mirror of
https://github.com/sezanzeb/input-remapper
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656 lines
22 KiB
Python
656 lines
22 KiB
Python
#!/usr/bin/python3
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# -*- coding: utf-8 -*-
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# input-remapper - GUI for device specific keyboard mappings
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# Copyright (C) 2022 sezanzeb <proxima@sezanzeb.de>
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#
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# This file is part of input-remapper.
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#
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# input-remapper is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# input-remapper is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with input-remapper. If not, see <https://www.gnu.org/licenses/>.
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from pydantic import ValidationError
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from tests.lib.fixtures import new_event
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from tests.lib.patches import uinputs
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from tests.lib.cleanup import quick_cleanup
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from tests.lib.constants import EVENT_READ_TIMEOUT
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from tests.lib.fixtures import fixtures, get_combination_config
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from tests.lib.pipes import uinput_write_history_pipe
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from tests.lib.pipes import read_write_history_pipe, push_events
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from tests.lib.fixtures import (
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keyboard_keys,
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get_key_mapping,
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)
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import unittest
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from unittest import mock
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import time
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import evdev
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from evdev.ecodes import (
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EV_REL,
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EV_KEY,
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EV_ABS,
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ABS_HAT0X,
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KEY_A,
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REL_HWHEEL,
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BTN_A,
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ABS_X,
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ABS_VOLUME,
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)
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from inputremapper.injection.injector import (
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Injector,
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is_in_capabilities,
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InjectorState,
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get_udev_name,
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)
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from inputremapper.injection.numlock import is_numlock_on
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from inputremapper.configs.system_mapping import (
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system_mapping,
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DISABLE_CODE,
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DISABLE_NAME,
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)
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from inputremapper.configs.preset import Preset
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from inputremapper.configs.input_config import InputCombination, InputConfig
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from inputremapper.injection.macros.parse import parse
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from inputremapper.injection.context import Context
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from inputremapper.groups import groups, classify, DeviceType
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def wait_for_uinput_write():
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start = time.time()
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if not uinput_write_history_pipe[0].poll(timeout=10):
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raise AssertionError("No event written within 10 seconds")
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return float(time.time() - start)
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class TestInjector(unittest.IsolatedAsyncioTestCase):
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new_gamepad_path = "/dev/input/event100"
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@classmethod
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def setUpClass(cls):
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cls.injector = None
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cls.grab = evdev.InputDevice.grab
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quick_cleanup()
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def setUp(self):
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self.failed = 0
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self.make_it_fail = 2
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def grab_fail_twice(_):
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if self.failed < self.make_it_fail:
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self.failed += 1
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raise OSError()
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evdev.InputDevice.grab = grab_fail_twice
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def tearDown(self):
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if self.injector is not None and self.injector.is_alive():
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self.injector.stop_injecting()
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time.sleep(0.2)
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self.assertIn(
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self.injector.get_state(),
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(InjectorState.STOPPED, InjectorState.FAILED, InjectorState.NO_GRAB),
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)
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self.injector = None
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evdev.InputDevice.grab = self.grab
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quick_cleanup()
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def initialize_injector(self, group, preset: Preset):
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self.injector = Injector(group, preset)
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self.injector._devices = self.injector.group.get_devices()
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self.injector._update_preset()
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def test_grab(self):
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# path is from the fixtures
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path = "/dev/input/event10"
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preset = Preset()
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preset.add(
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get_key_mapping(
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InputCombination(InputConfig(type=EV_KEY, code=10)),
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"keyboard",
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"a",
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)
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)
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self.injector = Injector(groups.find(key="Foo Device 2"), preset)
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# this test needs to pass around all other constraints of
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# _grab_device
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self.injector.context = Context(preset)
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device = self.injector._grab_device(evdev.InputDevice(path))
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gamepad = classify(device) == DeviceType.GAMEPAD
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self.assertFalse(gamepad)
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self.assertEqual(self.failed, 2)
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# success on the third try
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self.assertEqual(device.name, fixtures[path].name)
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def test_fail_grab(self):
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self.make_it_fail = 999
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preset = Preset()
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preset.add(
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get_key_mapping(
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InputCombination(InputConfig(type=EV_KEY, code=10)),
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"keyboard",
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"a",
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)
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)
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self.injector = Injector(groups.find(key="Foo Device 2"), preset)
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path = "/dev/input/event10"
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self.injector.context = Context(preset)
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device = self.injector._grab_device(evdev.InputDevice(path))
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self.assertIsNone(device)
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self.assertGreaterEqual(self.failed, 1)
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self.assertEqual(self.injector.get_state(), InjectorState.UNKNOWN)
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self.injector.start()
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self.assertEqual(self.injector.get_state(), InjectorState.STARTING)
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# since none can be grabbed, the process will terminate. But that
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# actually takes quite some time.
