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koreader/wtest.lua

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#!./koreader-base
require "defaults"
print(package.path)
package.path = "?.lua;common/?.lua;frontend/?.lua"
package.cpath = "?.so;common/?.so;/usr/lib/lua/?.so"
local DocSettings = require("docsettings")
local _ = require("gettext")
-- read settings and check for language override
-- has to be done before requiring other files because
-- they might call gettext on load
G_reader_settings = DocSettings:open(".reader")
local lang_locale = G_reader_settings:readSetting("language")
if lang_locale then
_.changeLang(lang_locale)
end
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local UIManager = require("ui/uimanager")
local RenderText = require("ui/rendertext")
local Font = require("ui/font")
local Geom = require("ui/geometry")
local Menu = require("ui/widget/menu")
local Widget = require("ui/widget/widget")
local InfoMessage = require("ui/widget/infomessage")
local InputContainer = require("ui/widget/container/inputcontainer")
local CenterContainer = require("ui/widget/container/centercontainer")
local FrameContainer = require("ui/widget/container/framecontainer")
local ConfirmBox = require("ui/widget/confirmbox")
local TouchMenu = require("ui/widget/touchmenu")
local InputText = require("ui/widget/inputtext")
local DocumentRegistry = require("document/documentregistry")
local ReaderUI = require("apps/reader/readerui")
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local Dbg = require("dbg")
local Device = require("ui/device")
local Screen = require("ui/screen")
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-----------------------------------------------------
-- widget that paints the grid on the background
-----------------------------------------------------
TestGrid = Widget:new{}
TestVisible = Widget:new{}
function TestGrid:paintTo(bb)
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v_line = math.floor(bb:getWidth() / 50)
h_line = math.floor(bb:getHeight() / 50)
for i=1,h_line do
y_num = i*50
RenderText:renderUtf8Text(bb, 0, y_num+10, Font:getFace("ffont", 12), y_num, true)
bb:paintRect(0, y_num, bb:getWidth(), 1, 10)
end
for i=1,v_line do
x_num = i*50
RenderText:renderUtf8Text(bb, x_num, 10, Font:getFace("ffont", 12), x_num, true)
bb:paintRect(x_num, 0, 1, bb:getHeight(), 10)
end
end
function TestVisible:paintTo(bb)
--Draw three lines at the borders to assess what the maximum visible coordinates are
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v_line = math.floor(bb:getWidth() / 50)
h_line = math.floor(bb:getHeight() / 50)
-- Paint white background for higher contrast
bb:paintRect(0,0,bb:getWidth(),bb:getHeight() , 0)
-- Only render gridtext not lines at a more central postition, so it doesn't interfere with the
for i=1,h_line do
y_num = i*50
RenderText:renderUtf8Text(bb, 40, y_num+10, Font:getFace("ffont", 12), y_num, true)
end
for i=1,v_line do
x_num = i*50
RenderText:renderUtf8Text(bb, x_num, 40, Font:getFace("ffont", 12), x_num, true)
end
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-- Handtunable minimal and maximal visible coordinates
local x_min = 0 + 4
local x_max = bb:getWidth() - 4
local y_min = 0 + 3
local y_max = bb:getHeight() - 3 - 12
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-- Render extremes on screen
RenderText:renderUtf8Text(bb, 150, 100, Font:getFace("ffont", 22), "x_min = "..x_min, true)
RenderText:renderUtf8Text(bb, 500, 100, Font:getFace("ffont", 22), "x_max = "..x_max, true)
RenderText:renderUtf8Text(bb, 100, 150, Font:getFace("ffont", 22), "y_min = "..y_min, true)
RenderText:renderUtf8Text(bb, 100, 300, Font:getFace("ffont", 22), "y_max = "..y_max, true)
RenderText:renderUtf8Text(bb, 100, 500, Font:getFace("ffont", 26), "Visible screen size : "..(x_max-x_min).."x"..(y_max-y_min), true)
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-- Three parallel lines at the top
bb:paintRect(x_min,y_min, x_max, 1 , 10)
bb:paintRect(x_min,y_min + 3, x_max, 1 , 10)
bb:paintRect(x_min,y_min + 6, x_max, 1 , 10)
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-- Three parallel lines at the bottom
bb:paintRect(x_min,y_max, x_max, 1 , 10)
bb:paintRect(x_min,y_max - 3, x_max, 1 , 10)
bb:paintRect(x_min,y_max - 6, x_max, 1 , 10)
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-- Three parallel lines at the left
bb:paintRect(x_min,y_min, 1, y_max , 10)
bb:paintRect(x_min + 3,y_min, 1, y_max, 10)
bb:paintRect(x_min + 6,y_min, 1, y_max, 10)
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-- Three parallel lines at the right
bb:paintRect(x_max,y_min, 1, y_max , 10)
bb:paintRect(x_max - 3,y_min, 1, y_max, 10)
bb:paintRect(x_max - 6,y_min, 1, y_max, 10)
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--Two lines spaces 600 pixels
bb:paintRect(100,600, 1, 250 , 10)
bb:paintRect(700,600, 1, 250 , 10)
RenderText:renderUtf8Text(bb, 150, 670, Font:getFace("ffont", 26), "Measure inches per 600 pixels", true)
RenderText:renderUtf8Text(bb, 150, 770, Font:getFace("ffont", 22), "Kobo Aura: 600 pixels/ 2.82 \" = "..(600/2.82).." dpi", true)
end
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-----------------------------------------------------
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-- we create a widget that paints a background:
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-----------------------------------------------------
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Background = InputContainer:new{
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is_always_active = true, -- receive events when other dialogs are active
key_events = {
OpenDialog = { { "Press" } },
OpenConfirmBox = { { "Del" } },
QuitApplication = { { {"Home","Back"} } }
},
-- contains a gray rectangular desktop
FrameContainer:new{
background = 3,
bordersize = 0,
dimen = Screen:getSize(),
Widget:new{
dimen = {
w = Screen:getWidth(),
h = Screen:getHeight(),
}
},
}
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}
function Background:onOpenDialog()
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UIManager:show(InfoMessage:new{
