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mirror of https://github.com/koreader/koreader synced 2024-11-10 01:10:34 +00:00
koreader/frontend/luadata.lua

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5.9 KiB
Lua
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--[[--
Handles append-mostly data such as KOReader's bookmarks and dictionary search history.
]]
local LuaSettings = require("luasettings")
local dump = require("dump")
local lfs = require("libs/libkoreader-lfs")
local logger = require("logger")
local util = require("util")
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
local LuaData = LuaSettings:extend{
name = "",
max_backups = 9,
}
--- Creates a new LuaData instance.
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
function LuaData:open(file_path, name)
-- Backwards compat, just in case...
if type(name) == "table" then
name = name.name
end
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
-- NOTE: Beware, our new instance is new, but self is still LuaData!
local new = LuaData:extend{
name = name,
file = file_path,
data = {},
}
-- Some magic to allow for self-describing function names:
-- We'll use data_env both as the environment when loading the data, *and* its metatable,
-- *and* as the target of its index lookup metamethod.
-- Its NameEntry field is a function responsible for actually storing the data in the right place in the LuaData object.
-- It gets called via __index lookup in the global scope (i.e., the env) when Lua tries to resolve
-- the global NameEntry function calls in our stored data.
-- NOTE: We could also make the metatable's __index field point to a function, and handle the lookup ourselves inside it,
-- but using an empty env with loadfile is not a bad idea to begin with anyway ;).
local data_env = {}
data_env.__index = data_env
setmetatable(data_env, data_env)
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
data_env[new.name.."Entry"] = function(table)
if table.index then
-- We've got a deleted setting, overwrite with nil and be done with it.
if not table.data then
new.data[table.index] = nil
return
end
if type(table.data) == "table" then
new.data[table.index] = new.data[table.index] or {}
local size = util.tableSize(table.data)
if size == 1 then
-- It's an incremental array element, insert it in the array at its proper index
for key, value in pairs(table.data) do
new.data[table.index][key] = value
end
else
-- It's a complex table, just replace the whole thing
new.data[table.index] = table.data
end
else
new.data[table.index] = table.data
end
else
-- It's an untagged blob, use it as-is
new.data = table
end
end
local ok, err
if lfs.attributes(new.file, "mode") == "file" then
ok, err = loadfile(new.file, "t", data_env)
if ok then
logger.dbg("LuaData: data is read from", new.file)
ok()
else
logger.dbg("LuaData:", new.file, "is invalid, removed.", err)
os.remove(new.file)
end
end
if not ok then
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
for i=1, new.max_backups, 1 do
local backup_file = new.file..".old."..i
if lfs.attributes(backup_file, "mode") == "file" then
ok, err = loadfile(backup_file, "t", data_env)
if ok then
logger.dbg("LuaData: data is read from", backup_file)
ok()
break
else
logger.dbg("LuaData:", backup_file, "is invalid, removed.", err)
os.remove(backup_file)
end
end
end
end
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
return new
end
--- Saves a setting.
function LuaData:saveSetting(key, value)
self.data[key] = value
self:append{
index = key,
data = value,
}
return self
end
--- Deletes a setting.
function LuaData:delSetting(key)
self.data[key] = nil
self:append{
index = key,
}
return self
end
--- Adds item to table.
function LuaData:addTableItem(table_name, value)
local settings_table = self:has(table_name) and self:readSetting(table_name) or {}
table.insert(settings_table, value)
self.data[table_name] = settings_table
self:append{
index = table_name,
data = {[#settings_table] = value},
}
end
--- Removes index from table.
function LuaData:removeTableItem(key, index)
LuaSettings.removeTableItem(self, key, index)
self:flush()
return self
end
--- Appends settings to disk.
function LuaData:append(data)
if not self.file then return end
local f_out = io.open(self.file, "a")
if f_out ~= nil then
-- NOTE: This is a function call, with a table as its single argument. Parentheses are elided.
f_out:write(self.name.."Entry")
f_out:write(dump(data))
f_out:write("\n")
f_out:close()
end
return self
end
--- Replaces existing settings with table.
function LuaData:reset(table)
self.data = table
self:flush()
return self
end
--- Writes all settings to disk (does not append).
function LuaData:flush()
if not self.file then return end
if lfs.attributes(self.file, "mode") == "file" then
for i=1, self.max_backups, 1 do
if lfs.attributes(self.file..".old."..i, "mode") == "file" then
logger.dbg("LuaData: Rename", self.file .. ".old." .. i, "to", self.file .. ".old." .. i+1)
os.rename(self.file, self.file .. ".old." .. i+1)
else
break
end
end
logger.dbg("LuaData: Rename", self.file, "to", self.file .. ".old.1")
os.rename(self.file, self.file .. ".old.1")
end
logger.dbg("LuaData: Write to", self.file)
local f_out = io.open(self.file, "w")
if f_out ~= nil then
f_out:write("-- we can read Lua syntax here!\n")
f_out:write(self.name.."Entry")
f_out:write(dump(self.data))
f_out:write("\n")
f_out:close()
end
return self
end
return LuaData