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input-remapper/inputremapper/injection/injector.py

360 lines
12 KiB
Python

#!/usr/bin/python3
# -*- coding: utf-8 -*-
# input-remapper - GUI for device specific keyboard mappings
# Copyright (C) 2022 sezanzeb <proxima@sezanzeb.de>
#
# This file is part of input-remapper.
#
# input-remapper is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# input-remapper is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with input-remapper. If not, see <https://www.gnu.org/licenses/>.
"""Keeps injecting keycodes in the background based on the mapping."""
import asyncio
import time
import multiprocessing
import evdev
from inputremapper.logger import logger
from inputremapper.groups import classify, GAMEPAD
from inputremapper.injection.context import Context
from inputremapper.injection.numlock import set_numlock, is_numlock_on, ensure_numlock
from inputremapper.injection.consumer_control import ConsumerControl
DEV_NAME = "input-remapper"
# messages
CLOSE = 0
OK = 1
# states
UNKNOWN = -1
STARTING = 2
FAILED = 3
RUNNING = 4
STOPPED = 5
# for both states and messages
NO_GRAB = 6
def is_in_capabilities(key, capabilities):
"""Are this key or one of its sub keys in the capabilities?
Parameters
----------
key : Key
"""
for sub_key in key:
if sub_key[1] in capabilities.get(sub_key[0], []):
return True
return False
def get_udev_name(name, suffix):
"""Make sure the generated name is not longer than 80 chars."""
max_len = 80 # based on error messages
remaining_len = max_len - len(DEV_NAME) - len(suffix) - 2
middle = name[:remaining_len]
name = f"{DEV_NAME} {middle} {suffix}"
return name
class Injector(multiprocessing.Process):
"""Initializes, starts and stops injections.
Is a process to make it non-blocking for the rest of the code and to
make running multiple injector easier. There is one process per
hardware-device that is being mapped.
"""
regrab_timeout = 0.2
def __init__(self, group, mapping):
"""
Parameters
----------
group : _Group
the device group
mapping : Mapping
"""
self.group = group
self._state = UNKNOWN
# used to interact with the parts of this class that are running within
# the new process
self._msg_pipe = multiprocessing.Pipe()
self.mapping = mapping
self.context = None # only needed inside the injection process
self._consumer_controls = []
super().__init__(name=group)
"""Functions to interact with the running process"""
def get_state(self):
"""Get the state of the injection.
Can be safely called from the main process.
"""
# slowly figure out what is going on
alive = self.is_alive()
if self._state == UNKNOWN and not alive:
# didn't start yet
return self._state
# if it is alive, it is definitely at least starting up
if self._state == UNKNOWN and alive:
self._state = STARTING
# if there is a message available, it might have finished starting up
if self._state == STARTING and self._msg_pipe[1].poll():
msg = self._msg_pipe[1].recv()
if msg == OK:
self._state = RUNNING
if msg == NO_GRAB:
self._state = NO_GRAB
if self._state in [STARTING, RUNNING] and not alive:
self._state = FAILED
logger.error("Injector was unexpectedly found stopped")
return self._state
@ensure_numlock
def stop_injecting(self):
"""Stop injecting keycodes.
Can be safely called from the main procss.
"""
logger.info('Stopping injecting keycodes for group "%s"', self.group.key)
self._msg_pipe[1].send(CLOSE)
self._state = STOPPED
"""Process internal stuff"""
def _grab_devices(self):
"""Grab all devices that are needed for the injection."""
sources = []
for path in self.group.paths:
source = self._grab_device(path)
if source is None:
# this path doesn't need to be grabbed for injection, because
# it doesn't provide the events needed to execute the mapping
continue
sources.append(source)
return sources
def _grab_device(self, path):
"""Try to grab the device, return None if not needed/possible.
Without grab, original events from it would reach the display server
even though they are mapped.
"""
try:
device = evdev.InputDevice(path)
except (FileNotFoundError, OSError):
logger.error('Could not find "%s"', path)
return None
capabilities = device.capabilities(absinfo=False)
needed = False
for key, _ in self.context.mapping:
if is_in_capabilities(key, capabilities):
logger.debug('Grabbing "%s" because of "%s"', path, key)
needed = True
break
gamepad = classify(device) == GAMEPAD
if gamepad and self.context.maps_joystick():
logger.debug('Grabbing "%s" because of maps_joystick', path)
needed = True
if not needed:
# skipping reading and checking on events from those devices
# may be beneficial for performance.
logger.debug("No need to grab %s", path)
return None
attempts = 0
while True:
try:
device.grab()
logger.debug("Grab %s", path)
break
except IOError as error:
attempts += 1
# it might take a little time until the device is free if
# it was previously grabbed.
logger.debug("Failed attempts to grab %s: %d", path, attempts)
if attempts >= 10:
logger.error("Cannot grab %s, it is possibly in use", path)
logger.error(str(error))
return None
time.sleep(self.regrab_timeout)
return device
def _copy_capabilities(self, input_device):
"""Copy capabilities for a new device."""
