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koreader/frontend/ui/widget/keyvaluepage.lua

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--[[--
Widget that presents a multi-page to show key value pairs.
Example:
local Foo = KeyValuePage:new{
title = "Statistics",
kv_pairs = {
{"Current period", "00:00:00"},
-- single or more "-" will generate a solid line
"----------------------------",
{"Page to read", "5"},
{"Time to read", "00:01:00"},
{"Press me", "will invoke the callback",
callback = function() print("hello") end },
},
}
UIManager:show(Foo)
]]
local BD = require("ui/bidi")
local Blitbuffer = require("ffi/blitbuffer")
local BottomContainer = require("ui/widget/container/bottomcontainer")
local Button = require("ui/widget/button")
local CloseButton = require("ui/widget/closebutton")
local Device = require("device")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local InputContainer = require("ui/widget/container/inputcontainer")
local LeftContainer = require("ui/widget/container/leftcontainer")
local LineWidget = require("ui/widget/linewidget")
local OverlapGroup = require("ui/widget/overlapgroup")
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local Size = require("ui/size")
local TextViewer = require("ui/widget/textviewer")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
local Input = Device.input
local Screen = Device.screen
local T = require("ffi/util").template
local _ = require("gettext")
local KeyValueTitle = VerticalGroup:new{
kv_page = nil,
title = "",
tface = Font:getFace("tfont"),
align = "left",
use_top_page_count = false,
}
function KeyValueTitle:init()
self.close_button = CloseButton:new{ window = self }
local btn_width = self.close_button:getSize().w
-- title and close button
table.insert(self, OverlapGroup:new{
dimen = { w = self.width },
TextWidget:new{
text = self.title,
max_width = self.width - btn_width,
face = self.tface,
},
self.close_button,
})
-- page count and separation line
self.title_bottom = OverlapGroup:new{
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dimen = { w = self.width, h = Size.line.thick },
LineWidget:new{
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dimen = Geom:new{ w = self.width, h = Size.line.thick },
background = Blitbuffer.COLOR_DARK_GRAY,
style = "solid",
},
}
if self.use_top_page_count then
self.page_cnt = FrameContainer:new{
padding = Size.padding.default,
margin = 0,
bordersize = 0,
background = Blitbuffer.COLOR_WHITE,
-- overlap offset x will be updated in setPageCount method
overlap_offset = {0, -15},
TextWidget:new{
text = "", -- page count
fgcolor = Blitbuffer.COLOR_DARK_GRAY,
face = Font:getFace("smallffont"),
},
}
table.insert(self.title_bottom, self.page_cnt)
end
table.insert(self, self.title_bottom)
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table.insert(self, VerticalSpan:new{ width = Size.span.vertical_large })
end
function KeyValueTitle:setPageCount(curr, total)
if total == 1 then
-- remove page count if there is only one page
table.remove(self.title_bottom, 2)
return
end
self.page_cnt[1]:setText(curr .. "/" .. total)
self.page_cnt.overlap_offset[1] = (self.width - self.page_cnt:getSize().w - 10)
self.title_bottom[2] = self.page_cnt
end
function KeyValueTitle:onClose()
self.kv_page:onClose()
return true
end
local KeyValueItem = InputContainer:new{
key = nil,
value = nil,
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cface = Font:getFace("smallinfofont"),
tface = Font:getFace("smallinfofontbold"),
width = nil,
height = nil,
textviewer_width = nil,
textviewer_height = nil,
value_overflow_align = "left",
}
function KeyValueItem:init()
self.dimen = Geom:new{w = self.width, h = self.height}
if self.callback and Device:isTouchDevice() then
self.ges_events.Tap = {
GestureRange:new{
ges = "tap",
range = self.dimen,
}
}
end
-- self.value may contain some control characters (\n \t...) that would
-- be rendered as a square. Replace them with a shorter and nicer '|'.
-- (Let self.value untouched, as with Hold, the original value can be
-- displayed correctly in TextViewer.)
local tvalue = tostring(self.value)
tvalue = tvalue:gsub("[\n\t]", "|")
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local frame_padding = Size.padding.default
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local frame_internal_width = self.width - frame_padding * 2
local middle_padding = Size.padding.default -- min enforced padding between key and value
local available_width = frame_internal_width - middle_padding
-- Default widths (and position of value widget) if each text fits in 1/2 screen width
local key_w = frame_internal_width / 2 - middle_padding
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local value_w = frame_internal_width / 2
local key_widget = TextWidget:new{
text = self.key,
max_width = available_width,
face = self.tface,
}
local value_widget = TextWidget:new{
text = tvalue,
max_width = available_width,
face = self.cface,
}
local key_w_rendered = key_widget:getWidth()
local value_w_rendered = value_widget:getWidth()
-- As both key_widget and value_width will be in a HorizontalGroup,
-- and key is always left aligned, we can just tweak the key width
-- to position the value_widget
local value_align_right = false
local fit_right_align = true -- by default, really right align
if key_w_rendered > key_w or value_w_rendered > value_w then
-- One (or both) does not fit in 1/2 width
if key_w_rendered + value_w_rendered > available_width then
-- Both do not fit: one has to be truncated so they fit
if key_w_rendered >= value_w_rendered then
-- Rare case: key larger than value.
