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koreader/frontend/apps/reader/modules/readerscrolling.lua

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local Device = require("device")
local Event = require("ui/event")
local InputContainer = require("ui/widget/container/inputcontainer")
local UIManager = require("ui/uimanager")
local logger = require("logger")
local time = require("ui/time")
local _ = require("gettext")
local T = require("ffi/util").template
local Screen = Device.screen
-- This module exposes Scrolling settings, and additionnally
-- handles inertial scrolling on non-eInk devices.
local SCROLL_METHOD_CLASSIC = "classic"
local SCROLL_METHOD_TURBO = "turbo"
local SCROLL_METHOD_ON_RELEASE = "on_release"
local ReaderScrolling = InputContainer:new{
-- Available scrolling methods (make them available to other reader modules)
SCROLL_METHOD_CLASSIC = SCROLL_METHOD_CLASSIC,
SCROLL_METHOD_TURBO = SCROLL_METHOD_TURBO,
SCROLL_METHOD_ON_RELEASE = SCROLL_METHOD_ON_RELEASE,
scroll_method = SCROLL_METHOD_CLASSIC,
scroll_activation_delay_ms = 0, -- 0 ms
inertial_scroll = false,
pan_rate = 30, -- default 30 ops, will be adjusted in readerui
scroll_friction = 0.2, -- the lower, the sooner inertial scrolling stops
-- go at ending scrolling soon when we reach steps smaller than this
end_scroll_dist = Screen:scaleBySize(10),
-- no inertial scrolling if 300ms pause without any movement before release
pause_before_release_cancel_duration = time.ms(300),
-- Callbacks to be updated by readerrolling or readerpaging
_do_scroll_callback = function(distance) return false end,
_scroll_done_callback = function() end,
_inertial_scroll_supported = false,
_inertial_scroll_enabled = false,
_inertial_scroll_interval = 1 / 30,
_inertial_scroll_action_scheduled = false,
_just_reschedule = false,
_last_manual_scroll_dy = 0,
_velocity = 0,
}
function ReaderScrolling:init()
if not Device:isTouchDevice() then
-- No scroll support, no menu
return
end
-- The different scrolling methods are handled directly by readerpaging/readerrolling
self.scroll_method = G_reader_settings:readSetting("scroll_method")
-- Keep inertial scrolling available on the emulator (which advertizes itself as eInk)
if not Device:hasEinkScreen() or Device:isEmulator() then
self._inertial_scroll_supported = true
end
if self._inertial_scroll_supported then
self.inertial_scroll = G_reader_settings:nilOrTrue("inertial_scroll")
self._inertial_scroll_interval = 1 / self.pan_rate
-- Set this so we don't have to check for nil, and in case
-- we miss a first touch event.
-- We can keep it obsolete, which will result in a long
-- duration and a small/zero velocity that won't hurt.
self._last_manual_scroll_timev = 0
self:_setupAction()
end
self.ui.menu:registerToMainMenu(self)
end
function ReaderScrolling:getDefaultScrollActivationDelay_ms()
if (self.ui.gestures and self.ui.gestures.multiswipes_enabled)
or G_reader_settings:readSetting("activate_menu") ~= "tap" then
-- If swipes to show menu or multiswipes are enabled, higher default
-- scroll activation delay to avoid scrolling and restoring when
-- doing swipes
return 500 -- 500ms
end
-- Otherwise, no need for any delay
return 0
end
function ReaderScrolling:addToMainMenu(menu_items)
menu_items.scrolling = {
text = _("Scrolling"),
enabled_func = function()
-- Make it only enabled when in continuous/scroll mode
-- (different setting in self.view whether rolling or paging document)
if self.view and (self.view.page_scroll or self.view.view_mode == "scroll") then
return true
end
return false
end,
sub_item_table = {
{
text = _("Classic scrolling"),
help_text = _([[Classic scrolling will move the document with your finger.]]),
checked_func = function()
return self.scroll_method == self.SCROLL_METHOD_CLASSIC
end,
callback = function()
if self.scroll_method ~= self.SCROLL_METHOD_CLASSIC then
self.scroll_method = self.SCROLL_METHOD_CLASSIC
self:applyScrollSettings()
end
end,
},
{
text = _("Turbo scrolling"),
help_text = _([[
Turbo scrolling will scroll the document, at each step, by the distance from your initial finger position (rather than by the distance from your previous finger position).
It allows for faster scrolling without the need to lift and reposition your finger.]]),
checked_func = function()
return self.scroll_method == self.SCROLL_METHOD_TURBO
end,
callback = function()
if self.scroll_method ~= self.SCROLL_METHOD_TURBO then
self.scroll_method = self.SCROLL_METHOD_TURBO
self:applyScrollSettings()
end
end,
},
{
text = _("On-release scrolling"),
help_text = _([[
On-release scrolling will scroll the document by the panned distance only on finger up.
