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input-remapper/keymapper/dev/keycode_mapper.py

299 lines
10 KiB
Python

#!/usr/bin/python3
# -*- coding: utf-8 -*-
# key-mapper - GUI for device specific keyboard mappings
# Copyright (C) 2020 sezanzeb <proxima@hip70890b.de>
#
# This file is part of key-mapper.
#
# key-mapper is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# key-mapper is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with key-mapper. If not, see <https://www.gnu.org/licenses/>.
"""Inject a keycode based on the mapping."""
import itertools
import asyncio
import math
from evdev.ecodes import EV_KEY, EV_ABS, ABS_X, ABS_Y, ABS_RX, ABS_RY
from keymapper.logger import logger, is_debug
from keymapper.util import sign
from keymapper.mapping import DISABLE_CODE
from keymapper.config import BUTTONS
from keymapper.dev.ev_abs_mapper import JOYSTICK
from keymapper.dev.utils import max_abs
# maps mouse buttons to macro instances that have been executed. They may
# still be running or already be done. Just like unreleased, this is a
# mapping of (type, code). The value is not included in the key, because
# a key release event with a value of 0 needs to be able to find the
# running macro. The downside is that a d-pad cannot execute two macros at
# once, one for each direction. Only sequentially.
active_macros = {}
# mapping of future up event (type, code) to (output code, input event)
# This is needed in order to release the correct event mapped on a
# D-Pad. Each direction on one D-Pad axis reports the same type and
# code, but different values. There cannot be both at the same time,
# as pressing one side of a D-Pad forces the other side to go up.
# "I have got this release event, what was this for?"
# It maps to (output_code, input_event) with input_event being the
# same as the key, but with the value of e.g. -1 or 1. The complete
# 3-tuple output event is used to track if a combined button press was done.
# A combination might be desired for D-Pad left, but not D-Pad right.
# (what_will_be_released, what_caused_the_key_down)
unreleased = {}
# a third of a quarter circle
JOYSTICK_BUTTON_THRESHOLD = math.sin((math.pi / 2) / 3 * 1)
# TODO test intuos again
def should_map_event_as_btn(device, event, mapping):
"""Does this event describe a button.
If it does, this function will make sure its value is one of [-1, 0, 1],
so that it matches the possible values in a mapping object.
Especially important for gamepad events, some of the buttons
require special rules.
"""
if event.type == EV_KEY:
return True
is_mousepad = event.type == EV_ABS and 47 <= event.code <= 61
if is_mousepad:
return False
if event.type == EV_ABS:
if event.code in JOYSTICK:
l_purpose = mapping.get('gamepad.joystick.left_purpose')
r_purpose = mapping.get('gamepad.joystick.right_purpose')
threshold = max_abs(device) * JOYSTICK_BUTTON_THRESHOLD
triggered = abs(event.value) > threshold
if event.code in [ABS_X, ABS_Y] and l_purpose == BUTTONS:
event.value = sign(event.value) if triggered else 0
return True
if event.code in [ABS_RX, ABS_RY] and r_purpose == BUTTONS:
event.value = sign(event.value) if triggered else 0
return True
else:
return True
return False
def is_key_down(event):
"""Is this event a key press."""
return event.value != 0
def is_key_up(event):
"""Is this event a key release."""
return event.value == 0
def write(uinput, key):
"""Shorthand to write stuff."""
uinput.write(*key)
uinput.syn()
COMBINATION_INCOMPLETE = 1 # not all keys of the combination are pressed
NOT_COMBINED = 2 # this key is not part of a combination
def subsets(combination):
"""Return a list of subsets of the combination.
If combination is only one element long it returns an empty list,
because it's not a combination and there is no reason to iterate.
Parameters
-----------
combination : tuple
tuple of 3-tuples, each being int, int, int (type, code, value)
"""
combination = list(combination)
lengths = list(range(2, len(combination) + 1))
lengths.reverse()
return list(itertools.chain.from_iterable(
itertools.combinations(combination, length)
for length in lengths
))
def log(key, msg, *args):
"""Function that logs nicely formatted spams."""
if not is_debug():
return
msg = msg % args
str_key = str(key)
str_key = str_key.replace(',)', ')')
spacing = ' ' + '-' * max(0, 30 - len(str_key))
if len(spacing) == 1:
spacing = ''
msg = f'{str_key}{spacing} {msg}'
logger.spam(msg)
return msg
def handle_keycode(key_to_code, macros, event, uinput):
"""Write mapped keycodes, forward unmapped ones and manage macros.