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time.sleep(self.injector.regrab_timeout * 12)
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self.assertFalse(self.injector.is_alive())
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self.assertEqual(self.injector.get_state(), InjectorState.NO_GRAB)
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def test_grab_device_1(self):
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preset = Preset()
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preset.add(
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get_key_mapping(
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InputCombination(
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InputConfig(type=EV_ABS, code=ABS_HAT0X, analog_threshold=1)
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),
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"keyboard",
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"a",
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),
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)
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self.initialize_injector(groups.find(name="gamepad"), preset)
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self.injector.context = Context(preset)
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self.injector.group.paths = [
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"/dev/input/event10",
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"/dev/input/event30",
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"/dev/input/event1234",
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]
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grabbed = self.injector._grab_devices()
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self.assertEqual(len(grabbed), 1)
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self.assertEqual(grabbed[0].path, "/dev/input/event30")
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def test_forward_gamepad_events(self):
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# forward abs joystick events
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preset = Preset()
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preset.add(
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get_key_mapping(
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InputCombination(InputConfig(type=EV_KEY, code=BTN_A)),
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"keyboard",
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"a",
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),
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)
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self.initialize_injector(groups.find(name="gamepad"), preset)
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self.injector.context = Context(preset)
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path = "/dev/input/event30"
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devices = self.injector._grab_devices()
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self.assertEqual(len(devices), 1)
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self.assertEqual(devices[0].path, path)
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gamepad = classify(devices[0]) == DeviceType.GAMEPAD
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self.assertTrue(gamepad)
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def test_skip_unused_device(self):
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# skips a device because its capabilities are not used in the preset
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preset = Preset()
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preset.add(
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get_key_mapping(
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InputCombination(InputConfig(type=EV_KEY, code=10)),
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"keyboard",
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"a",
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)
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)
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self.initialize_injector(groups.find(key="Foo Device 2"), preset)
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self.injector.context = Context(preset)
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# grabs only one device even though the group has 4 devices
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devices = self.injector._grab_devices()
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self.assertEqual(len(devices), 1)
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self.assertEqual(self.failed, 2)
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def test_skip_unknown_device(self):
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preset = Preset()
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preset.add(
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get_key_mapping(
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InputCombination(InputConfig(type=EV_KEY, code=1234)),
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"keyboard",
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"a",
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)
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)
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# skips a device because its capabilities are not used in the preset
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self.initialize_injector(groups.find(key="Foo Device 2"), preset)
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self.injector.context = Context(preset)
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devices = self.injector._grab_devices()
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# skips the device alltogether, so no grab attempts fail
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self.assertEqual(self.failed, 0)
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self.assertEqual(devices, [])
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def test_get_udev_name(self):
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self.injector = Injector(groups.find(key="Foo Device 2"), Preset())
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suffix = "mapped"
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prefix = "input-remapper"
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expected = f'{prefix} {"a" * (80 - len(suffix) - len(prefix) - 2)} {suffix}'
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self.assertEqual(len(expected), 80)
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self.assertEqual(get_udev_name("a" * 100, suffix), expected)
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self.injector.device = "abcd"
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self.assertEqual(
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get_udev_name("abcd", "forwarded"),
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"input-remapper abcd forwarded",
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)
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@mock.patch("evdev.InputDevice.ungrab")
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def test_capabilities_and_uinput_presence(self, ungrab_patch):
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preset = Preset()
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m1 = get_key_mapping(
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InputCombination(
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InputConfig(
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type=EV_KEY,
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code=KEY_A,
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origin_hash=fixtures.foo_device_2_keyboard.get_device_hash(),
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)
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),
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"keyboard",
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"c",
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)
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m2 = get_key_mapping(
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InputCombination(
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InputConfig(
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type=EV_REL,
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code=REL_HWHEEL,
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analog_threshold=1,
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origin_hash=fixtures.foo_device_2_mouse.get_device_hash(),
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)
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),
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"keyboard",
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"key(b)",
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)
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preset.add(m1)
