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koreader/frontend/apps/filemanager/filemanagershortcuts.lua

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local BD = require("ui/bidi")
local ButtonDialog = require("ui/widget/buttondialog")
local InfoMessage = require("ui/widget/infomessage")
local InputDialog = require("ui/widget/inputdialog")
local Menu = require("ui/widget/menu")
local Screen = require("device").screen
local UIManager = require("ui/uimanager")
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local lfs = require("libs/libkoreader-lfs")
local _ = require("gettext")
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
local FileManagerShortcuts = WidgetContainer:extend{
title = _("Folder shortcuts"),
folder_shortcuts = G_reader_settings:readSetting("folder_shortcuts", {}),
}
function FileManagerShortcuts:updateItemTable()
local item_table = {}
for _, item in ipairs(self.folder_shortcuts) do
table.insert(item_table, {
text = string.format("%s (%s)", item.text, item.folder),
folder = item.folder,
name = item.text,
})
end
table.sort(item_table, function(l, r)
return l.text < r.text
end)
-- try to stay on current page
local select_number
if self.shortcuts_menu.page and self.shortcuts_menu.perpage and self.shortcuts_menu.page > 0 then
select_number = (self.shortcuts_menu.page - 1) * self.shortcuts_menu.perpage + 1
end
self.shortcuts_menu:switchItemTable(nil, item_table, select_number)
end
function FileManagerShortcuts:_getIndex(folder)
for i, v in ipairs(self.folder_shortcuts) do
if v.folder == folder then
return i
end
end
end
function FileManagerShortcuts:hasFolderShortcut(folder)
return self:_getIndex(folder) and true or false
end
function FileManagerShortcuts:onMenuChoice(item)
local folder = item.folder
if lfs.attributes(folder, "mode") ~= "directory" then return end
if self.select_callback then
self.select_callback(folder)
else
if self._manager.ui.file_chooser then
self._manager.ui.file_chooser:changeToPath(folder)
else -- called from Reader
self._manager.ui:onClose()
self._manager.ui:showFileManager(folder .. "/")
end
end
end
function FileManagerShortcuts:onMenuHold(item)
local dialog
local buttons = {
{
{
text = _("Remove shortcut"),
callback = function()
UIManager:close(dialog)
self._manager:removeShortcut(item.folder)
end
},
{
text = _("Rename shortcut"),
callback = function()
UIManager:close(dialog)
self._manager:editShortcut(item.folder)
end
},
},
}
if self._manager.ui.file_chooser and self._manager.ui.clipboard then
table.insert(buttons, {
{
text = _("Paste to folder"),
callback = function()
UIManager:close(dialog)
self._manager.ui:pasteHere(item.folder)
end
},
})
end
dialog = ButtonDialog:new{
title = item.name .. "\n" .. BD.dirpath(item.folder),
title_align = "center",
buttons = buttons,
}
UIManager:show(dialog)
return true
end
function FileManagerShortcuts:removeShortcut(folder)
local index = self:_getIndex(folder)
table.remove(self.folder_shortcuts, index)
if self.shortcuts_menu then
self.fm_updated = true
self:updateItemTable()
end
end
function FileManagerShortcuts:editShortcut(folder, post_callback)
local index = self:_getIndex(folder)
local item, name
if index then -- rename
item = self.folder_shortcuts[index]
name = item.text
end
local input_dialog
input_dialog = InputDialog:new {
title = _("Enter folder shortcut name"),
input = name,
description = BD.dirpath(folder),
buttons = {{
{
text = _("Cancel"),
id = "close",
callback = function()
UIManager:close(input_dialog)
end,
},
{
text = _("Save"),
is_enter_default = true,
callback = function()
local new_name = input_dialog:getInputText()
if new_name == "" or new_name == name then return end
UIManager:close(input_dialog)
if item then
item.text = new_name
else
table.insert(self.folder_shortcuts, {
text = new_name,
folder = folder,
})
if post_callback then
post_callback()
end
end
if self.shortcuts_menu then
self.fm_updated = true
self:updateItemTable()
end
end,
},
}},
}
UIManager:show(input_dialog)
input_dialog:onShowKeyboard()
end
function FileManagerShortcuts:addShortcut()
local PathChooser = require("ui/widget/pathchooser")
local path_chooser = PathChooser:new{
select_directory = true,
select_file = false,
path = self.ui.file_chooser and self.ui.file_chooser.path or self.ui:getLastDirFile(),
onConfirm = function(path)
if self:hasFolderShortcut(path) then
UIManager:show(InfoMessage:new{
text = _("Shortcut already exists."),
})
else
self:editShortcut(path)
end
end,
}
UIManager:show(path_chooser)
end
function FileManagerShortcuts:genShowFolderShortcutsButton(pre_callback)
return {
text = self.title,
callback = function()
pre_callback()
self:onShowFolderShortcutsDialog()
end,
}
end
function FileManagerShortcuts:genAddRemoveShortcutButton(folder, pre_callback, post_callback)
if self:hasFolderShortcut(folder) then
return {
text = _("Remove from folder shortcuts"),
callback = function()
pre_callback()
self:removeShortcut(folder)
post_callback()
end,
}
else
return {
text = _("Add to folder shortcuts"),
callback = function()
pre_callback()
self:editShortcut(folder, post_callback)
end,
}
end
end
function FileManagerShortcuts:onSetDimensions(dimen)
self.dimen = dimen
end
function FileManagerShortcuts:MenuSetRotationModeHandler(rotation)
if rotation ~= nil and rotation ~= Screen:getRotationMode() then
UIManager:close(self._manager.shortcuts_menu)
if self._manager.ui.view and self._manager.ui.view.onSetRotationMode then
self._manager.ui.view:onSetRotationMode(rotation)
elseif self._manager.ui.onSetRotationMode then
self._manager.ui:onSetRotationMode(rotation)
else
Screen:setRotationMode(rotation)
end
self._manager:onShowFolderShortcutsDialog()
end
return true
end
function FileManagerShortcuts:onShowFolderShortcutsDialog(select_callback)
self.shortcuts_menu = Menu:new{
title = self.title,
covers_fullscreen = true,
is_borderless = true,
is_popout = false,
select_callback = select_callback, -- called from PathChooser titlebar left button
title_bar_left_icon = not select_callback and "plus" or nil,
onLeftButtonTap = function() self:addShortcut() end,
onMenuChoice = self.onMenuChoice,
onMenuHold = not select_callback and self.onMenuHold or nil,
onSetRotationMode = self.MenuSetRotationModeHandler,
_manager = self,
}
self.shortcuts_menu.close_callback = function()
UIManager:close(self.shortcuts_menu)
if self.fm_updated then
if self.ui.file_chooser then
self.ui.file_chooser:refreshPath()
self.ui:updateTitleBarPath()
end
self.fm_updated = nil
end
self.shortcuts_menu = nil
end
self:updateItemTable()
UIManager:show(self.shortcuts_menu)
end
return FileManagerShortcuts