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koreader/frontend/ui/widget/inputtext.lua

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local InputContainer = require("ui/widget/container/inputcontainer")
local FrameContainer = require("ui/widget/container/framecontainer")
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local ScrollTextWidget = require("ui/widget/scrolltextwidget")
local TextBoxWidget = require("ui/widget/textboxwidget")
local GestureRange = require("ui/gesturerange")
local Blitbuffer = require("ffi/blitbuffer")
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local UIManager = require("ui/uimanager")
local Device = require("device")
local Screen = Device.screen
local Font = require("ui/font")
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local util = require("util")
local Keyboard
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local InputText = InputContainer:new{
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text = "",
hint = "demo hint",
charlist = {}, -- table to store input string
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charpos = nil, -- position to insert a new char, or the position of the cursor
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input_type = nil,
text_type = nil,
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text_widget = nil, -- Text Widget for cursor movement
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width = nil,
height = nil,
face = Font:getFace("cfont", 22),
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padding = 5,
margin = 5,
bordersize = 2,
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parent = nil, -- parent dialog that will be set dirty
scroll = false,
focused = true,
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}
-- only use PhysicalKeyboard if the device does not have touch screen
if Device.isTouchDevice() then
Keyboard = require("ui/widget/virtualkeyboard")
function InputText:initEventListener()
self.ges_events = {
TapTextBox = {
GestureRange:new{
ges = "tap",
range = self.dimen
}
}
}
end
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function InputText:onTapTextBox(arg, ges)
if self.parent.onSwitchFocus then
self.parent:onSwitchFocus(self)
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else
local x = ges.pos.x - self.dimen.x - self.bordersize - self.padding
local y = ges.pos.y - self.dimen.y - self.bordersize - self.padding
if x > 0 and y > 0 then
self.charpos = self.text_widget:moveCursor(x, y)
UIManager:setDirty(self.parent, function()
return "ui", self[1].dimen
end)
end
end
end
else
Keyboard = require("ui/widget/physicalkeyboard")
function InputText:initEventListener() end
end
function InputText:init()
self:initTextBox(self.text)
self:initKeyboard()
self:initEventListener()
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end
function InputText:initTextBox(text)
self.text = text
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util.splitToChars(text, self.charlist)
if self.charpos == nil then
self.charpos = #self.charlist + 1
end
local fgcolor = Blitbuffer.gray(self.text == "" and 0.5 or 1.0)
local show_text = self.text
if self.text_type == "password" and show_text ~= "" then
show_text = self.text:gsub("(.-).", function() return "*" end)
show_text = show_text:gsub("(.)$", function() return self.text:sub(-1) end)
end
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if self.scroll then
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self.text_widget = ScrollTextWidget:new{
text = show_text,
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charlist = self.charlist,
charpos = self.charpos,
editable = true,
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face = self.face,
fgcolor = fgcolor,
width = self.width,
height = self.height,
}
else
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self.text_widget = TextBoxWidget:new{
text = show_text,
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charlist = self.charlist,
charpos = self.charpos,
editable = true,
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face = self.face,
fgcolor = fgcolor,
width = self.width,
height = self.height,
}
end
self[1] = FrameContainer:new{
bordersize = self.bordersize,
padding = self.padding,
margin = self.margin,
color = Blitbuffer.gray(self.focused and 1.0 or 0.5),
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self.text_widget,
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}
self.dimen = self[1]:getSize()
-- FIXME: self.parent is not always in the widget statck (BookStatusWidget)
UIManager:setDirty(self.parent, function()
return "ui", self[1].dimen
end)
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end
function InputText:initKeyboard()
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local keyboard_layout = 2
if self.input_type == "number" then
keyboard_layout = 3
end
self.keyboard = Keyboard:new{
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layout = keyboard_layout,
inputbox = self,
width = Screen:getWidth(),
}
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end
function InputText:unfocus()
self.focused = false
self[1].color = Blitbuffer.gray(0.5)
end
function InputText:focus()
self.focused = true
self[1].color = Blitbuffer.COLOR_BLACK
end
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function InputText:onShowKeyboard()
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UIManager:show(self.keyboard)
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end
function InputText:onCloseKeyboard()
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UIManager:close(self.keyboard)
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end
function InputText:getKeyboardDimen()
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return self.keyboard.dimen
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end
function InputText:addChar(char)
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if self.enter_callback and char == '\n' then
UIManager:scheduleIn(0.3, function() self.enter_callback() end)
return
end
table.insert(self.charlist, self.charpos, char)
self.charpos = self.charpos + 1
self:initTextBox(table.concat(self.charlist))
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end
function InputText:delChar()
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if self.charpos == 1 then return end
self.charpos = self.charpos - 1
table.remove(self.charlist, self.charpos)
self:initTextBox(table.concat(self.charlist))
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end
function InputText:clear()
self:initTextBox("")
UIManager:setDirty(self.parent, function()
return "ui", self[1][1].dimen
end)
end
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function InputText:getText()
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return self.text
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end
function InputText:setText(text)
self:initTextBox(text)
UIManager:setDirty(self.parent, function()
return "partial", self[1].dimen
end)
end
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return InputText