This is interesting on eInk if you only pan to better adjust page vertical position.]]),
checked_func = function()
return self.scroll_method == self.SCROLL_METHOD_ON_RELEASE
end,
callback = function()
if self.scroll_method ~= self.SCROLL_METHOD_ON_RELEASE then
self.scroll_method = self.SCROLL_METHOD_ON_RELEASE
self:applyScrollSettings()
end
end,
separator = true,
},
{
text_func = function()
return T(_("Activation delay: %1 ms"), self.scroll_activation_delay_ms)
end,
keep_menu_open = true,
callback = function(touchmenu_instance)
local scroll_activation_delay_default_ms = self:getDefaultScrollActivationDelay_ms()
local SpinWidget = require("ui/widget/spinwidget")
local widget = SpinWidget:new{
title_text = _("Scroll activation delay"),
info_text = T(_([[
A delay can be used to avoid scrolling when swipes or multiswipes are intended.
The delay value is in milliseconds and can range from 0 to 2000 (2 seconds).
Default value: %1 ms]]), scroll_activation_delay_default_ms),
width = math.floor(Screen:getWidth() * 0.75),
value = self.scroll_activation_delay_ms,
value_min = 0,
value_max = 2000,
value_step = 100,
value_hold_step = 500,
ok_text = _("Set delay"),
default_value = scroll_activation_delay_default_ms,
callback = function(spin)
self.scroll_activation_delay_ms = spin.value
self:applyScrollSettings()
if touchmenu_instance then touchmenu_instance:updateItems() end
end
}
UIManager:show(widget)
end,
},
}
}
if self._inertial_scroll_supported then
-- Add it before "Activation delay" to keep checkboxes together
table.insert(menu_items.scrolling.sub_item_table, 4, {
text = _("Allow inertial scrolling"),
enabled_func = function()
return self.scroll_method == self.SCROLL_METHOD_CLASSIC
end,
checked_func = function()
return self.scroll_method == self.SCROLL_METHOD_CLASSIC and self.inertial_scroll
end,
callback = function()
self.inertial_scroll = not self.inertial_scroll
self:applyScrollSettings()
end,
})
end
end
function ReaderScrolling:onReaderReady()
-- We don't know if the gestures plugin is loaded in :init(), but we know it here
self.scroll_activation_delay_ms = G_reader_settings:readSetting("scroll_activation_delay")
or self:getDefaultScrollActivationDelay_ms()
self:applyScrollSettings()
end
function ReaderScrolling:applyScrollSettings()
G_reader_settings:saveSetting("scroll_method", self.scroll_method)
G_reader_settings:saveSetting("inertial_scroll", self.inertial_scroll)
if self.scroll_activation_delay_ms == self:getDefaultScrollActivationDelay_ms() then
G_reader_settings:delSetting("scroll_activation_delay")
else
G_reader_settings:saveSetting("scroll_activation_delay", self.scroll_activation_delay_ms)
end
if self.scroll_method == self.SCROLL_METHOD_CLASSIC then
self._inertial_scroll_enabled = self.inertial_scroll
else
self._inertial_scroll_enabled = false
end
self:setupTouchZones()
self.ui:handleEvent(Event:new("ScrollSettingsUpdated", self.scroll_method,
self._inertial_scroll_enabled, self.scroll_activation_delay_ms))
end
function ReaderScrolling:setupTouchZones()
self.ges_events = {}
self.onGesture = nil
local zones = {
{
id = "inertial_scrolling_touch",
ges = "touch",
screen_zone = {
ratio_x = 0, ratio_y = 0, ratio_w = 1, ratio_h = 1,
},
handler = function(ges)
-- A touch might set the start of the first pan event,
-- that we need to compute its duration
self._last_manual_scroll_timev = ges.time
-- If we are scrolling, a touch cancels it.
-- We want its release (which will trigger a tap) to not change pages.
