mirror of
https://github.com/sezanzeb/input-remapper
synced 2024-11-02 15:40:19 +00:00
131 lines
4.0 KiB
Python
131 lines
4.0 KiB
Python
#!/usr/bin/python3
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# -*- coding: utf-8 -*-
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# key-mapper - GUI for device specific keyboard mappings
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# Copyright (C) 2020 sezanzeb <proxima@hip70890b.de>
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#
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# This file is part of key-mapper.
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#
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# key-mapper is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# key-mapper is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with key-mapper. If not, see <https://www.gnu.org/licenses/>.
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"""Keeps mapping joystick to mouse movements."""
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import asyncio
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import time
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import evdev
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from evdev.ecodes import EV_ABS, EV_REL, REL_X, REL_Y, REL_WHEEL, REL_HWHEEL
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from keymapper.logger import logger
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from keymapper.config import config
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# other events for ABS include buttons
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JOYSTICK = [
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evdev.ecodes.ABS_X,
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evdev.ecodes.ABS_Y,
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evdev.ecodes.ABS_RX,
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evdev.ecodes.ABS_RY,
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]
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# miniscule movements on the joystick should not trigger a mouse wheel event
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WHEEL_THRESHOLD = 0.3
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def _write(device, ev_type, keycode, value):
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"""Inject."""
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device.write(ev_type, keycode, value)
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device.syn()
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def accumulate(pending, current):
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"""Since devices can't do float values, stuff has to be accumulated.
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If pending is 0.6 and current is 0.5, return 0.1 and 1.
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Because 1 may move 1px, and 0.1px is rememberd for the next value in
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pending.
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"""
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pending += current
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current = int(pending)
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pending -= current
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return pending, current
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async def ev_abs_mapper(abs_state, input_device, keymapper_device):
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"""Keep writing mouse movements based on the gamepad stick position.
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Parameters
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----------
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abs_state : [int, int]
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array to read the current abs values from. Like a pointer.
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input_device : evdev.InputDevice
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keymapper_device : evdev.UInput
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"""
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max_value = input_device.absinfo(EV_ABS).max
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if max_value == 0:
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return
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max_speed = ((max_value ** 2) * 2) ** 0.5
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# events only take ints, so a movement of 0.3 needs to add
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# up to 1.2 to affect the cursor.
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#
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pending_x_rel = 0
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pending_y_rel = 0
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pending_rx_rel = 0
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pending_ry_rel = 0
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pointer_speed = config.get('gamepad.joystick.pointer_speed')
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non_linearity = config.get('gamepad.joystick.non_linearity')
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logger.info('Mapping gamepad to mouse movements')
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while True:
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start = time.time()
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abs_x, abs_y, abs_rx, abs_ry = abs_state
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if non_linearity != 1:
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# to make small movements smaller for more precision
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speed = (abs_x ** 2 + abs_y ** 2) ** 0.5
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factor = (speed / max_speed) ** non_linearity
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else:
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factor = 1
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# mouse movements
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rel_x = abs_x * factor * pointer_speed / max_value
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rel_y = abs_y * factor * pointer_speed / max_value
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pending_x_rel, rel_x = accumulate(pending_x_rel, rel_x)
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pending_y_rel, rel_y = accumulate(pending_y_rel, rel_y)
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if rel_x != 0:
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_write(keymapper_device, EV_REL, REL_X, rel_x)
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if rel_y != 0:
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_write(keymapper_device, EV_REL, REL_Y, rel_y)
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# wheel movements
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float_rel_rx = abs_rx / max_value
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pending_rx_rel, rel_rx = accumulate(pending_rx_rel, float_rel_rx)
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if abs(float_rel_rx) > WHEEL_THRESHOLD:
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_write(keymapper_device, EV_REL, REL_HWHEEL, -rel_rx)
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float_rel_ry = abs_ry / max_value
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pending_ry_rel, rel_ry = accumulate(pending_ry_rel, float_rel_ry)
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if abs(float_rel_ry) > WHEEL_THRESHOLD:
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_write(keymapper_device, EV_REL, REL_WHEEL, -rel_ry)
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# try to do this as close to 60hz as possible
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time_taken = time.time() - start
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await asyncio.sleep(max(0.0, (1 / 60) - time_taken))
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