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koreader/frontend/ui/widget/inputtext.lua

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local InputContainer = require("ui/widget/container/inputcontainer")
local ScrollTextWidget = require("ui/widget/scrolltextwidget")
local TextBoxWidget = require("ui/widget/textboxwidget")
local FrameContainer = require("ui/widget/container/framecontainer")
local VirtualKeyboard = require("ui/widget/virtualkeyboard")
local GestureRange = require("ui/gesturerange")
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local UIManager = require("ui/uimanager")
local Geom = require("ui/geometry")
local Device = require("ui/device")
local Screen = require("ui/screen")
local Font = require("ui/font")
local DEBUG = require("dbg")
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local InputText = InputContainer:new{
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text = "",
hint = "demo hint",
charlist = {}, -- table to store input string
charpos = 1,
input_type = nil,
text_type = nil,
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width = nil,
height = nil,
face = Font:getFace("cfont", 22),
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padding = 5,
margin = 5,
bordersize = 2,
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parent = nil, -- parent dialog that will be set dirty
scroll = false,
focused = true,
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}
function InputText:init()
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self:StringToCharlist(self.text)
self:initTextBox()
self:initKeyboard()
if Device:isTouchDevice() then
self.ges_events = {
TapTextBox = {
GestureRange:new{
ges = "tap",
range = self.dimen
}
}
}
end
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end
function InputText:initTextBox()
local bgcolor, fgcolor = 0.0, self.text == "" and 0.5 or 1.0
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local text_widget = nil
local show_text = self.text
if self.text_type == "password" and show_text ~= "" then
show_text = self.text:gsub("(.-).", function() return "*" end)
show_text = show_text:gsub("(.)$", function() return self.text:sub(-1) end)
elseif show_text == "" then
show_text = self.hint
end
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if self.scroll then
text_widget = ScrollTextWidget:new{
text = show_text,
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face = self.face,
bgcolor = bgcolor,
fgcolor = fgcolor,
width = self.width,
height = self.height,
}
else
text_widget = TextBoxWidget:new{
text = show_text,
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face = self.face,
bgcolor = bgcolor,
fgcolor = fgcolor,
width = self.width,
height = self.height,
}
end
self[1] = FrameContainer:new{
bordersize = self.bordersize,
padding = self.padding,
margin = self.margin,
color = self.focused and 15 or 8,
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text_widget,
}
self.dimen = self[1]:getSize()
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end
function InputText:initKeyboard()
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local keyboard_layout = 2
if self.input_type == "number" then
keyboard_layout = 3
end
self.keyboard = VirtualKeyboard:new{
layout = keyboard_layout,
inputbox = self,
width = Screen:getWidth(),
height = math.max(Screen:getWidth(), Screen:getHeight())*0.33,
}
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end
function InputText:onTapTextBox()
if self.parent.onSwitchFocus then
self.parent:onSwitchFocus(self)
end
end
function InputText:unfocus()
self.focused = false
self[1].color = 8
end
function InputText:focus()
self.focused = true
self[1].color = 15
end
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function InputText:onShowKeyboard()
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UIManager:show(self.keyboard)
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end
function InputText:onCloseKeyboard()
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UIManager:close(self.keyboard)
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end
function InputText:getKeyboardDimen()
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return self.keyboard.dimen
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end
function InputText:addChar(char)
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if self.enter_callback and char == '\n' then
UIManager:scheduleIn(0.3, function() self.enter_callback() end)
return
end
table.insert(self.charlist, self.charpos, char)
self.charpos = self.charpos + 1
self.text = self:CharlistToString()
self:initTextBox()
UIManager:setDirty(self.parent, "partial")
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end
function InputText:delChar()
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if self.charpos == 1 then return end
self.charpos = self.charpos - 1
table.remove(self.charlist, self.charpos)
self.text = self:CharlistToString()
self:initTextBox()
UIManager:setDirty(self.parent, "partial")
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end
function InputText:getText()
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return self.text
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end
function InputText:setText(text)
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self:StringToCharlist(text)
self:initTextBox()
UIManager:setDirty(self.parent, "partial")
end
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function InputText:StringToCharlist(text)
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if text == nil then return end
-- clear
self.charlist = {}
self.charpos = 1
local prevcharcode, charcode = 0
for uchar in string.gfind(text, "([%z\1-\127\194-\244][\128-\191]*)") do
charcode = util.utf8charcode(uchar)
if prevcharcode then -- utf8
self.charlist[#self.charlist+1] = uchar
end
prevcharcode = charcode
end
self.text = self:CharlistToString()
self.charpos = #self.charlist+1
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end
function InputText:CharlistToString()
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local s, i = ""
for i=1, #self.charlist do
s = s .. self.charlist[i]
end
return s
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end
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return InputText