ecodes = evdev.ecodes
# copy the capabilities because the uinput is going
# to act like the device.
capabilities = input_device.capabilities(absinfo=True)
# just like what python-evdev does in from_device
if ecodes.EV_SYN in capabilities:
del capabilities[ecodes.EV_SYN]
if ecodes.EV_FF in capabilities:
del capabilities[ecodes.EV_FF]
if ecodes.ABS_VOLUME in capabilities.get(ecodes.EV_ABS, []):
# For some reason an ABS_VOLUME capability likes to appear
# for some users. It prevents mice from moving around and
# keyboards from writing symbols
capabilities[ecodes.EV_ABS].remove(ecodes.ABS_VOLUME)
return capabilities
async def _msg_listener(self):
"""Wait for messages from the main process to do special stuff."""
loop = asyncio.get_event_loop()
while True:
frame_available = asyncio.Event()
loop.add_reader(self._msg_pipe[0].fileno(), frame_available.set)
await frame_available.wait()
frame_available.clear()
msg = self._msg_pipe[0].recv()
if msg == CLOSE:
logger.debug("Received close signal")
# stop the event loop and cause the process to reach its end
# cleanly. Using .terminate prevents coverage from working.
loop.stop()
return
def run(self):
"""The injection worker that keeps injecting until terminated.
Stuff is non-blocking by using asyncio in order to do multiple things
somewhat concurrently.
Use this function as starting point in a process. It creates
the loops needed to read and map events and keeps running them.
"""
# TODO run all injections in a single process via asyncio
# - Make sure that closing asyncio fds won't lag the service
# - SharedDict becomes obsolete
# - quick_cleanup needs to be able to reliably stop the injection
# - I think I want an event listener architecture so that macros,
# joystick_to_mouse, keycode_mapper and possibly other modules can get
# what they filter for whenever they want, without having to wire
# things through multiple other objects all the time
# - _new_event_arrived moves to the place where events are emitted. injector?
# - active macros and unreleased need to be per injection. it probably
# should move into the keycode_mapper class, but that only works if there
# is only one keycode_mapper per injection, and not per source. Problem was
# that I had to excessively pass around to which device to forward to...
# I also need to have information somewhere which source is a gamepad, I
# probably don't want to evaluate that from scratch each time `notify` is
# called.
# - benefit: writing macros that listen for events from other devices
logger.info('Starting injecting the mapping for "%s"', self.group.key)
# create a new event loop, because somehow running an infinite loop
# that sleeps on iterations (joystick_to_mouse) in one process causes
# another injection process to screw up reading from the grabbed
# device.
loop = asyncio.new_event_loop()
asyncio.set_event_loop(loop)
# create this within the process after the event loop creation,
# so that the macros use the correct loop
self.context = Context(self.mapping)
# grab devices as early as possible. If events appear that won't get
# released anymore before the grab they appear to be held down
# forever
sources = self._grab_devices()
if len(sources) == 0:
logger.error("Did not grab any device")
self._msg_pipe[0].send(NO_GRAB)
return
numlock_state = is_numlock_on()
coroutines = []
for source in sources:
# certain capabilities can have side effects apparently. with an
# EV_ABS capability, EV_REL won't move the mouse pointer anymore.
# so don't merge all InputDevices into one UInput device.
forward_to = evdev.UInput(
name=get_udev_name(source.name, "forwarded"),
phys=DEV_NAME,
events=self._copy_capabilities(source),
)
# actually doing things
consumer_control = ConsumerControl(self.context, source, forward_to)
coroutines.append(consumer_control.run())
self._consumer_controls.append(consumer_control)
coroutines.append(self._msg_listener())
# set the numlock state to what it was before injecting, because
# grabbing devices screws this up
set_numlock(numlock_state)
self._msg_pipe[0].send(OK)
try:
loop.run_until_complete(asyncio.gather(*coroutines))
except RuntimeError:
# stopped event loop most likely
pass
except OSError as error:
logger.error("Failed to run injector coroutines: %s", str(error))
if len(coroutines) > 0:
# expected when stop_injecting is called,
# during normal operation as well as tests this point is not
# reached otherwise.
logger.debug("Injector coroutines ended")
for source in sources:
# ungrab at the end to make the next injection process not fail
# its grabs
try:
source.ungrab()
except OSError as error:
# it might have disappeared
logger.debug("OSError for ungrab on %s: %s", source.path, str(error))