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koreader/frontend/ui/widget/overlapgroup.lua

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--[[--
A layout widget that puts objects above each other.
--]]
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
local OverlapGroup = WidgetContainer:new{
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_size = nil,
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}
function OverlapGroup:getSize()
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if not self._size then
self._size = {w = 0, h = 0}
self._offsets = { x = math.huge, y = math.huge }
for i, widget in ipairs(self) do
local w_size = widget:getSize()
if self._size.h < w_size.h then
self._size.h = w_size.h
end
if self._size.w < w_size.w then
self._size.w = w_size.w
end
end
end
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return self._size
end
function OverlapGroup:initDimen()
self:getSize() -- populate self._size
-- sync self._size with self.dimen, self.dimen has higher priority
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if self.dimen.w then
self._size.w = self.dimen.w
else
self.dimen.w = self._size.w
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end
if self.dimen.h then
self._size.h = self.dimen.h
else
self.dimen.h = self._size.h
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end
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end
function OverlapGroup:paintTo(bb, x, y)
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local size = self:getSize()
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for i, wget in ipairs(self) do
local wget_size = wget:getSize()
if wget.overlap_align == "right" then
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wget:paintTo(bb, x+size.w-wget_size.w, y)
elseif wget.overlap_align == "center" then
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wget:paintTo(bb, x+math.floor((size.w-wget_size.w)/2), y)
elseif wget.overlap_offset then
wget:paintTo(bb, x+wget.overlap_offset[1], y+wget.overlap_offset[2])
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else
-- default to left
wget:paintTo(bb, x, y)
end
end
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end
return OverlapGroup