input-remapper/inputremapper/utils.py
jonasBoss 3637204bff
Frontend Refactor (#375)
* Tests for the GuiEventHandler

* Implement GuiEventHandler

* tests for data manager

* Implemented data_manager

* Remove Ellipsis from type hint

* workaround for old pydantic version

* workaround for old pydantic version

* some more tests for data_manager

* Updated Data Manager

* move DeviceSelection to its own class

* Data Manager no longer listens for events

* Moved PresetSelection to its own class

* MappingListBox and SelectionLable Listen to the EventHandler

* DataManager no longer creates its own data objects in the init

* removed global reader object

* Changed UI startup

* created backend Interface

* event_handler debug logs show function which emit a event

* some cleanup

* added target selector to components

* created code editor component

* adapted autocompletion & some cleanup

* black

* connected some buttons to the event_handler

* tests for data_manager newest_preset and group

* cleanup presets and test_presets

* migrated confirm delete dialog

* backend tests

* controller tests

* add python3-gi to ci

* more dependencies

* and more ...

* Github-Actions workaround

remove this commit

* not so many permission denyed errors in test.yml

* Fix #404 (hopefully)

* revert Github-Actions workaround

* More tests

* event_handler allows for event supression

* more tests

* WIP Implement Key recording

* Start and Stop Injection

* context no longer stores preset

* restructured the RelToBtnHandler

* Simplified read_loop

* Implement async iterator for ipc.pipe

* multiple event actions

* helper now implements mapping handlers to read inputs all with async

* updated and simplified reader 

the helper uses the mapping handlers, so the reader now can be much simpler

* Fixed race condition in tests

* implemented DataBus

* Fixed a UIMapping bug where the last_error would not be deleted

* added a immutable variant of the UIMapping

* updated data_manager to use data_bus

* Uptdated tests to use the DataBus

* Gui uses DataBus

* removed EventHandler

* Renamed controller methods

* Implemented recording toggle

* implemented StatusBar

* Sending validation errors to status bar

* sending injection status to status bar

* proper preset renaming

* implemented copy preset in the data manager

* implemented copy_preset in controller

* fixed a bug where a wron selection lable would update

* no longer send invalid data over the bus, if the preset or group changes

* Implement create and delete mapping

* Allow for frontend specific mapping defaults

* implemented autoload toggle

* cleanup user_interface

* removed editor

* Docstings renaming and ordering of methods

* more simplifications to user_interface

* integrated backend into data_manager

* removed active preset

* transformation tests

* controller tests

* fix missing uinputs in gui

* moved some tests and implemented basic tests for mapping handlers

* docstring reformatting

Co-authored-by: Tobi <proxima@sezanzeb.de>

* allow for empty groups

* docstring

* fixed TestGroupFromHelper

* some work on integration tests

* test for annoying import error in tests

* testing if test_user_interface works

* I feel lucky

* not so lucky

* some more tests

* fixed but where the group_key was used as folder name

* Fixed a bug where state=NO_GRAB would never be read from the injector

* allow to stop the recorder

* working on integration tests

* integration tests

* fixed more integration tests

* updated coveragerc

* no longer attempt to record keys when injecting

* event_reader cleans up not finished tasks

* More integration tests

* All tests pass

* renamed data_bus

* WIP fixing typing issues

* more typing fixes

* added keyboard+mouse device to tests

* cleanup imports

* new read loop because the evdev async read loop can not be cancelled

* Added field to modify mapping name

* created tests for components

* even more component tests

* do component tests need a screen?

* apparently they do :_(

* created release_input switch

* Don't record relative axis when movement is slow

* show delete dialog above main window

* wip basic dialog to edit combination

* some gui changes to the combination-editor

* Simple implementation of CombinationListbox

* renamed attach_to_events method and mark as private

* shorter str() for UInputsData

* moved logic to generate readable event string from combination to event

* new mapping parameter force release timeout

this helps with the helper when recording multiple relative axis at once

* make it possible to rearange the event_combination

* more work on the combination editor

* tests for DataManager.load_event

* simplyfied test_controller

* more controller tests

* Implement input threshold in gui

* greater range for time dependent unit test

* implemented a output-axis selector

* data_manager now provides injector state

* black

* mypy

* Updated confirm cancel dialog

* created release timeout input

* implemented transformation graph

* Added sliders for gain, expo and deadzone

* fix bug where the system_mapping was overridden in each injector thread

* updated slider settings

* removed debug statement

* explicitly checking output code against None (0 is a valid code)

* usage

* Allow for multiple axis to be activated by same button

* readme

* only warn about not implemented mapping-handler

don't fail to create event-pipelines

* More accurate event names

* Allow removal of single events from the input-combination

* rename callback to notify_callback

* rename event message to selected_event

* made read_continuisly private

* typing for autocompletion

* docstrings for message_broker messages

* make components methods and propreties private

* gui spacings

* removed eval

* make some controller functions private

* move status message generation from data_manager to controller

* parse mapping errors in controller for more helpful messages

* remove system_mapping from code editor

* More component tests

* more tests

* mypy

* make grab_devices less greedy (partial mitigation for #435)