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preset.add(m2)
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self.injector = Injector(groups.find(key="Foo Device 2"), preset)
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self.injector.stop_injecting()
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self.injector.run()
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self.assertEqual(
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self.injector.preset.get_mapping(
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InputCombination(
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InputConfig(
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type=EV_KEY,
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code=KEY_A,
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origin_hash=fixtures.foo_device_2_keyboard.get_device_hash(),
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)
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)
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),
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m1,
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)
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self.assertEqual(
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self.injector.preset.get_mapping(
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InputCombination(
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InputConfig(
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type=EV_REL,
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code=REL_HWHEEL,
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analog_threshold=1,
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origin_hash=fixtures.foo_device_2_mouse.get_device_hash(),
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)
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)
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),
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m2,
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)
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self.assertListEqual(
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sorted(uinputs.keys()),
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sorted(
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[
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# reading and preventing original events from reaching the
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# display server
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"input-remapper Foo Device foo forwarded",
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"input-remapper Foo Device forwarded",
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]
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),
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)
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forwarded_foo = uinputs.get("input-remapper Foo Device foo forwarded")
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forwarded = uinputs.get("input-remapper Foo Device forwarded")
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self.assertIsNotNone(forwarded_foo)
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self.assertIsNotNone(forwarded)
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# copies capabilities for all other forwarded devices
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self.assertIn(EV_REL, forwarded_foo.capabilities())
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self.assertIn(EV_KEY, forwarded.capabilities())
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self.assertEqual(sorted(forwarded.capabilities()[EV_KEY]), keyboard_keys)
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self.assertEqual(ungrab_patch.call_count, 2)
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def test_injector(self):
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numlock_before = is_numlock_on()
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# stuff the preset outputs
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system_mapping.clear()
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code_a = 100
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code_q = 101
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code_w = 102
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system_mapping._set("a", code_a)
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system_mapping._set("key_q", code_q)
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system_mapping._set("w", code_w)
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preset = Preset()
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preset.add(
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get_key_mapping(
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InputCombination(
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(
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InputConfig(
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type=EV_KEY,
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code=8,
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origin_hash=fixtures.foo_device_2_keyboard.get_device_hash(),
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),
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InputConfig(
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type=EV_KEY,
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code=9,
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origin_hash=fixtures.foo_device_2_keyboard.get_device_hash(),
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),
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)
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),
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"keyboard",
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"k(KEY_Q).k(w)",
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)
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)
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preset.add(
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get_key_mapping(
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InputCombination(
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InputConfig(
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type=EV_ABS,
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code=ABS_HAT0X,
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analog_threshold=-1,
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origin_hash=fixtures.foo_device_2_gamepad.get_device_hash(),
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)
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),
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"keyboard",
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"a",
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)
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)
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# one mapping that is unknown in the system_mapping on purpose
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input_b = 10
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with self.assertRaises(ValidationError):
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preset.add(
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get_key_mapping(
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InputCombination(
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InputConfig(
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type=EV_KEY,
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code=input_b,
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origin_hash=fixtures.foo_device_2_keyboard.get_device_hash(),
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)
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),
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"keyboard",
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"b",
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)
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)
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self.injector = Injector(groups.find(key="Foo Device 2"), preset)
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self.assertEqual(self.injector.get_state(), InjectorState.UNKNOWN)
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self.injector.start()
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self.assertEqual(self.injector.get_state(), InjectorState.STARTING)
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uinput_write_history_pipe[0].poll(timeout=1)
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self.assertEqual(self.injector.get_state(), InjectorState.RUNNING)
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time.sleep(EVENT_READ_TIMEOUT * 10)
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push_events(
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fixtures.foo_device_2_keyboard,
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[
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# should execute a macro...
