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koreader/frontend/ui/widget/radiobuttontable.lua

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2022-11-02 19:50:39 +00:00
--[[--
A button table to be used in dialogs and widgets.
]]
local Blitbuffer = require("ffi/blitbuffer")
local CheckButton = require("ui/widget/checkbutton")
local Device = require("device")
local FocusManager = require("ui/widget/focusmanager")
local Font = require("ui/font")
local Geom = require("ui/geometry")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local LineWidget = require("ui/widget/linewidget")
local Size = require("ui/size")
local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
local dbg = require("dbg")
local Screen = Device.screen
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
local RadioButtonTable = FocusManager:extend{
width = Screen:getWidth(),
radio_buttons = {
{
{text="Cancel", enabled=false, callback=nil},
{text="OK", enabled=true, callback=nil},
},
},
sep_width = Size.line.medium,
padding = Size.padding.button,
zero_sep = false,
face = Font:getFace("cfont", 22),
_first_button = nil,
checked_button = nil,
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button_select_callback = nil,
}
function RadioButtonTable:init()
self.radio_buttons_layout = {}
self.container = VerticalGroup:new{ width = self.width }
table.insert(self, self.container)
if self.zero_sep then
-- If we're asked to add a first line, don't add a vspan before: caller
-- must do its own padding before.
-- Things look better when the first line is gray like the others.
self:addHorizontalSep(false, true, true)
else
self:addHorizontalSep(false, false, true)
end
local row_cnt = #self.radio_buttons
for i = 1, row_cnt do
self.radio_buttons_layout[i] = {}
local horizontal_group = HorizontalGroup:new{}
local row = self.radio_buttons[i]
local column_cnt = #row
local sizer_space = (self.sep_width + 2 * self.padding) * (column_cnt - 1)
for j = 1, column_cnt do
local btn_entry = row[j]
local button = CheckButton:new{
text = btn_entry.text,
checkable = btn_entry.checkable,
checked = btn_entry.checked,
enabled = btn_entry.enabled,
radio = true,
provider = btn_entry.provider,
width = (self.width - sizer_space) / column_cnt,
bordersize = 0,
margin = 0,
padding = 0,
face = self.face,
show_parent = self.show_parent or self,
parent = self.parent or self,
}
local button_callback = function()
self:_checkButton(button)
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if self.button_select_callback then
self.button_select_callback(btn_entry)
end
end
button.callback = button_callback
if i == 1 and j == 1 then
self._first_button = button
end
if button.checked and not self.checked_button then
self.checked_button = button
elseif dbg.is_on and
button.checked and self.checked_button then
error("RadioButtonGroup: multiple checked RadioButtons")
end
local button_dim = button:getSize()
local vertical_sep = LineWidget:new{
background = Blitbuffer.COLOR_DARK_GRAY,
dimen = Geom:new{
w = self.sep_width,
h = button_dim.h,
}
}
self.radio_buttons_layout[i][j] = button
table.insert(horizontal_group, button)
if j < column_cnt then
table.insert(horizontal_group, vertical_sep)
end
end -- end for each button
table.insert(self.container, horizontal_group)
--if i < row_cnt then
--self:addHorizontalSep(true, true, true)
--end
end -- end for each button line
self:addHorizontalSep(true, false, false)
-- check first entry unless otherwise specified
if not self.checked_button then
self._first_button:toggleCheck()
self.checked_button = self._first_button
end
if Device:hasDPad() or Device:hasKeyboard() then
self.layout = self.radio_buttons_layout
self:refocusWidget()
else
self.key_events = {} -- deregister all key press event listeners
end
end
function RadioButtonTable:addHorizontalSep(vspan_before, add_line, vspan_after, black_line)
if vspan_before then
table.insert(self.container,
VerticalSpan:new{ width = Size.span.vertical_default })
end
if add_line then
table.insert(self.container, LineWidget:new{
background = black_line and Blitbuffer.COLOR_BLACK or Blitbuffer.COLOR_DARK_GRAY,
dimen = Geom:new{
w = self.width,
h = self.sep_width,
}
})
end
if vspan_after then
table.insert(self.container,
VerticalSpan:new{ width = Size.span.vertical_default })
end
end
function RadioButtonTable:_checkButton(button)
-- nothing to do
if button.checked then return end
self.checked_button:toggleCheck()
button:toggleCheck()
self.checked_button = button
end
return RadioButtonTable