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koreader/frontend/ui/widget/notification.lua

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--[[--
Widget that displays a tiny notification at the top of the screen.
--]]
local Blitbuffer = require("ffi/blitbuffer")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Device = require("device")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local Size = require("ui/size")
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local TextWidget = require("ui/widget/textwidget")
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local UIManager = require("ui/uimanager")
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local Input = Device.input
local Screen = Device.screen
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local Notification = InputContainer:new{
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face = Font:getFace("x_smallinfofont"),
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text = "Null Message",
timeout = nil,
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margin = Size.margin.default,
padding = Size.padding.default,
}
function Notification:init()
if Device:hasKeys() then
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self.key_events = {
AnyKeyPressed = { { Input.group.Any },
seqtext = "any key", doc = "close dialog" }
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}
end
if Device:isTouchDevice() then
self.ges_events.TapClose = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
end
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-- we construct the actual content here because self.text is only available now
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local text_widget = TextWidget:new{
text = self.text,
face = self.face,
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}
local widget_size = text_widget:getSize()
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self[1] = CenterContainer:new{
dimen = Geom:new{
w = Screen:getWidth(),
h = math.floor(Screen:getHeight() / 10),
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},
FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
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radius = 0,
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margin = self.margin,
padding = self.padding,
CenterContainer:new{
dimen = Geom:new{
w = widget_size.w,
h = widget_size.h
},
text_widget,
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}
}
}
end
function Notification:onCloseWidget()
UIManager:setDirty(nil, function()
return "ui", self[1][1].dimen
end)
return true
end
function Notification:onShow()
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-- triggered by the UIManager after we got successfully shown (not yet painted)
UIManager:setDirty(self, function()
return "ui", self[1][1].dimen
end)
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if self.timeout then
UIManager:scheduleIn(self.timeout, function() UIManager:close(self) end)
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end
return true
end
function Notification:onAnyKeyPressed()
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-- triggered by our defined key events
UIManager:close(self)
if not self.timeout then
return true
end
end
function Notification:onTapClose()
UIManager:close(self)
-- If timeout (usually 1s or 2s), let it propagate so an underlying
-- widget can process the tap whether it's done at 1.9s or 2.1s
-- If no timout, don't propagate as this tap is most probably meant
-- at dismissing the notification
if not self.timeout then
return true
end
end
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return Notification