-- This also allows a pan following this touch to skip any scroll
-- activation delay
self._cancelled_by_touch = self._inertial_scroll_action
and self._inertial_scroll_action(false)
or false
end,
},
{
id = "inertial_scrolling_tap",
ges = "tap",
screen_zone = {
ratio_x = 0, ratio_y = 0, ratio_w = 1, ratio_h = 1,
},
overrides = {
"tap_forward",
"tap_backward",
"readermenu_tap",
"readermenu_ext_tap",
"readerconfigmenu_tap",
"readerconfigmenu_ext_tap",
"readerfooter_tap",
"readerhighlight_tap",
"tap_link",
},
handler = function()
-- Ignore tap if cancelled by its initial touch
if self._cancelled_by_touch then
self._cancelled_by_touch = false
return true
end
-- Otherwise, let it be handled by other tap handlers
end,
},
}
if self._inertial_scroll_enabled then
self.ui:registerTouchZones(zones)
else
self.ui:unRegisterTouchZones(zones)
end
end
function ReaderScrolling:isInertialScrollingEnabled()
return self._inertial_scroll_enabled
end
function ReaderScrolling:setInertialScrollCallbacks(do_scroll_callback, scroll_done_callback)
self._do_scroll_callback = do_scroll_callback
self._scroll_done_callback = scroll_done_callback
end
function ReaderScrolling:startInertialScroll()
if not self._inertial_scroll_enabled then
return false
end
return self._inertial_scroll_action(true)
end
function ReaderScrolling:cancelInertialScroll()
if not self._inertial_scroll_enabled then
return
end
return self._inertial_scroll_action(false)
end
function ReaderScrolling:cancelledByTouch()
return self._cancelled_by_touch
end
function ReaderScrolling:accountManualScroll(dy, timev)
if not self._inertial_scroll_enabled then
return
end
self._last_manual_scroll_dy = dy
self._last_manual_scroll_duration = timev - self._last_manual_scroll_timev
self._last_manual_scroll_timev = timev
end
function ReaderScrolling:_setupAction()
self._inertial_scroll_action = function(action)
-- action can be:
-- - true: stop any previous ongoing inertial scroll, then start a new one
-- (returns true if we started one)
-- - false: just stop any previous ongoing inertial scroll
-- (returns true if we did cancel one)
if action ~= nil then
local cancelled = false
if self._inertial_scroll_action_scheduled then
UIManager:unschedule(self._inertial_scroll_action)
self._inertial_scroll_action_scheduled = false
cancelled = true
self._scroll_done_callback()
logger.dbg("inertial scrolling cancelled")
end
if action == false then
self._last_manual_scroll_dy = 0
return cancelled
end
-- Initiate inertial scrolling (action=true), unless we should not
if UIManager:getTime() - self._last_manual_scroll_timev >= self.pause_before_release_cancel_duration then
-- but not if no finger move for 0.3s before finger up
self._last_manual_scroll_dy = 0
return false
end
if self._last_manual_scroll_duration == 0 or self._last_manual_scroll_dy == 0 then
return false
end
-- Initial velocity is the one of the last pan scroll given to accountManualScroll()
local delay_us = time.to_us(self._last_manual_scroll_duration)
if delay_us < 1 then delay_us = 1 end -- safety check
self._velocity = self._last_manual_scroll_dy * time.s(1 / delay_us)
self._last_manual_scroll_dy = 0
self._inertial_scroll_action_scheduled = true
-- We'll keep re-scheduling this same action, which will do
-- alternatively thanks to the _just_reschedule flag:
-- * either, in _inertial_scroll_interval, do a scroll
-- * or, then, at next tick, reschedule 1)
-- This is needed as the first one will cause a repaint that
-- may take more than _inertial_scroll_interval, which if we
-- didn't do that could be run before we process any input,
-- not allowing us to interrupt this inertial scrolling.
self._just_reschedule = false
UIManager:scheduleIn(self._inertial_scroll_interval, self._inertial_scroll_action)
-- self._stats_scroll_iterations = 0
-- self._stats_scroll_distance = 0
logger.dbg("inertial scrolling started")
return true
end
if not self._inertial_scroll_action_scheduled then
-- Safety check, shouldn't happen
return
end
if not self.ui.document then
-- might happen if scheduled and run after document is closed
return
end
if self._just_reschedule then
-- just re-schedule this, so a real scrolling is done after the delay
self._just_reschedule = false
UIManager:scheduleIn(self._inertial_scroll_interval, self._inertial_scroll_action)
return
end
-- Decrease velocity at each step
self._velocity = self._velocity * math.pow(self.scroll_friction, self._inertial_scroll_interval)
local dist = math.floor(self._velocity * self._inertial_scroll_interval)
if math.abs(dist) < self.end_scroll_dist then
-- Decrease it even more so scrolling stops sooner
self._velocity = self._velocity / 1.5
end
-- self._stats_scroll_iterations = self._stats_scroll_iterations + 1
-- self._stats_scroll_distance = self._stats_scroll_distance + dist
logger.dbg("inertial scrolling by", dist)
local did_scroll = self._do_scroll_callback(dist)
if did_scroll and math.abs(dist) > 2 then
-- Schedule at next tick the real re-scheduling
self._just_reschedule = true
UIManager:nextTick(self._inertial_scroll_action)
return
end
-- We're done
self._inertial_scroll_action_scheduled = false
self._scroll_done_callback()
logger.dbg("inertial scrolling ended")
--[[
local Notification = require("ui/widget/notification")
UIManager:show(Notification:new{
text = string.format("%d iterations, %d px scrolled",
self._stats_scroll_iterations, self._stats_scroll_distance),
})
]]--
end
end
return ReaderScrolling