only grab one device if there are multiple which can satisfy the same mapping

* accumulate more values in test

* docstrings

* Updated status messages

* comments, docstrings, imports

Co-authored-by: Tobi <proxima@sezanzeb.de>
2022-07-23 10:53:41 +02:00

240 lines
6.4 KiB
Python

#!/usr/bin/python3
# -*- coding: utf-8 -*-
# input-remapper - GUI for device specific keyboard mappings
# Copyright (C) 2022 sezanzeb <proxima@sezanzeb.de>
#
# This file is part of input-remapper.
#
# input-remapper is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# input-remapper is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with input-remapper. If not, see <https://www.gnu.org/licenses/>.
"""Utility functions."""
import math
import sys
import evdev
from evdev.ecodes import (
EV_KEY,
EV_ABS,
ABS_X,
ABS_Y,
ABS_RX,
ABS_RY,
EV_REL,
REL_WHEEL,
REL_HWHEEL,
)
from inputremapper.logger import logger
# other events for ABS include buttons
JOYSTICK = [
evdev.ecodes.ABS_X,
evdev.ecodes.ABS_Y,
evdev.ecodes.ABS_RX,
evdev.ecodes.ABS_RY,
]
# drawing table stylus movements
STYLUS = [
(EV_ABS, evdev.ecodes.ABS_DISTANCE),
(EV_ABS, evdev.ecodes.ABS_TILT_X),
(EV_ABS, evdev.ecodes.ABS_TILT_Y),
(EV_KEY, evdev.ecodes.BTN_DIGI),
(EV_ABS, evdev.ecodes.ABS_PRESSURE),
]
# a third of a quarter circle, so that each quarter is divided in 3 areas:
# up, left and up-left. That makes up/down/left/right larger than the
# overlapping sections though, maybe it should be 8 equal areas though, idk
JOYSTICK_BUTTON_THRESHOLD = math.sin((math.pi / 2) / 3 * 1)
PRESS = 1
# D-Pads and joysticks can have a second press event, which moves the knob to the
# opposite side, reporting a negative value
PRESS_NEGATIVE = -1
RELEASE = 0
def sign(value):
"""Return -1, 0 or 1 depending on the input value."""
if value > 0:
return 1
if value < 0:
return -1
return 0
def classify_action(event, abs_range=None):
"""Fit the event value to one of PRESS, PRESS_NEGATIVE or RELEASE
A joystick that is pushed to the very side will probably send a high value, whereas
having it close to the middle might send values close to 0 with some noise. A value
of 1 is usually noise or from touching the joystick very gently and considered in
resting position.
"""
if event.type == EV_ABS and event.code in JOYSTICK:
if abs_range is None:
logger.error(
"Got %s, but abs_range is %s",
(event.type, event.code, event.value),
abs_range,
)
return event.value
# center is the value of the resting position
center = (abs_range[1] + abs_range[0]) / 2
# normalizer is the maximum possible value after centering
normalizer = (abs_range[1] - abs_range[0]) / 2
threshold = normalizer * JOYSTICK_BUTTON_THRESHOLD
triggered = abs(event.value - center) > threshold
return sign(event.value - center) if triggered else 0
# non-joystick abs events (triggers) usually start at 0 and go up to 255,
# but anything that is > 0 was safe to be treated as pressed so far
return sign(event.value)
def is_key_down(action):
"""Is this action a key press."""
return action in [PRESS, PRESS_NEGATIVE]
def is_key_up(action):
"""Is this action a key release."""
return action == RELEASE
def is_wheel(event):
"""Check if this is a wheel event."""
return event.type == EV_REL and event.code in [REL_WHEEL, REL_HWHEEL]
def will_report_key_up(event):
"""Check if the key is expected to report a down event as well."""
return not is_wheel(event)
def should_map_as_btn(event, preset, gamepad):
"""Does this event describe a button that is or can be mapped.
If a new kind of event should be mappable to buttons, this is the place
to add it.
Especially important for gamepad events, some of the buttons
require special rules.
Parameters
----------
event : evdev.InputEvent
preset : Preset
gamepad : bool
If the device is treated as gamepad
"""
if (event.type, event.code) in STYLUS:
return False
is_mousepad = event.type == EV_ABS and 47 <= event.code <= 61
if is_mousepad:
return False
if event.type == EV_ABS:
if event.code == evdev.ecodes.ABS_MISC:
# what is that even supposed to be.
# the intuos 5 spams those with every event
return False
if event.code in JOYSTICK:
if not gamepad:
return False
if event.code in [ABS_X, ABS_Y]:
return True
if event.code in [ABS_RX, ABS_RY]:
return True
else:
# for non-joystick buttons just always offer mapping them to
# buttons
return True
if is_wheel(event):
return True
if event.type == EV_KEY:
# usually all EV_KEY events are allright, except for
if event.code == evdev.ecodes.BTN_TOUCH:
return False
return True
return False
def get_abs_range(device, code=ABS_X):
"""Figure out the max and min value of EV_ABS events of that device.
Like joystick movements or triggers.
"""
# since input_device.absinfo(EV_ABS).max is too new for (some?) ubuntus,
# figure out the max value via the capabilities
capabilities = device.capabilities(absinfo=True)
if EV_ABS not in capabilities:
return None
absinfo = [
entry[1]
for entry in capabilities[EV_ABS]
if (
entry[0] == code
and isinstance(entry, tuple)
and isinstance(entry[1], evdev.AbsInfo)
)
]
if len(absinfo) == 0:
logger.warning(
'Failed to get ABS info of "%s" for key %d: %s',
device,
code,
capabilities,
)
return None
absinfo = absinfo[0]
return absinfo.min, absinfo.max
def get_max_abs(device, code=ABS_X):
"""Figure out the max value of EV_ABS events of that device.
Like joystick movements or triggers.
"""
abs_range = get_abs_range(device, code)
return abs_range and abs_range[1]
def is_service():
return sys.argv[0].endswith("input-remapper-service")