2022-10-25 11:50:21 +00:00
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--[[--
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A button dialog widget that shows a grid of buttons.
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@usage
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local button_dialog = ButtonDialog:new{
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buttons = {
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{
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{
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text = "First row, left side",
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callback = function() end,
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hold_callback = function() end
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},
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{
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text = "First row, middle",
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callback = function() end
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},
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{
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text = "First row, right side",
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callback = function() end
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}
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},
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{
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{
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text = "Second row, full span",
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callback = function() end
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}
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},
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{
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{
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text = "Third row, left side",
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callback = function() end
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},
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{
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text = "Third row, right side",
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callback = function() end
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}
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}
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}
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}
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--]]
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2017-09-11 08:32:39 +00:00
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local Blitbuffer = require("ffi/blitbuffer")
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2014-01-22 18:03:44 +00:00
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local ButtonTable = require("ui/widget/buttontable")
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local CenterContainer = require("ui/widget/container/centercontainer")
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2014-10-30 18:42:18 +00:00
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local Device = require("device")
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2017-09-11 08:32:39 +00:00
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local FrameContainer = require("ui/widget/container/framecontainer")
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2014-01-22 18:03:44 +00:00
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local Geom = require("ui/geometry")
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2017-09-11 08:32:39 +00:00
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local GestureRange = require("ui/gesturerange")
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local InputContainer = require("ui/widget/container/inputcontainer")
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2018-01-29 20:27:24 +00:00
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local MovableContainer = require("ui/widget/container/movablecontainer")
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2017-09-13 14:56:20 +00:00
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local Size = require("ui/size")
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2014-01-22 18:03:44 +00:00
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local UIManager = require("ui/uimanager")
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2014-01-23 04:36:32 +00:00
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local _ = require("gettext")
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2017-09-11 08:32:39 +00:00
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local Screen = require("device").screen
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2014-01-22 18:03:44 +00:00
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Clarify our OOP semantics across the codebase (#9586)
Basically:
* Use `extend` for class definitions
* Use `new` for object instantiations
That includes some minor code cleanups along the way:
* Updated `Widget`'s docs to make the semantics clearer.
* Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283)
* Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass).
* Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events.
* Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier.
* Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references.
* ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak).
* Terminal: Make sure the shell is killed on plugin teardown.
* InputText: Fix Home/End/Del physical keys to behave sensibly.
* InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...).
* OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of.
* ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed!
* Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
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local ButtonDialog = InputContainer:extend{
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2014-03-13 13:52:43 +00:00
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buttons = nil,
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tap_close_callback = nil,
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2018-01-29 20:27:24 +00:00
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alpha = nil, -- passed to MovableContainer
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2014-01-22 18:03:44 +00:00
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}
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function ButtonDialog:init()
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2014-06-10 07:57:10 +00:00
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if Device:hasKeys() then
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2022-01-23 17:40:37 +00:00
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local close_keys = Device:hasFewKeys() and { "Back", "Left" } or Device.input.group.Back
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2022-10-27 00:01:51 +00:00
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self.key_events.Close = { { close_keys } }
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2014-05-29 08:04:00 +00:00
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end
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if Device:isTouchDevice() then
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2014-03-13 13:52:43 +00:00
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self.ges_events.TapClose = {
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GestureRange:new{
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ges = "tap",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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}
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}
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end
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2021-02-02 03:27:14 +00:00
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self.movable = MovableContainer:new{
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2018-01-29 20:27:24 +00:00
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alpha = self.alpha,
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FrameContainer:new{
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ButtonTable:new{
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buttons = self.buttons,
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show_parent = self,
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},
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background = Blitbuffer.COLOR_WHITE,
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bordersize = Size.border.window,
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radius = Size.radius.window,
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padding = Size.padding.button,
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-- No padding at top or bottom to make all buttons
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-- look the same size
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padding_top = 0,
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padding_bottom = 0,
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}
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2021-02-02 03:27:14 +00:00
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}
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self[1] = CenterContainer:new{
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dimen = Screen:getSize(),
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self.movable,
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2014-03-13 13:52:43 +00:00
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}
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2014-01-22 18:03:44 +00:00
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end
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2014-12-01 14:39:41 +00:00
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function ButtonDialog:onShow()
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UIManager:setDirty(self, function()
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2021-02-02 03:27:14 +00:00
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return "ui", self.movable.dimen
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2014-12-01 14:39:41 +00:00
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end)
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end
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function ButtonDialog:onCloseWidget()
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UIManager:setDirty(nil, function()
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2021-02-02 03:27:14 +00:00
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return "flashui", self.movable.dimen
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2014-12-01 14:39:41 +00:00
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end)
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end
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2014-01-22 18:03:44 +00:00
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function ButtonDialog:onTapClose()
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2014-03-13 13:52:43 +00:00
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UIManager:close(self)
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if self.tap_close_callback then
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self.tap_close_callback()
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end
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return true
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2014-01-22 18:03:44 +00:00
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end
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2014-06-10 07:57:10 +00:00
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function ButtonDialog:onClose()
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self:onTapClose()
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return true
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end
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2014-11-30 18:26:29 +00:00
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function ButtonDialog:paintTo(...)
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InputContainer.paintTo(self, ...)
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2021-02-02 03:27:14 +00:00
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self.dimen = self.movable.dimen
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2014-11-30 18:26:29 +00:00
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end
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2014-01-22 18:03:44 +00:00
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return ButtonDialog
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