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koreader/frontend/apps/reader/modules/readerflipping.lua

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local Geom = require("ui/geometry")
local IconWidget = require("ui/widget/iconwidget")
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local LeftContainer = require("ui/widget/container/leftcontainer")
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local Screen = require("device").screen
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
local ReaderFlipping = WidgetContainer:extend{
-- Icons to show during crengine partial rerendering automation
rolling_rendering_state_icons = {
PARTIALLY_RERENDERED = "cre.render.partial",
FULL_RENDERING_IN_BACKGROUND = "cre.render.working",
FULL_RENDERING_READY = "cre.render.ready",
RELOADING_DOCUMENT = "cre.render.reload",
},
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}
function ReaderFlipping:init()
local icon_size = Screen:scaleBySize(32)
self.flipping_widget = IconWidget:new{
icon = "book.opened",
width = icon_size,
height = icon_size,
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}
self.bookmark_flipping_widget = IconWidget:new{
icon = "bookmark",
width = icon_size,
height = icon_size,
}
icon_size = Screen:scaleBySize(36)
self.select_mode_widget = IconWidget:new{
icon = "texture-box",
width = icon_size,
height = icon_size,
alpha = true,
}
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self[1] = LeftContainer:new{
dimen = Geom:new{w = Screen:getWidth(), h = self.flipping_widget:getSize().h},
self.flipping_widget,
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}
self:resetLayout()
end
function ReaderFlipping:resetLayout()
local new_screen_width = Screen:getWidth()
if new_screen_width == self._last_screen_width then return end
self._last_screen_width = new_screen_width
self[1].dimen.w = new_screen_width
end
function ReaderFlipping:getRollingRenderingStateIconWidget()
if not self.rolling_rendering_state_widgets then
self.rolling_rendering_state_widgets = {}
end
local widget = self.rolling_rendering_state_widgets[self.ui.rolling.rendering_state]
if widget == nil then -- not met yet
local icon_size = Screen:scaleBySize(32)
for k, v in pairs(self.ui.rolling.RENDERING_STATE) do -- known states
if v == self.ui.rolling.rendering_state then -- current state
local icon = self.rolling_rendering_state_icons[k] -- our icon (or none) for this state
if icon then
self.rolling_rendering_state_widgets[v] = IconWidget:new{
icon = icon,
width = icon_size,
height = icon_size,
alpha = not self.ui.rolling.cre_top_bar_enabled,
-- if top status bar enabled, have them opaque, as they
-- will be displayed over the bar
-- otherwise, keep their alpha so some bits of text is
-- visible if displayed over the text when small margins
}
else
self.rolling_rendering_state_widgets[v] = false
end
break
end
end
widget = self.rolling_rendering_state_widgets[self.ui.rolling.rendering_state]
end
return widget or nil -- return nil if cached widget is false
end
function ReaderFlipping:onSetStatusLine()
-- Reset these widgets: we want new ones with proper alpha/opaque
self.rolling_rendering_state_widgets = nil
end
function ReaderFlipping:paintTo(bb, x, y)
local widget
if self.ui.paging and self.view.flipping_visible then
-- pdf page flipping or bookmark browsing mode
widget = self.ui.paging.bookmark_flipping_mode and self.bookmark_flipping_widget or self.flipping_widget
elseif self.ui.highlight.select_mode then
-- highlight select mode
widget = self.select_mode_widget
elseif self.ui.rolling and self.ui.rolling.rendering_state then
-- epub rerendering
widget = self:getRollingRenderingStateIconWidget()
end
if widget then
if self[1][1] ~= widget then
self[1][1] = widget
end
WidgetContainer.paintTo(self, bb, x, y)
end
end
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return ReaderFlipping