input-remapper/keymapper/gui/reader.py
2021-03-21 19:56:15 +01:00

255 lines
8.7 KiB
Python

#!/usr/bin/python3
# -*- coding: utf-8 -*-
# key-mapper - GUI for device specific keyboard mappings
# Copyright (C) 2021 sezanzeb <proxima@sezanzeb.de>
#
# This file is part of key-mapper.
#
# key-mapper is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# key-mapper is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with key-mapper. If not, see <https://www.gnu.org/licenses/>.
"""Talking to the GUI helper that has root permissions.
see gui.helper.helper
"""
import evdev
from evdev.ecodes import EV_REL
from keymapper.logger import logger
from keymapper.key import Key
from keymapper.getdevices import set_devices
from keymapper.ipc.pipe import Pipe
from keymapper.gui.helper import TERMINATE
from keymapper import utils
from keymapper.state import custom_mapping
from keymapper.getdevices import get_devices
DEBOUNCE_TICKS = 3
def will_report_up(ev_type):
"""Check if this event will ever report a key up (wheels)."""
return ev_type != EV_REL
class Reader:
"""Processes events from the helper for the GUI to use.
Does not serve any purpose for the injection service.
When a button was pressed, the newest keycode can be obtained from this
object. GTK has get_key for keyboard keys, but Reader also
has knowledge of buttons like the middle-mouse button.
"""
def __init__(self):
self.previous_event = None
self.previous_result = None
self._unreleased = {}
self._debounce_remove = {}
self._devices_updated = False
self._cleared_at = 0
self.device_name = None
self._results = None
self._commands = None
self.connect()
def connect(self):
"""Connect to the helper."""
self._results = Pipe('/tmp/key-mapper/results')
self._commands = Pipe('/tmp/key-mapper/commands')
def are_new_devices_available(self):
"""Check if get_devices contains new devices.
The ui should then update its list.
"""
outdated = self._devices_updated
self._devices_updated = False # assume the ui will react accordingly
return outdated
def _get_event(self, message):
"""Return an InputEvent if the message contains one. None otherwise."""
message_type = message['type']
message_body = message['message']
if message_type == 'devices':
# result of get_devices in the helper
logger.debug('Received %d devices', len(message_body))
set_devices(message_body)
self._devices_updated = True
return None
elif message_type == 'event':
return evdev.InputEvent(*message_body)
logger.error('Received unknown message "%s"', message)
return None
def read(self):
"""Get the newest key/combination as Key object.
Only reports keys from down-events.
On key-down events the pipe returns changed combinations. Release
events won't cause that and the reader will return None as in
"nothing new to report". So In order to change a combination, one
of its keys has to be released and then a different one pressed.
Otherwise making combinations wouldn't be possible. Because at
some point the keys have to be released, and that shouldn't cause
the combination to get trimmed.
If the timing of two recent events is very close, prioritize
key events over abs events.
"""
# this is in some ways similar to the keycode_mapper and
# event_producer, but its much simpler because it doesn't
# have to trigger anything, manage any macros and only
# reports key-down events. This function is called periodically
# by the window.
# remember the previous down-event from the pipe in order to
# be able to prioritize events, and to be able to tell if the reader
# should return the updated combination
previous_event = self.previous_event
key_down_received = False
self._debounce_tick()
while self._results.poll():
message = self._results.recv()
event = self._get_event(message)
if event is None:
continue
gamepad = get_devices()[self.device_name]['gamepad']
if not utils.should_map_as_btn(event, custom_mapping, gamepad):
continue
event_tuple = (event.type, event.code, event.value)
type_code = (event.type, event.code)
if event.value == 0:
logger.key_spam(event_tuple, 'release')
self._release(type_code)
continue
if self._unreleased.get(type_code) == event_tuple:
logger.key_spam(event_tuple, 'duplicate key down')
self._debounce_start(event_tuple)
continue
# to keep track of combinations.
# "I have got this release event, what was this for?" A release
# event for a D-Pad axis might be any direction, hence this maps
# from release to input in order to remember it. Since all release
# events have value 0, the value is not used in the key.
key_down_received = True
logger.key_spam(event_tuple, 'down')
self._unreleased[type_code] = event_tuple
self._debounce_start(event_tuple)
previous_event = event
if not key_down_received:
# This prevents writing a subset of the combination into
# result after keys were released. In order to control the gui,
# they have to be released.
return None
self.previous_event = previous_event
if len(self._unreleased) > 0:
result = Key(*self._unreleased.values())
if result == self.previous_result:
# don't return the same stuff twice
return None
self.previous_result = result
logger.key_spam(result.keys, 'read result')
return result
return None
def start_reading(self, device_name):
"""Start reading keycodes for a device."""
logger.debug('Sending start msg to helper for "%s"', device_name)
self._commands.send(device_name)
self.device_name = device_name
self.clear()
def terminate(self):
"""Stop reading keycodes for good."""
logger.debug('Sending close msg to helper')
self._commands.send(TERMINATE)
def clear(self):
"""Next time when reading don't return the previous keycode."""
logger.debug('Clearing reader')
while self._results.poll():
# clear the results pipe and handle any non-event messages,
# otherwise a get_devices message might get lost
message = self._results.recv()
self._get_event(message)
self._unreleased = {}
self.previous_event = None
self.previous_result = None
def get_unreleased_keys(self):
"""Get a Key object of the current keyboard state."""
unreleased = list(self._unreleased.values())
if len(unreleased) == 0:
return None
return Key(*unreleased)
def _release(self, type_code):
"""Modify the state to recognize the releasing of the key."""
if type_code in self._unreleased:
del self._unreleased[type_code]
if type_code in self._debounce_remove:
del self._debounce_remove[type_code]
def _debounce_start(self, event_tuple):
"""Act like the key was released if no new event arrives in time."""
if not will_report_up(event_tuple[0]):
self._debounce_remove[event_tuple[:2]] = DEBOUNCE_TICKS
def _debounce_tick(self):
"""If the counter reaches 0, the key is not considered held down."""
for type_code in list(self._debounce_remove.keys()):
if type_code not in self._unreleased:
continue
# clear wheel events from unreleased after some time
if self._debounce_remove[type_code] == 0:
logger.key_spam(
self._unreleased[type_code],
'Considered as released'
)
self._release(type_code)
else:
self._debounce_remove[type_code] -= 1
def __del__(self):
self.terminate()
reader = Reader()