-- We should have kept our keys small, smaller than 1/2 width.
-- If it is larger than value, it's that value is kinda small,
-- so keep the whole value, and truncate the key
key_w = available_width - value_w_rendered
else
-- Usual case: value larger than key.
-- Keep our small key, fit the value in the remaining width.
key_w = key_w_rendered
end
value_align_right = true -- so the ellipsis touches the screen right border
if self.value_overflow_align ~= "right" and self.value_align ~= "right" then
-- Don't adjust the ellipsis to the screen right border,
-- so the left of text is aligned with other truncated texts
fit_right_align = false
end
-- Allow for displaying the non-truncated texts with Hold
if Device:isTouchDevice() then
self.ges_events.Hold = {
GestureRange:new{
ges = "hold",
range = self.dimen,
}
}
end
else
-- Both can fit: break the 1/2 widths
if self.value_overflow_align == "right" or self.value_align == "right" then
key_w = available_width - value_w_rendered
value_align_right = true
else
key_w = key_w_rendered
end
end
-- In all the above case, we set the right key_w to include any
-- needed additional in-between padding: value_w is what's left.
value_w = available_width - key_w
else
if self.value_align == "right" then
key_w = available_width - value_w_rendered
value_w = value_w_rendered
value_align_right = true
end
end
-- Adjust widgets' max widths if needed
value_widget:setMaxWidth(value_w)
if fit_right_align and value_align_right and value_widget:getWidth() < value_w then
-- Because of truncation at glyph boundaries, value_widget
-- may be a tad smaller than the specified value_w:
-- add some padding to key_w so value is pushed to the screen right border
key_w = key_w + ( value_w - value_widget:getWidth() )
end
key_widget:setMaxWidth(key_w)
-- For debugging positioning:
-- value_widget = FrameContainer:new{ padding=0, margin=0, bordersize=1, value_widget }
self[1] = FrameContainer:new{
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padding = frame_padding,
bordersize = 0,
HorizontalGroup:new{
dimen = self.dimen:copy(),
LeftContainer:new{
dimen = {
w = key_w,
h = self.height
},
key_widget,
},
HorizontalSpan:new{
width = middle_padding,
},
LeftContainer:new{
dimen = {
w = value_w,
h = self.height
},
value_widget,
}
}
}
end
function KeyValueItem:onTap()
if self.callback then
if G_reader_settings:isFalse("flash_ui") then
self.callback()
else
self[1].invert = true
Enable HW dithering in a few key places (#4541) * Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4) * FileManager and co. (where appropriate, i.e., when covers are shown) * Book Status * Reader, where appropriate: * CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone). * Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices). * ScreenSaver * ImageViewer * Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it). (The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu). * Hunted down a few redundant repaints (unneeded setDirty("all") calls), either by switching the widget to nil when only a refresh was needed, and not a repaint, or by passing the appropritate widget to setDirty. (Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard). There were also a few instances of 'em right behind a widget close. * Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog. We unfortunately do need to do it when switching tabs, because of their variable heights. * On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes! * Fix another debug guard in Kobo sysfs_light * Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not. PS: (Almost :100: commits! :D)
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UIManager:widgetRepaint(self[1], self[1].dimen.x, self[1].dimen.y)
UIManager:setDirty(nil, function()
return "fast", self[1].dimen
end)
UIManager:tickAfterNext(function()
self.callback()
self[1].invert = false
Enable HW dithering in a few key places (#4541) * Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4) * FileManager and co. (where appropriate, i.e., when covers are shown) * Book Status * Reader, where appropriate: * CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone). * Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices). * ScreenSaver * ImageViewer * Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it). (The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu). * Hunted down a few redundant repaints (unneeded setDirty("all") calls), either by switching the widget to nil when only a refresh was needed, and not a repaint, or by passing the appropritate widget to setDirty. (Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard). There were also a few instances of 'em right behind a widget close. * Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog. We unfortunately do need to do it when switching tabs, because of their variable heights. * On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes! * Fix another debug guard in Kobo sysfs_light * Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not. PS: (Almost :100: commits! :D)
