input-remapper/tests/testcases/test_context.py
2021-02-22 22:15:55 +01:00

119 lines
4.5 KiB
Python

#!/usr/bin/python3
# -*- coding: utf-8 -*-
# key-mapper - GUI for device specific keyboard mappings
# Copyright (C) 2021 sezanzeb <proxima@sezanzeb.de>
#
# This file is part of key-mapper.
#
# key-mapper is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# key-mapper is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with key-mapper. If not, see <https://www.gnu.org/licenses/>.
import unittest
from keymapper.injection.context import Context
from keymapper.mapping import Mapping
from keymapper.key import Key
from keymapper.config import NONE, MOUSE, WHEEL, BUTTONS
from keymapper.state import system_mapping
class TestContext(unittest.TestCase):
def setUp(self):
self.mapping = Mapping()
self.mapping.set('gamepad.joystick.left_purpose', WHEEL)
self.mapping.set('gamepad.joystick.right_purpose', WHEEL)
self.mapping.change(Key(1, 31, 1), 'k(a)')
self.mapping.change(Key(1, 32, 1), 'b')
self.mapping.change(Key((1, 33, 1), (1, 34, 1), (1, 35, 1)), 'c')
self.context = Context(self.mapping)
def test_update_purposes(self):
self.mapping.set('gamepad.joystick.left_purpose', BUTTONS)
self.mapping.set('gamepad.joystick.right_purpose', MOUSE)
self.context.update_purposes()
self.assertEqual(self.context.left_purpose, BUTTONS)
self.assertEqual(self.context.right_purpose, MOUSE)
def test_parse_macros(self):
self.assertEqual(len(self.context.macros), 1)
self.assertEqual(self.context.macros[((1, 31, 1),)].code, 'k(a)')
def test_map_keys_to_codes(self):
b = system_mapping.get('b')
c = system_mapping.get('c')
self.assertEqual(len(self.context.key_to_code), 3)
self.assertEqual(self.context.key_to_code[((1, 32, 1),)], b)
self.assertEqual(self.context.key_to_code[(1, 33, 1), (1, 34, 1), (1, 35, 1)], c)
self.assertEqual(self.context.key_to_code[(1, 34, 1), (1, 33, 1), (1, 35, 1)], c)
def test_is_mapped(self):
self.assertTrue(self.context.is_mapped(
((1, 32, 1),)
))
self.assertTrue(self.context.is_mapped(
((1, 33, 1), (1, 34, 1), (1, 35, 1))
))
self.assertTrue(self.context.is_mapped(
((1, 34, 1), (1, 33, 1), (1, 35, 1))
))
self.assertFalse(self.context.is_mapped(
((1, 34, 1), (1, 35, 1), (1, 33, 1))
))
self.assertFalse(self.context.is_mapped(
((1, 36, 1),)
))
def test_forwards_joystick(self):
self.assertFalse(self.context.forwards_joystick())
self.mapping.set('gamepad.joystick.left_purpose', NONE)
self.mapping.set('gamepad.joystick.right_purpose', BUTTONS)
self.assertFalse(self.context.forwards_joystick())
# I guess the whole purpose of update_purposes is that the config
# doesn't need to get resolved many times during operation
self.context.update_purposes()
self.assertTrue(self.context.forwards_joystick())
def test_maps_joystick(self):
self.assertTrue(self.context.maps_joystick())
self.mapping.set('gamepad.joystick.left_purpose', NONE)
self.mapping.set('gamepad.joystick.right_purpose', NONE)
self.context.update_purposes()
self.assertFalse(self.context.maps_joystick())
def test_joystick_as_mouse(self):
self.assertTrue(self.context.maps_joystick())
self.mapping.set('gamepad.joystick.right_purpose', MOUSE)
self.context.update_purposes()
self.assertTrue(self.context.joystick_as_mouse())
self.mapping.set('gamepad.joystick.left_purpose', NONE)
self.mapping.set('gamepad.joystick.right_purpose', NONE)
self.context.update_purposes()
self.assertFalse(self.context.joystick_as_mouse())
self.mapping.set('gamepad.joystick.right_purpose', BUTTONS)
self.context.update_purposes()
self.assertFalse(self.context.joystick_as_mouse())
def test_writes_keys(self):
self.assertTrue(self.context.writes_keys())
self.assertFalse(Context(Mapping()).writes_keys())
if __name__ == "__main__":
unittest.main()