02-20 17:22:48 +00:00
|
|
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UIManager:widgetInvert(self[1], highlight_dimen.x, highlight_dimen.y, highlight_dimen.w)
|
|
|
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UIManager:setDirty(nil, "fast", highlight_dimen)
|
Revamp "flash_ui" handling (#7118)
* Wherever possible, do an actual dumb invert on the Screen BB instead of repainting the widget, *then* inverting it (which is what the "invert" flag does).
* Instead of playing with nextTick/tickAfterNext delays, explicitly fence stuff with forceRePaint
* And, in the few cases where said Mk. 7 quirk kicks in, make the fences more marked by using a well-placed WAIT_FOR_UPDATE_COMPLETE
* Fix an issue in Button where show/hide & enable/disable where actually all toggles, which meant that duplicate calls or timing issues would do the wrong thing. (This broke dimming some icons, and mistakenly dropped the background from FM chevrons, for example).
* Speaking of, fix Button's hide/show to actually restore the background properly (there was a stupid typo in the variable name)
* Still in Button, fix the insanity of the double repaint on rounded buttons. Turns out it made sense, after all (and was related to said missing background, and bad interaction with invert & text with no background).
* KeyValuePage suffered from a similar issue with broken highlights (all black) because of missing backgrounds.
* In ConfigDialog, only instanciate IconButtons once (because every tab switch causes a full instantiation; and the initial display implies a full instanciation and an initial tab switch). Otherwise, both instances linger, and catch taps, and as such, double highlights.
* ConfigDialog: Restore the "don't repaint ReaderUI" when switching between similarly sized tabs (re #6131). I never could reproduce that on eInk, and I can't now on the emulator, so I'm assuming @poire-z fixed it during the swap to SVG icons.
* KeyValuePage: Only instanciate Buttons once (again, this is a widget that goes through a full init every page). Again, caused highlight/dimming issues because buttons were stacked.
* Menu: Ditto.
* TouchMenu: Now home of the gnarliest unhilight heuristics, because of the sheer amount of different things that can happen (and/or thanks to stuff not flagged covers_fullscreen properly ;p).
* Bump base
https://github.com/koreader/koreader-base/pull/1280
https://github.com/koreader/koreader-base/pull/1282
https://github.com/koreader/koreader-base/pull/1283
https://github.com/koreader/koreader-base/pull/1284
* Bump android-luajit-launcher
https://github.com/koreader/android-luajit-launcher/pull/284
https://github.com/koreader/android-luajit-launcher/pull/285
https://github.com/koreader/android-luajit-launcher/pull/286
https://github.com/koreader/android-luajit-launcher/pull/287
2021-01-10 00:51:09 +00:00
|
|
|
|
|
|
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UIManager:forceRePaint()
|
2021-02-22 01:09:44 +00:00
|
|
|
UIManager:yieldToEPDC()
|
Revamp "flash_ui" handling (#7118)
* Wherever possible, do an actual dumb invert on the Screen BB instead of repainting the widget, *then* inverting it (which is what the "invert" flag does).
* Instead of playing with nextTick/tickAfterNext delays, explicitly fence stuff with forceRePaint
* And, in the few cases where said Mk. 7 quirk kicks in, make the fences more marked by using a well-placed WAIT_FOR_UPDATE_COMPLETE
* Fix an issue in Button where show/hide & enable/disable where actually all toggles, which meant that duplicate calls or timing issues would do the wrong thing. (This broke dimming some icons, and mistakenly dropped the background from FM chevrons, for example).
* Speaking of, fix Button's hide/show to actually restore the background properly (there was a stupid typo in the variable name)
* Still in Button, fix the insanity of the double repaint on rounded buttons. Turns out it made sense, after all (and was related to said missing background, and bad interaction with invert & text with no background).
* KeyValuePage suffered from a similar issue with broken highlights (all black) because of missing backgrounds.