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new_event(EV_KEY, 8, 1), # forwarded
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new_event(EV_KEY, 9, 1), # triggers macro
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new_event(EV_KEY, 8, 0), # releases macro
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new_event(EV_KEY, 9, 0), # forwarded
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],
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)
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time.sleep(0.1) # give a chance that everything arrives in order
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push_events(
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fixtures.foo_device_2_gamepad,
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[
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# gamepad stuff. trigger a combination
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new_event(EV_ABS, ABS_HAT0X, -1),
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new_event(EV_ABS, ABS_HAT0X, 0),
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],
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)
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time.sleep(0.1)
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push_events(
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fixtures.foo_device_2_keyboard,
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[
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# just pass those over without modifying
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new_event(EV_KEY, 10, 1),
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new_event(EV_KEY, 10, 0),
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new_event(3124, 3564, 6542),
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],
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force=True,
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)
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# the injector needs time to process this
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time.sleep(0.1)
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# sending anything arbitrary does not stop the process
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# (is_alive checked later after some time)
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self.injector._msg_pipe[1].send(1234)
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# convert the write history to some easier to manage list
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history = read_write_history_pipe()
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# 1 event before the combination was triggered
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# 2 events for releasing the combination trigger (by combination handler)
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# 4 events for the macro
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# 1 release of the event that didn't release the macro
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# 2 for mapped keys
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# 3 for forwarded events
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self.assertEqual(len(history), 13)
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# the first bit is ordered properly
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self.assertEqual(history[0], (EV_KEY, 8, 1)) # forwarded
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del history[0]
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self.assertIn((EV_KEY, 8, 0), history[0:2]) # released by combination handler
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self.assertIn((EV_KEY, 9, 0), history[0:2]) # released by combination handler
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del history[0]
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del history[0]
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# since the macro takes a little bit of time to execute, its
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# keystrokes are all over the place.
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# just check if they are there and if so, remove them from the list.
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# the macro itself
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self.assertIn((EV_KEY, code_q, 1), history)
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self.assertIn((EV_KEY, code_q, 0), history)
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self.assertIn((EV_KEY, code_w, 1), history)
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self.assertIn((EV_KEY, code_w, 0), history)
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index_q_1 = history.index((EV_KEY, code_q, 1))
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index_q_0 = history.index((EV_KEY, code_q, 0))
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index_w_1 = history.index((EV_KEY, code_w, 1))
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index_w_0 = history.index((EV_KEY, code_w, 0))
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self.assertGreater(index_q_0, index_q_1)
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self.assertGreater(index_w_1, index_q_0)
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self.assertGreater(index_w_0, index_w_1)
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del history[index_w_0]
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del history[index_w_1]
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del history[index_q_0]
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del history[index_q_1]
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# the rest should be in order now.
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# first the released combination key which did not release the macro.
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# the combination key which released the macro won't appear here.
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self.assertEqual(history[0], (EV_KEY, 9, 0))
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# value should be 1, even if the input event was -1.
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# Injected keycodes should always be either 0 or 1
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self.assertEqual(history[1], (EV_KEY, code_a, 1))
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self.assertEqual(history[2], (EV_KEY, code_a, 0))
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self.assertEqual(history[3], (EV_KEY, input_b, 1))
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self.assertEqual(history[4], (EV_KEY, input_b, 0))
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self.assertEqual(history[5], (3124, 3564, 6542))
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time.sleep(0.1)
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self.assertTrue(self.injector.is_alive())
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numlock_after = is_numlock_on()
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self.assertEqual(numlock_before, numlock_after)
|
|
self.assertEqual(self.injector.get_state(), InjectorState.RUNNING)
|
|
|
|
def test_is_in_capabilities(self):
|
|
key = InputCombination(get_combination_config((1, 2, 1)))
|
|
capabilities = {1: [9, 2, 5]}
|
|
self.assertTrue(is_in_capabilities(key, capabilities))
|
|
|
|
key = InputCombination(get_combination_config((1, 2, 1), (1, 3, 1)))