2019-02-07 00:14:37 +00:00
UIManager:widgetRepaint(self[1], self[1].dimen.x, self[1].dimen.y)
UIManager:setDirty(nil, function()
return "ui", self[1].dimen
end)
end)
end
end
return true
end
function KeyValueItem:onHold()
local textviewer = TextViewer:new{
title = self.key,
text = self.value,
width = self.textviewer_width,
height = self.textviewer_height,
}
UIManager:show(textviewer)
return true
end
local KeyValuePage = InputContainer:new{
title = "",
width = nil,
height = nil,
-- index for the first item to show
show_page = 1,
use_top_page_count = false,
-- aligment of value when key or value overflows its reserved width (for
-- now: 50%): "left" (stick to key), "right" (stick to scren right border)
value_overflow_align = "left",
}
function KeyValuePage:init()
self.dimen = Geom:new{
w = self.width or Screen:getWidth(),
h = self.height or Screen:getHeight(),
}
if self.dimen.w == Screen:getWidth() and self.dimen.h == Screen:getHeight() then
self.covers_fullscreen = true -- hint for UIManager:_repaint()
end
if Device:hasKeys() then
self.key_events = {
Close = { {"Back"}, doc = "close page" },
NextPage = {{Input.group.PgFwd}, doc = "next page"},
PrevPage = {{Input.group.PgBack}, doc = "prev page"},
}
end
if Device:isTouchDevice() then
self.ges_events.Swipe = {
GestureRange:new{
ges = "swipe",
range = self.dimen,
}
}
end
-- return button
--- @todo: alternative icon if BD.mirroredUILayout()
self.page_return_arrow = Button:new{
icon = "resources/icons/appbar.arrow.left.up.png",
callback = function() self:onReturn() end,
bordersize = 0,
show_parent = self,
}
-- group for page info
local chevron_left = "resources/icons/appbar.chevron.left.png"
local chevron_right = "resources/icons/appbar.chevron.right.png"
local chevron_first = "resources/icons/appbar.chevron.first.png"
local chevron_last = "resources/icons/appbar.chevron.last.png"
if BD.mirroredUILayout() then
chevron_left, chevron_right = chevron_right, chevron_left
chevron_first, chevron_last = chevron_last, chevron_first
end
self.page_info_left_chev = Button:new{
icon = chevron_left,
callback = function() self:prevPage() end,
bordersize = 0,
show_parent = self,
}
self.page_info_right_chev = Button:new{
icon = chevron_right,
callback = function() self:nextPage() end,
bordersize = 0,
show_parent = self,
}
self.page_info_first_chev = Button:new{
icon = chevron_first,
callback = function() self:goToPage(1) end,
bordersize = 0,
show_parent = self,
}
self.page_info_last_chev = Button:new{
icon = chevron_last,
callback = function() self:goToPage(self.pages) end,
bordersize = 0,
show_parent = self,
}
self.page_info_spacer = HorizontalSpan:new{
width = Screen:scaleBySize(32),
}
self.page_return_spacer = HorizontalSpan:new{
width = self.page_return_arrow:getSize().w
}
if self.callback_return == nil and self.return_button == nil then
self.page_return_arrow:hide()
elseif self.callback_return == nil then
self.page_return_arrow:disable()
end
self.page_info_left_chev:hide()
self.page_info_right_chev:hide()
self.page_info_first_chev:hide()
self.page_info_last_chev:hide()
self.page_info_text = Button:new{
text = "",
hold_input = {
title = _("Enter page number"),
type = "number",
hint_func = function()
return "(" .. "1 - " .. self.pages .. ")"
end,
callback = function(input)
local page = tonumber(input)
if page and page >= 1 and page <= self.pages then
self:goToPage(page)
end
end,
},
bordersize = 0,
margin = Screen:scaleBySize(20),
text_font_face = "pgfont",
text_font_bold = false,
}
self.page_info = HorizontalGroup:new{
self.page_return_arrow,
self.page_info_first_chev,
self.page_info_spacer,
self.page_info_left_chev,
self.page_info_text,
self.page_info_right_chev,
self.page_info_spacer,
self.page_info_last_chev,
self.page_return_spacer,
}
local footer = BottomContainer:new{
dimen = self.dimen:copy(),
self.page_info,
}
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local padding = Size.padding.large
self.item_width = self.dimen.w - 2 * padding
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self.item_height = Size.item.height_default
-- setup title bar
self.title_bar = KeyValueTitle:new{
title = self.title,
width = self.item_width,
height = self.item_height,
use_top_page_count = self.use_top_page_count,
kv_page = self,
}
-- setup main content
self.item_margin = self.item_height / 4
local line_height = self.item_height + 2 * self.item_margin
local content_height = self.dimen.h - self.title_bar:getSize().h - self.page_info:getSize().h
self.items_per_page = math.floor(content_height / line_height)
self.pages = math.ceil(#self.kv_pairs / self.items_per_page)
self.main_content = VerticalGroup:new{}
-- set textviewer height to let our title fully visible
self.textviewer_width = self.item_width
self.textviewer_height = self.dimen.h - 2*self.title_bar:getSize().h
