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koreader/frontend/device/sdl/device.lua

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2.5 KiB
Lua
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local Generic = require("device/generic/device")
local util = require("ffi/util")
local logger = require("logger")
local function yes() return true end
local function no() return false end
local Device = Generic:new{
model = "SDL",
isSDL = yes,
hasKeyboard = yes,
hasKeys = yes,
hasDPad = yes,
hasFrontlight = yes,
isTouchDevice = yes,
needsScreenRefreshAfterResume = no,
}
if os.getenv("DISABLE_TOUCH") == "1" then
Device.isTouchDevice = no
end
function Device:init()
-- allows to set a viewport via environment variable
-- syntax is Lua table syntax, e.g. EMULATE_READER_VIEWPORT="{x=10,w=550,y=5,h=790}"
local viewport = os.getenv("EMULATE_READER_VIEWPORT")
if viewport then
self.viewport = require("ui/geometry"):new(loadstring("return " .. viewport)())
end
local portrait = os.getenv("EMULATE_READER_FORCE_PORTRAIT")
if portrait then
self.isAlwaysPortrait = yes
end
if util.haveSDL2() then
self.screen = require("ffi/framebuffer_SDL2_0"):new{device = self, debug = logger.dbg}
self.input = require("device/input"):new{
device = self,
event_map = require("device/sdl/event_map_sdl2"),
}
else
self.screen = require("ffi/framebuffer_SDL1_2"):new{device = self, debug = logger.dbg}
self.input = require("device/input"):new{
device = self,
event_map = require("device/sdl/event_map_sdl"),
}
end
self.keyboard_layout = require("device/sdl/keyboard_layout")
if portrait then
self.input:registerEventAdjustHook(self.input.adjustTouchSwitchXY)
self.input:registerEventAdjustHook(
self.input.adjustTouchMirrorX,
self.screen:getScreenWidth()
)
end
Generic.init(self)
end
function Device:setTime(hour, min)
if hour == nil or min == nil then return true end
if os.execute(string.format("date -s '%d:%d'", hour, min)) == 0 then
os.execute('hwclock -u -w')
return true
else
return false
end
end
function Device:simulateSuspend()
local InfoMessage = require("ui/widget/infomessage")
local UIManager = require("ui/uimanager")
local _ = require("gettext")
UIManager:show(InfoMessage:new{
text = _("Suspend")
})
end
function Device:simulateResume()
local InfoMessage = require("ui/widget/infomessage")
local UIManager = require("ui/uimanager")
local _ = require("gettext")
UIManager:show(InfoMessage:new{
text = _("Resume")
})
end
return Device