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koreader/frontend/ui/config.lua

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Lua
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require "ui/widget"
require "ui/focusmanager"
require "ui/infomessage"
require "ui/font"
ConfigMenuItem = InputContainer:new{
dimen = nil,
}
function ConfigMenuItem:init()
-- we need this table per-instance, so we declare it here
if Device:isTouchDevice() then
self.ges_events = {
TapSelect = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Select Menu Item",
},
}
else
self.active_key_events = {
Select = { {"Press"}, doc = "chose selected item" },
}
end
end
function ConfigMenuItem:onFocus()
self[1].inverse = true
self.key_events = self.active_key_events
return true
end
function ConfigMenuItem:onUnfocus()
self[1].inverse = false
self.key_events = { }
return true
end
function ConfigMenuItem:onTapSelect()
self.config:onShowDialog(self.dialog)
return true
end
MenuItemDialog = FocusManager:new{
dimen = nil,
menu_item = nil,
title = nil,
is_borderless = false,
}
--[[
Widget that displays config menu
--]]
ConfigDialog = FocusManager:new{
-- set this to true to not paint as popup menu
is_borderless = false,
}
function ConfigDialog:init()
self.menu_dimen = self.dimen:copy()
-----------------------------------
-- start to set up widget layout --
-----------------------------------
self.screen_rotate_options = HorizontalGroup:new{
}
self.screen_rotate_icon = ImageWidget:new{
file = "resources/icons/appbar.transform.rotate.right.large.png"
}
self.screen_rotate_dialog = FrameContainer:new{
dimen = self.screen_rotate_options:getSize(),
background = 0,
bordersize = 0,
padding = 0,
margin = 0,
self.screen_rotate_options,
}
self.page_crop_icon = ImageWidget:new{
file = "resources/icons/appbar.crop.large.png"
}
self.page_layout_icon = ImageWidget:new{
file = "resources/icons/appbar.column.two.large.png"
}
self.text_font_icon = ImageWidget:new{
file = "resources/icons/appbar.text.size.large.png"
}
self.contrast_icon = ImageWidget:new{
file = "resources/icons/appbar.grade.b.large.png"
}
self.more_options_icon = ImageWidget:new{
file = "resources/icons/appbar.settings.large.png"
}
self.icon_spacing = HorizontalSpan:new{
width = (Screen:getWidth() - 64*6 - 20) / 7
}
self.icon_dimen = Geom:new{
w = 64,
h = 64, -- hardcoded for now
}
-- group for config layout
local config_dialog = VerticalGroup:new{
align = "center",
HorizontalGroup:new{
align = "center",
MenuItemDialog:new{
self.screen_rotate_dialog,
dimen = self.screen_rotate_dialog:getSize(),
title = "Screen Rotation",
},
},
HorizontalGroup:new{
align = "center",
self.icon_spacing,
ConfigMenuItem:new{
self.screen_rotate_icon,
dimen = self.icon_dimen:new(),
config = self,
},
self.icon_spacing,
ConfigMenuItem:new{
self.page_crop_icon,
dimen = self.icon_dimen:new(),
dialog = "Crop dialog",
config = self,
},
self.icon_spacing,
ConfigMenuItem:new{
self.page_layout_icon,
dimen = self.icon_dimen:new(),
config = self,
},
self.icon_spacing,
ConfigMenuItem:new{
self.text_font_icon,
dimen = self.icon_dimen:new(),
config = self,
},
self.icon_spacing,
ConfigMenuItem:new{
self.contrast_icon,
dimen = self.icon_dimen:new(),
config = self,
},
self.icon_spacing,
ConfigMenuItem:new{
self.more_options_icon,
dimen = self.icon_dimen:new(),
config = self,
},
self.icon_spacing,
}
}
-- maintain reference to content so we can change it later
self.config_dialog = config_dialog
self[1] = BottomContainer:new{
dimen = Screen:getSize(),
FrameContainer:new{
dimen = config_dialog:getSize(),
background = 0,
config_dialog
}
}
------------------------------------------
-- start to set up input event callback --
------------------------------------------
if Device:isTouchDevice() then
self.ges_events.TapCloseMenu = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
else
-- set up keyboard events
self.key_events.Close = { {"Back"}, doc = "close config menu" }
-- we won't catch presses to "Right"
self.key_events.FocusRight = nil
end
self.key_events.Select = { {"Press"}, doc = "select current menu item"}
UIManager.repaint_all = true
end
function ConfigDialog:onShowDialog(dialog)
DEBUG("Showing dialog of item", dialog)
UIManager:show(dialog)
return true
end
function ConfigDialog:onCloseMenu()
UIManager:close(self)
if self.close_callback then
self.close_callback()
end
return true
end
function ConfigDialog:onTapCloseMenu(arg, ges_ev)
if ges_ev.pos:notIntersectWith(self.menu_dimen) then
self:onCloseMenu()
return true
end
end