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koreader/frontend/ui/rendertext.lua

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--[[--
Text rendering module.
]]
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local Font = require("ui/font")
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local Cache = require("cache")
local CacheItem = require("cacheitem")
local BlitBuffer = require("ffi/blitbuffer")
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local DEBUG = require("dbg")
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if require("device"):isAndroid() then
require("jit").off(true, true)
end
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--[[
@TODO: all these functions should probably be methods on Face objects
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]]--
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local RenderText = {}
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local GlyphCache = Cache:new{
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max_memsize = 512*1024,
current_memsize = 0,
cache = {},
-- this will hold the LRU order of the cache
cache_order = {}
}
-- iterator over UTF8 encoded characters in a string
local function utf8Chars(input_text)
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local function read_next_glyph(input, pos)
if string.len(input) < pos then return nil end
local value = string.byte(input, pos)
if bit.band(value, 0x80) == 0 then
-- TODO: check valid ranges
return pos+1, value, string.sub(input, pos, pos)
elseif bit.band(value, 0xC0) == 0x80 -- invalid, continuation
or bit.band(value, 0xF8) == 0xF8 -- 5-or-more byte sequence, illegal due to RFC3629
then
return pos+1, 0xFFFD, "\xFF\xFD"
else
local glyph, bytes_left
if bit.band(value, 0xE0) == 0xC0 then
glyph = bit.band(value, 0x1F)
bytes_left = 1
elseif bit.band(value, 0xF0) == 0xE0 then
glyph = bit.band(value, 0x0F)
bytes_left = 2
elseif bit.band(value, 0xF8) == 0xF0 then
glyph = bit.band(value, 0x07)
bytes_left = 3
else
return pos+1, 0xFFFD, "\xFF\xFD"
end
if string.len(input) < (pos + bytes_left) then
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return pos+1, 0xFFFD, "\xFF\xFD"
end
for i = pos+1, pos + bytes_left do
value = string.byte(input, i)
if bit.band(value, 0xC0) == 0x80 then
glyph = bit.bor(bit.lshift(glyph, 6), bit.band(value, 0x3F))
else
-- invalid UTF8 continuation - don't be greedy, just skip
-- the initial char of the sequence.
return pos+1, 0xFFFD, "\xFF\xFD"
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end
end
-- TODO: check for valid ranges here!
return pos+bytes_left+1, glyph, string.sub(input, pos, pos+bytes_left)
end
end
return read_next_glyph, input_text, 1
end
function RenderText:getGlyph(face, charcode, bold)
local hash = "glyph|"..face.hash.."|"..charcode.."|"..(bold and 1 or 0)
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local glyph = GlyphCache:check(hash)
if glyph then
-- cache hit
return glyph[1]
end
local rendered_glyph = face.ftface:renderGlyph(charcode, bold)
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if face.ftface:checkGlyph(charcode) == 0 then
for index, font in pairs(Font.fallbacks) do
-- use original size before scaling by screen DPI
local fb_face = Font:getFace(font, face.orig_size)
if fb_face ~= nil then
-- for some characters it cannot find in Fallbacks, it will crash here
if fb_face.ftface:checkGlyph(charcode) ~= 0 then
rendered_glyph = fb_face.ftface:renderGlyph(charcode, bold)
--DEBUG("fallback to font", font)
break
end
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end
end
end
if not rendered_glyph then
DEBUG("error rendering glyph (charcode=", charcode, ") for face", face)
return
end
glyph = CacheItem:new{rendered_glyph}
glyph.size = glyph[1].bb:getWidth() * glyph[1].bb:getHeight() / 2 + 32
GlyphCache:insert(hash, glyph)
return rendered_glyph
end
--- Return a substring of a given text that meets the maximum width (in pixels)
-- restriction.
--
-- @string text text to truncate
-- @tparam ui.font.FontFaceObj face font face for the text
-- @int width maximum width in pixels
-- @bool[opt=false] kerning whether the text should be measured with kerning
-- @bool[opt=false] bold whether the text should be measured as bold
-- @treturn string
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function RenderText:getSubTextByWidth(text, face, width, kerning, bold)
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local pen_x = 0
local prevcharcode
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local char_list = {}
for _, charcode, uchar in utf8Chars(text) do
if pen_x < width then
local glyph = self:getGlyph(face, charcode, bold)
if kerning and prevcharcode then
local kern = face.ftface:getKerning(prevcharcode, charcode)
pen_x = pen_x + kern
end
pen_x = pen_x + glyph.ax
if pen_x <= width then
prevcharcode = charcode
table.insert(char_list, uchar)
else
break
end
end
end
return table.concat(char_list)
end
--- Measure rendered size for a given text.