* In ConfigDialog, only instanciate IconButtons once (because every tab switch causes a full instantiation; and the initial display implies a full instanciation and an initial tab switch). Otherwise, both instances linger, and catch taps, and as such, double highlights.
* ConfigDialog: Restore the "don't repaint ReaderUI" when switching between similarly sized tabs (re #6131). I never could reproduce that on eInk, and I can't now on the emulator, so I'm assuming @poire-z fixed it during the swap to SVG icons.
* KeyValuePage: Only instanciate Buttons once (again, this is a widget that goes through a full init every page). Again, caused highlight/dimming issues because buttons were stacked.
* Menu: Ditto.
* TouchMenu: Now home of the gnarliest unhilight heuristics, because of the sheer amount of different things that can happen (and/or thanks to stuff not flagged covers_fullscreen properly ;p).
* Bump base
https://github.com/koreader/koreader-base/pull/1280
https://github.com/koreader/koreader-base/pull/1282
https://github.com/koreader/koreader-base/pull/1283
https://github.com/koreader/koreader-base/pull/1284
* Bump android-luajit-launcher
https://github.com/koreader/android-luajit-launcher/pull/284
https://github.com/koreader/android-luajit-launcher/pull/285
https://github.com/koreader/android-luajit-launcher/pull/286
https://github.com/koreader/android-luajit-launcher/pull/287
2021-01-10 00:51:09 +00:00
|
|
|
|
Revamp flash_ui handling, once more, with feeling ;) (#7262)
* Simplify flash_ui handling (by handling the unhighlight pre-callback, c.f., #7262 for more details).
* UIManager: Handle translucent window-level widgets (and those wrapped in a translucent MovableContainer) properly in setDirty directly, making sure what's *underneath* them gets repainted to avoid alpha layering glitches. (This was previously handled via localized hacks).
* Update UIManager's documentation, and format it properly for ldoc parsing, making the HTML docs more useful.
* ReaderView: Reinitialize the various page areas when opening a new document, to prevent poisoning from the previous document.
* Event: Handle nils in an event's arguments.
* CheckButton/RadioButton: Switch to simple inversion to handle highlighting
* CheckButton: Make the highlight span the inner frame's width, instead of just the text's width, if possible.
* AlphaContainer: Fix & simplify, given the UIManager alpha handling.
* MovableContainer: When translucent, cache the canvas bb used for composition.
* Avoid spurious refreshes in a few widgets using various dummy *TextWidgets in order to first compute a text height.
* KeyValuePage: Avoid floats in size computations.
2021-02-20 17:22:48 +00:00
|
|
|
-- Unhighlight
|
|
|
|
--
|
Revamp "flash_ui" handling (#7118)
* Wherever possible, do an actual dumb invert on the Screen BB instead of repainting the widget, *then* inverting it (which is what the "invert" flag does).
* Instead of playing with nextTick/tickAfterNext delays, explicitly fence stuff with forceRePaint
* And, in the few cases where said Mk. 7 quirk kicks in, make the fences more marked by using a well-placed WAIT_FOR_UPDATE_COMPLETE
* Fix an issue in Button where show/hide & enable/disable where actually all toggles, which meant that duplicate calls or timing issues would do the wrong thing. (This broke dimming some icons, and mistakenly dropped the background from FM chevrons, for example).
* Speaking of, fix Button's hide/show to actually restore the background properly (there was a stupid typo in the variable name)
* Still in Button, fix the insanity of the double repaint on rounded buttons. Turns out it made sense, after all (and was related to said missing background, and bad interaction with invert & text with no background).
* KeyValuePage suffered from a similar issue with broken highlights (all black) because of missing backgrounds.
* In ConfigDialog, only instanciate IconButtons once (because every tab switch causes a full instantiation; and the initial display implies a full instanciation and an initial tab switch). Otherwise, both instances linger, and catch taps, and as such, double highlights.
