mirror of
https://github.com/sezanzeb/input-remapper
synced 2024-11-02 15:40:19 +00:00
242 lines
6.6 KiB
Python
242 lines
6.6 KiB
Python
#!/usr/bin/python3
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# -*- coding: utf-8 -*-
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# input-remapper - GUI for device specific keyboard mappings
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# Copyright (C) 2022 sezanzeb <proxima@sezanzeb.de>
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#
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# This file is part of input-remapper.
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#
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# input-remapper is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# input-remapper is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with input-remapper. If not, see <https://www.gnu.org/licenses/>.
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"""Utility functions."""
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import math
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import sys
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import evdev
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from evdev.ecodes import (
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EV_KEY,
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EV_ABS,
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ABS_X,
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ABS_Y,
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ABS_RX,
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ABS_RY,
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EV_REL,
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REL_WHEEL,
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REL_HWHEEL,
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)
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from inputremapper.logger import logger
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from inputremapper.config import BUTTONS
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# other events for ABS include buttons
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JOYSTICK = [
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evdev.ecodes.ABS_X,
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evdev.ecodes.ABS_Y,
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evdev.ecodes.ABS_RX,
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evdev.ecodes.ABS_RY,
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]
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# drawing table stylus movements
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STYLUS = [
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(EV_ABS, evdev.ecodes.ABS_DISTANCE),
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(EV_ABS, evdev.ecodes.ABS_TILT_X),
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(EV_ABS, evdev.ecodes.ABS_TILT_Y),
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(EV_KEY, evdev.ecodes.BTN_DIGI),
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(EV_ABS, evdev.ecodes.ABS_PRESSURE),
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]
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# a third of a quarter circle, so that each quarter is divided in 3 areas:
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# up, left and up-left. That makes up/down/left/right larger than the
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# overlapping sections though, maybe it should be 8 equal areas though, idk
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JOYSTICK_BUTTON_THRESHOLD = math.sin((math.pi / 2) / 3 * 1)
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PRESS = 1
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# D-Pads and joysticks can have a second press event, which moves the knob to the
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# opposite side, reporting a negative value
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PRESS_NEGATIVE = -1
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RELEASE = 0
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def sign(value):
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"""Return -1, 0 or 1 depending on the input value."""
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if value > 0:
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return 1
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if value < 0:
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return -1
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return 0
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def classify_action(event, abs_range=None):
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"""Fit the event value to one of PRESS, PRESS_NEGATIVE or RELEASE
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A joystick that is pushed to the very side will probably send a high value, whereas
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having it close to the middle might send values close to 0 with some noise. A value
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of 1 is usually noise or from touching the joystick very gently and considered in
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resting position.
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"""
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if event.type == EV_ABS and event.code in JOYSTICK:
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if abs_range is None:
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logger.error(
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"Got %s, but abs_range is %s",
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(event.type, event.code, event.value),
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abs_range,
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)
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return event.value
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# center is the value of the resting position
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center = (abs_range[1] + abs_range[0]) / 2
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# normalizer is the maximum possible value after centering
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normalizer = (abs_range[1] - abs_range[0]) / 2
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threshold = normalizer * JOYSTICK_BUTTON_THRESHOLD
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triggered = abs(event.value - center) > threshold
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return sign(event.value - center) if triggered else 0
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# non-joystick abs events (triggers) usually start at 0 and go up to 255,
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# but anything that is > 0 was safe to be treated as pressed so far
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return sign(event.value)
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def is_key_down(action):
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"""Is this action a key press."""
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return action in [PRESS, PRESS_NEGATIVE]
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def is_key_up(action):
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"""Is this action a key release."""
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return action == RELEASE
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def is_wheel(event):
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"""Check if this is a wheel event."""
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return event.type == EV_REL and event.code in [REL_WHEEL, REL_HWHEEL]
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def will_report_key_up(event):
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"""Check if the key is expected to report a down event as well."""
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return not is_wheel(event)
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def should_map_as_btn(event, mapping, gamepad):
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"""Does this event describe a button that is or can be mapped.
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If a new kind of event should be mappable to buttons, this is the place
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to add it.
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Especially important for gamepad events, some of the buttons
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require special rules.
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Parameters
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----------
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event : evdev.InputEvent
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mapping : Mapping
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gamepad : bool
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If the device is treated as gamepad
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"""
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if (event.type, event.code) in STYLUS:
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return False
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is_mousepad = event.type == EV_ABS and 47 <= event.code <= 61
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if is_mousepad:
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return False
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if event.type == EV_ABS:
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if event.code == evdev.ecodes.ABS_MISC:
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# what is that even supposed to be.
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# the intuos 5 spams those with every event
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return False
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if event.code in JOYSTICK:
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if not gamepad:
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return False
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l_purpose = mapping.get("gamepad.joystick.left_purpose")
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r_purpose = mapping.get("gamepad.joystick.right_purpose")
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if event.code in [ABS_X, ABS_Y] and l_purpose == BUTTONS:
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return True
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if event.code in [ABS_RX, ABS_RY] and r_purpose == BUTTONS:
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return True
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else:
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# for non-joystick buttons just always offer mapping them to
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# buttons
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return True
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if is_wheel(event):
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return True
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if event.type == EV_KEY:
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# usually all EV_KEY events are allright, except for
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if event.code == evdev.ecodes.BTN_TOUCH:
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return False
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return True
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return False
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def get_abs_range(device, code=ABS_X):
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"""Figure out the max and min value of EV_ABS events of that device.
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Like joystick movements or triggers.
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"""
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# since input_device.absinfo(EV_ABS).max is too new for (some?) ubuntus,
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# figure out the max value via the capabilities
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capabilities = device.capabilities(absinfo=True)
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if EV_ABS not in capabilities:
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return None
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absinfo = [
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entry[1]
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for entry in capabilities[EV_ABS]
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if (
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entry[0] == code
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and isinstance(entry, tuple)
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and isinstance(entry[1], evdev.AbsInfo)
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)
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]
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if len(absinfo) == 0:
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logger.warning(
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'Failed to get ABS info of "%s" for key %d: %s', device, code, capabilities
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)
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return None
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absinfo = absinfo[0]
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return absinfo.min, absinfo.max
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def get_max_abs(device, code=ABS_X):
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"""Figure out the max value of EV_ABS events of that device.
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Like joystick movements or triggers.
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"""
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abs_range = get_abs_range(device, code)
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return abs_range and abs_range[1]
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def is_service():
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return sys.argv[0].endswith("input-remapper-service")
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