input-remapper/keymapper/dev/keycode_mapper.py

157 lines
5.1 KiB
Python

#!/usr/bin/python3
# -*- coding: utf-8 -*-
# key-mapper - GUI for device specific keyboard mappings
# Copyright (C) 2020 sezanzeb <proxima@hip70890b.de>
#
# This file is part of key-mapper.
#
# key-mapper is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# key-mapper is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with key-mapper. If not, see <https://www.gnu.org/licenses/>.
"""Inject a keycode based on the mapping."""
import asyncio
from evdev.ecodes import EV_KEY, EV_ABS
from keymapper.logger import logger
from keymapper.util import sign
from keymapper.dev.ev_abs_mapper import JOYSTICK
# maps mouse buttons to macro instances that have been executed. They may
# still be running or already be done. Just like unreleased, this is a
# mapping of (type, code). The value is not included in the key, because
# a key release event with a value of 0 needs to be able to find the
# running macro. The downside is that a d-pad cannot execute two macros at
# once, one for each direction. Only sequentially.
active_macros = {}
# mapping of input (type, code) to the output keycode that has not yet
# been released. This is needed in order to release the correct event
# mapped on a D-Pad. Both directions on each axis report the same type,
# code and value (0) when releasing, but the correct release-event for
# the mapped output needs to be triggered.
unreleased = {}
def should_map_event_as_btn(ev_type, code):
"""Does this event describe a button.
Especially important for gamepad events, some of the buttons
require special rules.
Parameters
----------
ev_type : int
one of evdev.events
code : int
linux keycode
"""
if ev_type == EV_KEY:
return True
if ev_type == EV_ABS and code not in JOYSTICK:
return True
return False
def is_key_down(event):
"""Is this event a key press."""
return event.value != 0
def is_key_up(event):
"""Is this event a key release."""
return event.value == 0
def handle_keycode(key_to_code, macros, event, uinput):
"""Write mapped keycodes, forward unmapped ones and manage macros.
Parameters
----------
key_to_code : dict
mapping of (type, code, value) to linux-keycode
macros : dict
mapping of (type, code, value) to _Macro objects
event : evdev.InputEvent
"""
if event.type == EV_KEY and event.value == 2:
# button-hold event. Linux creates them on its own for the
# injection-fake-device if the release event won't appear,
# no need to forward or map them.
return
# normalize event numbers to one of -1, 0, +1. Otherwise mapping
# trigger values that are between 1 and 255 is not possible, because
# they might skip the 1 when pressed fast enough.
key = (event.type, event.code, sign(event.value))
short = (event.type, event.code)
existing_macro = active_macros.get(short)
if existing_macro is not None:
if is_key_up(event) and not existing_macro.running:
# key was released, but macro already stopped
return
if is_key_up(event) and existing_macro.holding:
# Tell the macro for that keycode that the key is released and
# let it decide what to with that information.
existing_macro.release_key()
return
if is_key_down(event) and existing_macro.running:
# for key-down events and running macros, don't do anything.
# This avoids spawning a second macro while the first one is not
# finished, especially since gamepad-triggers report a ton of
# events with a positive value.
return
if key in macros:
macro = macros[key]
active_macros[short] = macro
macro.press_key()
logger.spam('got %s, maps to macro %s', key, macro.code)
asyncio.ensure_future(macro.run())
return
if is_key_down(event) and short in unreleased:
# duplicate key-down. skip this event. Avoid writing millions of
# key-down events when a continuous value is reported, for example
# for gamepad triggers
return
if is_key_up(event) and short in unreleased:
target_type = EV_KEY
target_value = 0
target_code = unreleased[short]
del unreleased[short]
elif key in key_to_code and is_key_down(event):
target_type = EV_KEY
target_value = 1
target_code = key_to_code[key]
unreleased[short] = target_code
logger.spam('got %s, maps to EV_KEY:%s', key, target_code)
else:
target_type = key[0]
target_code = key[1]
target_value = key[2]
logger.spam('got unmapped %s', key)
uinput.write(target_type, target_code, target_value)
uinput.syn()