|
|
capabilities = {1: [9, 2, 5]}
|
|
# only one of the codes of the combination is required.
|
|
# The goal is to make combinations= across those sub-devices possible,
|
|
# that make up one hardware device
|
|
self.assertTrue(is_in_capabilities(key, capabilities))
|
|
|
|
key = InputCombination(get_combination_config((1, 2, 1), (1, 5, 1)))
|
|
capabilities = {1: [9, 2, 5]}
|
|
self.assertTrue(is_in_capabilities(key, capabilities))
|
|
|
|
|
|
class TestModifyCapabilities(unittest.TestCase):
|
|
@classmethod
|
|
def setUpClass(cls):
|
|
quick_cleanup()
|
|
|
|
def setUp(self):
|
|
class FakeDevice:
|
|
def __init__(self):
|
|
self._capabilities = {
|
|
evdev.ecodes.EV_SYN: [1, 2, 3],
|
|
evdev.ecodes.EV_FF: [1, 2, 3],
|
|
EV_ABS: [
|
|
(
|
|
1,
|
|
evdev.AbsInfo(
|
|
value=None,
|
|
min=None,
|
|
max=1234,
|
|
fuzz=None,
|
|
flat=None,
|
|
resolution=None,
|
|
),
|
|
),
|
|
(
|
|
2,
|
|
evdev.AbsInfo(
|
|
value=None,
|
|
min=50,
|
|
max=2345,
|
|
fuzz=None,
|
|
flat=None,
|
|
resolution=None,
|
|
),
|
|
),
|
|
3,
|
|
],
|
|
}
|
|
|
|
def capabilities(self, absinfo=False):
|
|
assert absinfo is True
|
|
return self._capabilities
|
|
|
|
preset = Preset()
|
|
preset.add(
|
|
get_key_mapping(
|
|
InputCombination(InputConfig(type=EV_KEY, code=80)),
|
|
"keyboard",
|
|
"a",
|
|
)
|
|
)
|
|
preset.add(
|
|
get_key_mapping(
|
|
InputCombination(InputConfig(type=EV_KEY, code=81)),
|
|
"keyboard",
|
|
DISABLE_NAME,
|
|
),
|
|
)
|
|
|
|
macro_code = "r(2, m(sHiFt_l, r(2, k(1).k(2))))"
|
|
macro = parse(macro_code, preset)
|
|
|
|
preset.add(
|
|
get_key_mapping(
|
|
InputCombination(InputConfig(type=EV_KEY, code=60)),
|
|
"keyboard",
|
|
macro_code,
|
|
),
|
|
)
|
|
|
|
# going to be ignored, because EV_REL cannot be mapped, that's
|
|
# mouse movements.
|
|
preset.add(
|
|
get_key_mapping(
|
|
InputCombination(
|
|
InputConfig(type=EV_REL, code=1234, analog_threshold=3)
|
|
),
|
|
"keyboard",
|
|
"b",
|
|
),
|
|
)
|
|
|
|
self.a = system_mapping.get("a")
|
|
self.shift_l = system_mapping.get("ShIfT_L")
|
|
self.one = system_mapping.get(1)
|
|
self.two = system_mapping.get("2")
|
|
self.left = system_mapping.get("BtN_lEfT")
|
|
self.fake_device = FakeDevice()
|
|
self.preset = preset
|
|
self.macro = macro
|
|
|
|
def check_keys(self, capabilities):
|
|
"""No matter the configuration, EV_KEY will be mapped to EV_KEY."""
|
|
self.assertIn(EV_KEY, capabilities)
|
|
keys = capabilities[EV_KEY]
|
|
self.assertIn(self.a, keys)
|
|
self.assertIn(self.one, keys)
|
|
self.assertIn(self.two, keys)
|
|
self.assertIn(self.shift_l, keys)
|
|
self.assertNotIn(DISABLE_CODE, keys)
|
|
|
|
def tearDown(self):
|
|
quick_cleanup()
|
|
|
|
def test_copy_capabilities(self):
|
|
# I don't know what ABS_VOLUME is, for now I would like to just always
|
|
# remove it until somebody complains, since its presence broke stuff
|
|
self.injector = Injector(mock.Mock(), self.preset)
|
|
self.fake_device._capabilities = {
|
|
EV_ABS: [ABS_VOLUME, (ABS_X, evdev.AbsInfo(0, 0, 500, 0, 0, 0))],
|
|
EV_KEY: [1, 2, 3],
|
|
EV_REL: [11, 12, 13],
|
|
evdev.ecodes.EV_SYN: [1],
|
|
evdev.ecodes.EV_FF: [2],
|
|
}
|
|
|
|
capabilities = self.injector._copy_capabilities(self.fake_device)
|
|
self.assertNotIn(ABS_VOLUME, capabilities[EV_ABS])
|
|
self.assertNotIn(evdev.ecodes.EV_SYN, capabilities)
|
|
self.assertNotIn(evdev.ecodes.EV_FF, capabilities)
|
|
self.assertListEqual(capabilities[EV_KEY], [1, 2, 3])
|
|
self.assertListEqual(capabilities[EV_REL], [11, 12, 13])
|
|
self.assertEqual(capabilities[EV_ABS][0][1].max, 500)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
unittest.main()
|