* ConfigDialog: Restore the "don't repaint ReaderUI" when switching between similarly sized tabs (re #6131). I never could reproduce that on eInk, and I can't now on the emulator, so I'm assuming @poire-z fixed it during the swap to SVG icons.
* KeyValuePage: Only instanciate Buttons once (again, this is a widget that goes through a full init every page). Again, caused highlight/dimming issues because buttons were stacked.
* Menu: Ditto.
* TouchMenu: Now home of the gnarliest unhilight heuristics, because of the sheer amount of different things that can happen (and/or thanks to stuff not flagged covers_fullscreen properly ;p).
* Bump base
https://github.com/koreader/koreader-base/pull/1280
https://github.com/koreader/koreader-base/pull/1282
https://github.com/koreader/koreader-base/pull/1283
https://github.com/koreader/koreader-base/pull/1284
* Bump android-luajit-launcher
https://github.com/koreader/android-luajit-launcher/pull/284
https://github.com/koreader/android-luajit-launcher/pull/285
https://github.com/koreader/android-luajit-launcher/pull/286
https://github.com/koreader/android-luajit-launcher/pull/287
2021-01-10 00:51:09 +00:00
|
|
|
self[1].invert = false
|
Revamp flash_ui handling, once more, with feeling ;) (#7262)
* Simplify flash_ui handling (by handling the unhighlight pre-callback, c.f., #7262 for more details).
* UIManager: Handle translucent window-level widgets (and those wrapped in a translucent MovableContainer) properly in setDirty directly, making sure what's *underneath* them gets repainted to avoid alpha layering glitches. (This was previously handled via localized hacks).
* Update UIManager's documentation, and format it properly for ldoc parsing, making the HTML docs more useful.
* ReaderView: Reinitialize the various page areas when opening a new document, to prevent poisoning from the previous document.
* Event: Handle nils in an event's arguments.
* CheckButton/RadioButton: Switch to simple inversion to handle highlighting
* CheckButton: Make the highlight span the inner frame's width, instead of just the text's width, if possible.
* AlphaContainer: Fix & simplify, given the UIManager alpha handling.
* MovableContainer: When translucent, cache the canvas bb used for composition.
* Avoid spurious refreshes in a few widgets using various dummy *TextWidgets in order to first compute a text height.
* KeyValuePage: Avoid floats in size computations.
2021-02-20 17:22:48 +00:00
|
|
|
UIManager:widgetInvert(self[1], highlight_dimen.x, highlight_dimen.y, highlight_dimen.w)
|
|
|
|
UIManager:setDirty(nil, "ui", highlight_dimen)
|
|
|
|
|
|
|
|
-- Callback
|
|
|
|
--
|
2021-12-07 11:35:44 +00:00
|
|
|
self:toggleCheck()
|
|
|
|
if self.callback then
|
|
|
|
self.callback()
|
|
|
|
end
|
Revamp flash_ui handling, once more, with feeling ;) (#7262)
* Simplify flash_ui handling (by handling the unhighlight pre-callback, c.f., #7262 for more details).
* UIManager: Handle translucent window-level widgets (and those wrapped in a translucent MovableContainer) properly in setDirty directly, making sure what's *underneath* them gets repainted to avoid alpha layering glitches. (This was previously handled via localized hacks).
* Update UIManager's documentation, and format it properly for ldoc parsing, making the HTML docs more useful.
* ReaderView: Reinitialize the various page areas when opening a new document, to prevent poisoning from the previous document.
* Event: Handle nils in an event's arguments.
* CheckButton/RadioButton: Switch to simple inversion to handle highlighting
* CheckButton: Make the highlight span the inner frame's width, instead of just the text's width, if possible.
* AlphaContainer: Fix & simplify, given the UIManager alpha handling.
* MovableContainer: When translucent, cache the canvas bb used for composition.
* Avoid spurious refreshes in a few widgets using various dummy *TextWidgets in order to first compute a text height.