self:_populateItems()
local content = OverlapGroup:new{
dimen = self.dimen:copy(),
allow_mirroring = false,
VerticalGroup:new{
align = "left",
self.title_bar,
self.main_content,
},
footer,
}
-- assemble page
self[1] = FrameContainer:new{
height = self.dimen.h,
padding = padding,
bordersize = 0,
background = Blitbuffer.COLOR_WHITE,
content
}
end
function KeyValuePage:nextPage()
local new_page = math.min(self.show_page+1, self.pages)
if new_page > self.show_page then
self.show_page = new_page
self:_populateItems()
end
end
function KeyValuePage:prevPage()
local new_page = math.max(self.show_page-1, 1)
if new_page < self.show_page then
self.show_page = new_page
self:_populateItems()
end
end
function KeyValuePage:goToPage(page)
self.show_page = page
self:_populateItems()
end
-- make sure self.item_margin and self.item_height are set before calling this
function KeyValuePage:_populateItems()
self.page_info:resetLayout()
self.main_content:clear()
local idx_offset = (self.show_page - 1) * self.items_per_page
for idx = 1, self.items_per_page do
local entry = self.kv_pairs[idx_offset + idx]
if entry == nil then break end
table.insert(self.main_content,
VerticalSpan:new{ width = self.item_margin })
if type(entry) == "table" then
table.insert(
self.main_content,
KeyValueItem:new{
height = self.item_height,
width = self.item_width,
key = entry[1],
value = entry[2],
callback = entry.callback,
callback_back = entry.callback_back,
textviewer_width = self.textviewer_width,
textviewer_height = self.textviewer_height,
value_overflow_align = self.value_overflow_align,
value_align = self.value_align,
show_parent = self,
}
)
elseif type(entry) == "string" then
local c = string.sub(entry, 1, 1)
if c == "-" then
table.insert(self.main_content,
VerticalSpan:new{ width = self.item_margin })
table.insert(self.main_content, LineWidget:new{
background = Blitbuffer.COLOR_LIGHT_GRAY,
dimen = Geom:new{
w = self.item_width,
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h = Size.line.thick
},
style = "solid",
})
end
end
table.insert(self.main_content,
VerticalSpan:new{ width = self.item_margin })
end
self.page_info_text:setText(T(_("Page %1 of %2"), self.show_page, self.pages))
self.page_info_left_chev:showHide(self.pages > 1)
self.page_info_right_chev:showHide(self.pages > 1)
self.page_info_first_chev:showHide(self.pages > 2)
self.page_info_last_chev:showHide(self.pages > 2)
self.page_info_left_chev:enableDisable(self.show_page > 1)
self.page_info_right_chev:enableDisable(self.show_page < self.pages)
self.page_info_first_chev:enableDisable(self.show_page > 1)
self.page_info_last_chev:enableDisable(self.show_page < self.pages)
UIManager:setDirty(self, function()
return "ui", self.dimen
end)
end
function KeyValuePage:onNextPage()
self:nextPage()
return true
end
function KeyValuePage:onPrevPage()
self:prevPage()
return true
end
function KeyValuePage:onSwipe(arg, ges_ev)
local direction = BD.flipDirectionIfMirroredUILayout(ges_ev.direction)
if direction == "west" then
self:nextPage()
return true
elseif direction == "east" then
self:prevPage()
return true
elseif direction == "south" then
-- Allow easier closing with swipe down
self:onClose()
elseif direction == "north" then
-- no use for now
do end -- luacheck: ignore 541
else -- diagonal swipe
-- trigger full refresh
UIManager:setDirty(nil, "full")
-- a long diagonal swipe may also be used for taking a screenshot,
-- so let it propagate
return false
end
end
function KeyValuePage:onClose()
UIManager:close(self)
return true
end
function KeyValuePage:onReturn()
if self.callback_return then
self:callback_return()
UIManager:close(self)
Enable HW dithering in a few key places (#4541) * Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4) * FileManager and co. (where appropriate, i.e., when covers are shown) * Book Status * Reader, where appropriate: * CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone). * Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices). * ScreenSaver * ImageViewer * Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it). (The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu). * Hunted down a few redundant repaints (unneeded setDirty("all") calls), either by switching the widget to nil when only a refresh was needed, and not a repaint, or by passing the appropritate widget to setDirty. (Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard). There were also a few instances of 'em right behind a widget close. * Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog. We unfortunately do need to do it when switching tabs, because of their variable heights. * On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes! * Fix another debug guard in Kobo sysfs_light * Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not. PS: (Almost :100: commits! :D)
2019-02-07 00:14:37 +00:00
UIManager:setDirty(nil, "ui")
end
end
return KeyValuePage