--
-- Note this function does not render the text into a bitmap. Use it if you
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-- only need the estimated size information.
--
-- @int x start position for a given text (within maximum width)
-- @int width maximum rendering width in pixels (think of it as size of the bitmap)
-- @tparam ui.font.FontFaceObj face font face that will be used for rendering
-- @string text text to measure
-- @bool[opt=false] kerning whether the text should be measured with kerning
-- @bool[opt=false] bold whether the text should be measured as bold
-- @treturn RenderTextSize
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function RenderText:sizeUtf8Text(x, width, face, text, kerning, bold)
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if not text then
DEBUG("sizeUtf8Text called without text");
return
end
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-- may still need more adaptive pen placement when kerning,
-- see: http://freetype.org/freetype2/docs/glyphs/glyphs-4.html
local pen_x = 0
local pen_y_top = 0
local pen_y_bottom = 0
local prevcharcode = 0
for _, charcode, uchar in utf8Chars(text) do
if pen_x < (width - x) then
local glyph = self:getGlyph(face, charcode, bold)
if kerning and (prevcharcode ~= 0) then
pen_x = pen_x + (face.ftface):getKerning(prevcharcode, charcode)
end
pen_x = pen_x + glyph.ax
pen_y_top = math.max(pen_y_top, glyph.t)
pen_y_bottom = math.max(pen_y_bottom, glyph.bb:getHeight() - glyph.t)
prevcharcode = charcode
end -- if pen_x < (width - x)
end
--- RenderText size information
-- @table RenderTextSize
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-- @field x length of the text on x coordinate
-- @field y_top distance between top-most pixel (scanline) and baseline
-- (bearingY)
-- @field y_bottom distance between bottom-most pixel (scanline) and
-- baseline (height - y_top)
return { x = pen_x, y_top = pen_y_top, y_bottom = pen_y_bottom }
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end
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--- Render a given text into a given BlitBuffer
--
-- @tparam BlitBuffer dest_bb Buffer to blit into
-- @int x starting x coordinate position within dest_bb
-- @int baseline y coordinate for baseline, within dest_bb
-- @tparam ui.font.FontFaceObj face font face that will be used for rendering
-- @string text text to render
-- @bool[opt=false] kerning whether the text should be measured with kerning
-- @bool[opt=false] bold whether the text should be measured as bold
-- @tparam[opt=BlitBuffer.COLOR_BLACK] BlitBuffer.COLOR fgcolor foreground color
-- @int[opt=nil] width maximum rendering width
-- @return int width of rendered bitmap
function RenderText:renderUtf8Text(dest_bb, x, baseline, face, text, kerning, bold, fgcolor, width)
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if not text then
DEBUG("renderUtf8Text called without text");
return 0
end
if not fgcolor then
fgcolor = BlitBuffer.COLOR_BLACK
end
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-- may still need more adaptive pen placement when kerning,
-- see: http://freetype.org/freetype2/docs/glyphs/glyphs-4.html
local pen_x = 0
local prevcharcode = 0
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local text_width = dest_bb:getWidth() - x
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if width and width < text_width then
text_width = width
end
for _, charcode, uchar in utf8Chars(text) do
if pen_x < text_width then
local glyph = self:getGlyph(face, charcode, bold)
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if kerning and (prevcharcode ~= 0) then
pen_x = pen_x + face.ftface:getKerning(prevcharcode, charcode)
end
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dest_bb:colorblitFrom(
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glyph.bb,
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x + pen_x + glyph.l,
baseline - glyph.t,
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0, 0,
glyph.bb:getWidth(), glyph.bb:getHeight(),
fgcolor)
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pen_x = pen_x + glyph.ax
prevcharcode = charcode
end -- if pen_x < text_width
end
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return pen_x
end
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return RenderText