* KeyValuePage: Avoid floats in size computations.
2021-02-20 17:22:48 +00:00
|
|
|
|
|
|
|
UIManager:forceRePaint()
|
2017-10-10 21:50:45 +00:00
|
|
|
end
|
2017-08-14 19:42:15 +00:00
|
|
|
end
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
|
|
|
function CheckButton:onHoldCheckButton()
|
2021-07-10 10:31:55 +00:00
|
|
|
-- If we're going to process this hold, we must make
|
|
|
|
-- sure to also handle its hold_release below, so it's
|
|
|
|
-- not propagated up to a MovableContainer
|
|
|
|
self._hold_handled = nil
|
|
|
|
if self.enabled then
|
|
|
|
if self.hold_callback then
|
|
|
|
self.hold_callback()
|
|
|
|
self._hold_handled = true
|
|
|
|
elseif self.hold_input then
|
|
|
|
self:onInput(self.hold_input, true)
|
|
|
|
self._hold_handled = true
|
|
|
|
elseif type(self.hold_input_func) == "function" then
|
|
|
|
self:onInput(self.hold_input_func(), true)
|
|
|
|
self._hold_handled = true
|
|
|
|
end
|
2017-08-14 19:42:15 +00:00
|
|
|
end
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
2021-07-10 10:31:55 +00:00
|
|
|
function CheckButton:onHoldReleaseCheckButton()
|
|
|
|
if self._hold_handled then
|
|
|
|
self._hold_handled = nil
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
|
2021-08-27 19:21:14 +00:00
|
|
|
function CheckButton:toggleCheck()
|
|
|
|
self:initCheckButton(not self.checked)
|
2017-08-14 19:42:15 +00:00
|
|
|
UIManager:setDirty(self.parent, function()
|
Revamp flash_ui handling, once more, with feeling ;) (#7262)
* Simplify flash_ui handling (by handling the unhighlight pre-callback, c.f., #7262 for more details).
* UIManager: Handle translucent window-level widgets (and those wrapped in a translucent MovableContainer) properly in setDirty directly, making sure what's *underneath* them gets repainted to avoid alpha layering glitches. (This was previously handled via localized hacks).
* Update UIManager's documentation, and format it properly for ldoc parsing, making the HTML docs more useful.
* ReaderView: Reinitialize the various page areas when opening a new document, to prevent poisoning from the previous document.
* Event: Handle nils in an event's arguments.
* CheckButton/RadioButton: Switch to simple inversion to handle highlighting
* CheckButton: Make the highlight span the inner frame's width, instead of just the text's width, if possible.
* AlphaContainer: Fix & simplify, given the UIManager alpha handling.
* MovableContainer: When translucent, cache the canvas bb used for composition.
* Avoid spurious refreshes in a few widgets using various dummy *TextWidgets in order to first compute a text height.
* KeyValuePage: Avoid floats in size computations.
2021-02-20 17:22:48 +00:00
|
|
|
return "ui", self.dimen
|
2017-08-14 19:42:15 +00:00
|
|
|
end)
|
|
|
|
end
|
|
|
|
|
2020-08-29 16:25:38 +00:00
|
|
|
function CheckButton:enable()
|
|
|
|
self.enabled = true
|
|
|
|
self:initCheckButton(self.checked)
|
|
|
|
UIManager:setDirty(self.parent, function()
|
|
|
|
return "ui", self.dimen
|
|
|
|
end)
|
|
|
|
end
|
|
|
|
|
|
|
|
function CheckButton:disable()
|
|
|
|
self.enabled = false
|
|
|
|
self:initCheckButton(false)
|
|
|
|
UIManager:setDirty(self.parent, function()
|
|
|
|
return "ui", self.dimen
|
|
|
|
end)
|
|
|
|
end
|
|
|
|
|
2017-08-14 19:42:15 +00:00
|
|
|
return CheckButton
|