text = "Example message.",
timeout = 10
})
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end
function Background:onOpenConfirmBox()
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UIManager:show(ConfirmBox:new{
text = "Please confirm delete"
})
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end
function Background:onInputError()
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UIManager:quit()
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end
function Background:onQuitApplication()
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UIManager:quit()
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end
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-----------------------------------------------------
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-- example widget: a clock
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-----------------------------------------------------
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Clock = FrameContainer:new{
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background = 0,
bordersize = 1,
margin = 0,
padding = 1
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}
function Clock:schedFunc()
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self[1]:free()
self[1] = self:getTextWidget()
UIManager:setDirty(self)
-- reschedule
-- TODO: wait until next real second shift
UIManager:scheduleIn(1, function() self:schedFunc() end)
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end
function Clock:onShow()
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self[1] = self:getTextWidget()
self:schedFunc()
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end
function Clock:getTextWidget()
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return CenterContainer:new{
dimen = { w = 300, h = 25 },
TextWidget:new{
text = os.date("%H:%M:%S"),
face = Font:getFace("cfont", 12)
}
}
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end
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-----------------------------------------------------
-- a confirmbox box widget
-----------------------------------------------------
Quiz = ConfirmBox:new{
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text = "Tell me the truth, isn't it COOL?!",
width = 300,
ok_text = "Yes, of course.",
cancel_text = "No, it's ugly.",
cancel_callback = function()
UIManager:show(InfoMessage:new{
text="You liar!",
})
end,
}
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-----------------------------------------------------
-- a menu widget
-----------------------------------------------------
menu_items = {
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{text = "item1"},
{text = "item2"},
{text = "This is a very very log item whose length should exceed the width of the menu."},
{text = "item3"},
{text = "item4"},
{text = "item5"},
{text = "item6"},
{text = "item7"},
{text = "item8"},
{text = "item9"},
{text = "item10"},
{text = "item11"},
{text = "item12"},
{text = "item13"},
{text = "item14"},
{text = "item15"},
{text = "item16"},
{text = "item17"},
}
M = Menu:new{
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title = "Test Menu",
item_table = menu_items,
width = 500,
height = 600,
}
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-----------------------------------------------------
-- a reader view widget
-----------------------------------------------------
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readerwindow = CenterContainer:new{
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dimen = Screen:getSize(),
FrameContainer:new{
background = 0
}
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}
reader = ReaderUI:new{
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dialog = readerwindow,
dimen = Geom:new{ w = Screen:getWidth() - 100, h = Screen:getHeight() - 100 },
document = DocumentRegistry:openDocument("test/2col.pdf")
--document = DocumentRegistry:openDocument("test/djvu3spec.djvu")
--document = DocumentRegistry:openDocument("./README.TXT")
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}
readerwindow[1][1] = reader
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touch_menu = TouchMenu:new{
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title = "Document menu",
width = Screen:getWidth(),
tab_item_table = {
{
icon = "resources/icons/appbar.pokeball.png",
{
text = "item1",
callback = function()
end,
},
{
text = "item2",
callback = function()
end,
},
{
text = "item3",
callback = function()
end,
},
{
text = "item4",
callback = function()
end,
},
{
text = "item5",
callback = function()
end,
},
{
text = "item6",
callback = function()
end,
},
{
text = "item7",
callback = function()
end,
},
{
text = "item8",
callback = function()
end,
},
{
text = "item9",
callback = function()
end,
},
},
{
icon = "resources/icons/appbar.page.corner.bookmark.png",
{
text = "item10",
callback = function()
end,
},
{
text = "item11",
callback = function()
end,
},
},
{
icon = "resources/icons/appbar.home.png",
callback = function()
DEBUG("hello world!")
end
}
},
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}
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inputtext = InputText:new{
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width = 400,
height = 300,
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}
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-----------------------------------------------------------------------
-- you may want to uncomment following show calls to see the changes
-----------------------------------------------------------------------
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UIManager:show(Background:new())
-- UIManager:show(TestGrid)
UIManager:show(TestVisible)
--UIManager:show(Clock:new())
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--UIManager:show(M)
--UIManager:show(Quiz)
--UIManager:show(readerwindow)
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--UIManager:show(touch_menu)
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--UIManager:show(keyboard)
-- UIManager:show(inputtext)
UIManager:run()