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koreader/frontend/apps/filemanager/filemanagershortcuts.lua

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local BD = require("ui/bidi")
local ButtonDialog = require("ui/widget/buttondialog")
local InfoMessage = require("ui/widget/infomessage")
local InputDialog = require("ui/widget/inputdialog")
local Menu = require("ui/widget/menu")
local Screen = require("device").screen
local UIManager = require("ui/uimanager")
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
local lfs = require("libs/libkoreader-lfs")
local util = require("ffi/util")
local _ = require("gettext")
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local T = util.template
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
local FileManagerShortcuts = WidgetContainer:extend{
folder_shortcuts = G_reader_settings:readSetting("folder_shortcuts", {}),
}
function FileManagerShortcuts:updateItemTable(select_callback)
local item_table = {}
for _, item in ipairs(self.folder_shortcuts) do
table.insert(item_table, {
text = string.format("%s (%s)", item.text, item.folder),
folder = item.folder,
friendly_name = item.text,
deletable = true,
editable = true,
callback = function()
UIManager:close(self.fm_bookmark)
local folder = item.folder
if folder ~= nil and lfs.attributes(folder, "mode") == "directory" then
if select_callback then
select_callback(folder)
else
if self.ui.file_chooser then
self.ui.file_chooser:changeToPath(folder)
else -- called from Reader
self.ui:onClose()
self.ui:showFileManager(folder .. "/")
end
end
end
end,
})
end
table.sort(item_table, function(l, r)
return l.text < r.text
end)
-- try to stay on current page
local select_number
if self.fm_bookmark.page and self.fm_bookmark.perpage and self.fm_bookmark.page > 0 then
select_number = (self.fm_bookmark.page - 1) * self.fm_bookmark.perpage + 1
end
self.fm_bookmark:switchItemTable(nil,
item_table, select_number)
end
function FileManagerShortcuts:addNewFolder()
local PathChooser = require("ui/widget/pathchooser")
local path_chooser = PathChooser:new{
select_directory = true,
select_file = false,
path = self.fm_bookmark.curr_path,
onConfirm = function(path)
local add_folder_input
local friendly_name = util.basename(path) or _("my folder")
add_folder_input = InputDialog:new{
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title = _("Enter friendly name"),
input = friendly_name,
description = T(_("Title for selected folder:\n%1"), BD.dirpath(path)),
buttons = {
{
{
text = _("Cancel"),
id = "close",
callback = function()
UIManager:close(add_folder_input)
end,
},
{
text = _("Add"),
is_enter_default = true,
callback = function()
self:addFolderFromInput(add_folder_input:getInputValue(), path)
UIManager:close(add_folder_input)
end,
},
}
},
}
UIManager:show(add_folder_input)
add_folder_input:onShowKeyboard()
end
}
UIManager:show(path_chooser)
end
function FileManagerShortcuts:addFolderFromInput(friendly_name, folder)
for __, item in ipairs(self.folder_shortcuts) do
if item.text == friendly_name and item.folder == folder then
UIManager:show(InfoMessage:new{
text = _("A shortcut to this folder already exists."),
})
return
end
end
table.insert(self.folder_shortcuts, {
text = friendly_name,
folder = folder,
})
self:updateItemTable()
end
function FileManagerShortcuts:onMenuHold(item)
if item.deletable or item.editable then
local folder_shortcuts_dialog
folder_shortcuts_dialog = ButtonDialog:new{
buttons = {
{
{
text = _("Paste file"),
enabled = (self._manager.ui.file_chooser and self._manager.ui.clipboard) and true or false,
callback = function()
UIManager:close(folder_shortcuts_dialog)
self._manager.ui:pasteHere(item.folder)
end
},
{
text = _("Edit"),
enabled = item.editable,
callback = function()
UIManager:close(folder_shortcuts_dialog)
self._manager:editFolderShortcut(item)
end
},
{
text = _("Delete"),
enabled = item.deletable,
callback = function()
UIManager:close(folder_shortcuts_dialog)
self._manager:deleteFolderShortcut(item)
end
},
},
}
}
UIManager:show(folder_shortcuts_dialog)
return true
end
end
function FileManagerShortcuts:editFolderShortcut(item)
local edit_folder_input
edit_folder_input = InputDialog:new {
title = _("Edit friendly name"),
input = item.friendly_name,
description = T(_("Rename title for selected folder:\n%1"), BD.dirpath(item.folder)),
buttons = {
{
{
text = _("Cancel"),
id = "close",
callback = function()
UIManager:close(edit_folder_input)
end,
},
{
text = _("Apply"),
is_enter_default = true,
callback = function()
self:renameFolderShortcut(item, edit_folder_input:getInputText())
UIManager:close(edit_folder_input)
end,
},
}
},
}
UIManager:show(edit_folder_input)
edit_folder_input:onShowKeyboard()
end
function FileManagerShortcuts:renameFolderShortcut(item, new_name)
for _, element in ipairs(self.folder_shortcuts) do
if element.text == item.friendly_name and element.folder == item.folder then
element.text = new_name
end
end
self:updateItemTable()
end
function FileManagerShortcuts:deleteFolderShortcut(item)
for i = #self.folder_shortcuts, 1, -1 do
local element = self.folder_shortcuts[i]
if element.text == item.friendly_name and element.folder == item.folder then
table.remove(self.folder_shortcuts, i)
end
end
self:updateItemTable()
end
function FileManagerShortcuts:onSetDimensions(dimen)
self.dimen = dimen
end
function FileManagerShortcuts:MenuSetRotationModeHandler(rotation)
if rotation ~= nil and rotation ~= Screen:getRotationMode() then
UIManager:close(self._manager.fm_bookmark)
if self._manager.ui.view and self._manager.ui.view.onSetRotationMode then
self._manager.ui.view:onSetRotationMode(rotation)
elseif self._manager.ui.onSetRotationMode then
self._manager.ui:onSetRotationMode(rotation)
else
Screen:setRotationMode(rotation)
end
self._manager:onShowFolderShortcutsDialog()
end
return true
end
function FileManagerShortcuts:onShowFolderShortcutsDialog(select_callback)
self.fm_bookmark = Menu:new{
title = _("Folder shortcuts"),
show_parent = self.ui,
no_title = false,
parent = nil,
is_popout = false,
is_borderless = true,
curr_path = self.ui.file_chooser and self.ui.file_chooser.path or self.ui:getLastDirFile(),
onMenuHold = not select_callback and self.onMenuHold or nil,
onSetRotationMode = self.MenuSetRotationModeHandler,
title_bar_left_icon = not select_callback and "plus" or nil,
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onLeftButtonTap = function() self:addNewFolder() end,
_manager = self,
}
self:updateItemTable(select_callback)
UIManager:show(self.fm_bookmark)
end
return FileManagerShortcuts