2017-04-26 14:21:36 +00:00
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--[[--
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2013-10-18 20:38:07 +00:00
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LeftContainer aligns its content (1 widget) at the left of its own dimensions
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--]]
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2017-04-26 14:21:36 +00:00
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2019-12-06 21:55:37 +00:00
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local BD = require("ui/bidi")
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2017-04-26 14:21:36 +00:00
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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Clarify our OOP semantics across the codebase (#9586)
Basically:
* Use `extend` for class definitions
* Use `new` for object instantiations
That includes some minor code cleanups along the way:
* Updated `Widget`'s docs to make the semantics clearer.
* Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283)
* Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass).
* Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events.
* Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier.
* Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references.
* ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak).
* Terminal: Make sure the shell is killed on plugin teardown.
* InputText: Fix Home/End/Del physical keys to behave sensibly.
* InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...).
* OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of.
* ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed!
* Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
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local LeftContainer = WidgetContainer:extend{
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2019-12-06 21:55:37 +00:00
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allow_mirroring = true,
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}
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2013-10-18 20:38:07 +00:00
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function LeftContainer:paintTo(bb, x, y)
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2014-03-13 13:52:43 +00:00
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local contentSize = self[1]:getSize()
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2019-08-23 17:53:53 +00:00
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--- @fixme
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2016-02-10 18:30:05 +00:00
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-- if contentSize.w > self.dimen.w or contentSize.h > self.dimen.h then
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2014-03-13 13:52:43 +00:00
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-- throw error? paint to scrap buffer and blit partially?
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-- for now, we ignore this
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2016-02-10 18:30:05 +00:00
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-- end
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2022-01-15 23:42:17 +00:00
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if BD.mirroredUILayout() and self.allow_mirroring then
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2019-12-06 21:55:37 +00:00
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x = x + (self.dimen.w - contentSize.w) -- as in RightContainer
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end
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2014-03-13 13:52:43 +00:00
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self[1]:paintTo(bb, x , y + math.floor((self.dimen.h - contentSize.h)/2))
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2013-10-18 20:38:07 +00:00
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end
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return LeftContainer
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