Parameters
----------
key_to_code : dict
mapping of (type, code, value) to linux-keycode
or multiple of those like ((...), (...), ...) for combinations
combinations need to be present in every possible valid ordering.
e.g. shift + alt + a and alt + shift + a
macros : dict
mapping of (type, code, value) to _Macro objects.
Combinations work similar as in key_to_code
event : evdev.InputEvent
"""
if event.type == EV_KEY and event.value == 2:
# button-hold event. Linux creates them on its own for the
# injection-fake-device if the release event won't appear,
# no need to forward or map them.
return
# normalize event numbers to one of -1, 0, +1. Otherwise mapping
# trigger values that are between 1 and 255 is not possible, because
# they might skip the 1 when pressed fast enough.
# The key used to index the mappings `key_to_code` and `macros`
key = (event.type, event.code, sign(event.value))
# the tuple of the actual input event. Used to forward the event if it is
# not mapped, and to index unreleased and active_macros
event_tuple = (event.type, event.code, sign(event.value))
type_code = (event.type, event.code)
# the triggering key-down has to be the last element in combination, all
# others can have any arbitrary order. By checking all unreleased keys,
# a + b + c takes priority over b + c, if both mappings exist.
# WARNING! the combination-down triggers, but a single key-up releases.
# Do not check if key in macros and such, if it is an up event. It's
# going to be False.
combination = tuple([value[1] for value in unreleased.values()] + [key])
# find any triggered combination. macros and key_to_code contain
# every possible equivalent permutation of possible macros. The last
# key in the combination needs to remain the newest key though.
for subset in subsets(combination):
if subset[-1] != key:
# only combinations that are completed and triggered by the
# newest input are of interest
continue
if subset in macros or subset in key_to_code:
key = subset
break
else:
# no subset found, just use the key. all indices are tuples of tuples,
# both for combinations and single keys.
if event.value == 1 and len(combination) > 1:
log(combination, 'unknown combination')
key = (key,)
active_macro = active_macros.get(type_code)
"""Releasing keys and macros"""
if is_key_up(event):
if active_macro is not None and active_macro.holding:
# Tell the macro for that keycode that the key is released and
# let it decide what to do with that information.
active_macro.release_key()
log(key, 'releasing macro')
if type_code in unreleased:
target_type, target_code = unreleased[type_code][0]
del unreleased[type_code]
if target_code == DISABLE_CODE:
log(key, 'releasing disabled key')
else:
log(key, 'releasing %s', target_code)
write(uinput, (target_type, target_code, 0))
elif event.type != EV_ABS:
# ABS events might be spammed like crazy every time the position
# slightly changes
log(key, 'unexpected key up')
# everything that can be released is released now
return
"""Filtering duplicate key downs"""
if is_key_down(event):
# it would start a macro usually
if key in macros and active_macro is not None and active_macro.running:
# for key-down events and running macros, don't do anything.
# This avoids spawning a second macro while the first one is not
# finished, especially since gamepad-triggers report a ton of
# events with a positive value.
log(key, 'macro already running')
return
# it would write a key usually
if key in key_to_code and type_code in unreleased:
# duplicate key-down. skip this event. Avoid writing millions of
# key-down events when a continuous value is reported, for example
# for gamepad triggers
log(key, 'duplicate key down')
return
"""starting new macros or injecting new keys"""
if is_key_down(event):
if key in macros:
macro = macros[key]
active_macros[type_code] = macro
macro.press_key()
log(key, 'maps to macro %s', macro.code)
asyncio.ensure_future(macro.run())
return
if key in key_to_code:
target_code = key_to_code[key]
unreleased[type_code] = ((EV_KEY, target_code), event_tuple)
if target_code == DISABLE_CODE:
log(key, 'disabled')
return
log(key, 'maps to %s', target_code)
write(uinput, (EV_KEY, target_code, 1))
return
log(key, 'forwarding')
unreleased[type_code] = ((event_tuple[:2]), event_tuple)
write(uinput, event_tuple)
return
logger.error(key, '%s unhandled. %s %s', unreleased, active_macros)