mirror of
https://github.com/sezanzeb/input-remapper
synced 2024-11-18 03:25:52 +00:00
157 lines
5.1 KiB
Python
157 lines
5.1 KiB
Python
#!/usr/bin/python3
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# -*- coding: utf-8 -*-
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# key-mapper - GUI for device specific keyboard mappings
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# Copyright (C) 2020 sezanzeb <proxima@hip70890b.de>
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#
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# This file is part of key-mapper.
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#
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# key-mapper is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# key-mapper is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with key-mapper. If not, see <https://www.gnu.org/licenses/>.
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"""Inject a keycode based on the mapping."""
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import asyncio
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from evdev.ecodes import EV_KEY, EV_ABS
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from keymapper.logger import logger
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from keymapper.util import sign
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from keymapper.dev.ev_abs_mapper import JOYSTICK
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# maps mouse buttons to macro instances that have been executed. They may
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# still be running or already be done. Just like unreleased, this is a
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# mapping of (type, code). The value is not included in the key, because
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# a key release event with a value of 0 needs to be able to find the
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# running macro. The downside is that a d-pad cannot execute two macros at
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# once, one for each direction. Only sequentially.
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active_macros = {}
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# mapping of input (type, code) to the output keycode that has not yet
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# been released. This is needed in order to release the correct event
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# mapped on a D-Pad. Both directions on each axis report the same type,
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# code and value (0) when releasing, but the correct release-event for
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# the mapped output needs to be triggered.
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unreleased = {}
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def should_map_event_as_btn(ev_type, code):
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"""Does this event describe a button.
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Especially important for gamepad events, some of the buttons
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require special rules.
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Parameters
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----------
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ev_type : int
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one of evdev.events
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code : int
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linux keycode
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"""
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if ev_type == EV_KEY:
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return True
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if ev_type == EV_ABS and code not in JOYSTICK:
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return True
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return False
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def is_key_down(event):
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"""Is this event a key press."""
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return event.value != 0
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def is_key_up(event):
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"""Is this event a key release."""
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return event.value == 0
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def handle_keycode(key_to_code, macros, event, uinput):
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"""Write mapped keycodes, forward unmapped ones and manage macros.
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Parameters
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----------
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key_to_code : dict
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mapping of (type, code, value) to linux-keycode
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macros : dict
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mapping of (type, code, value) to _Macro objects
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event : evdev.InputEvent
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"""
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if event.type == EV_KEY and event.value == 2:
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# button-hold event. Linux creates them on its own for the
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# injection-fake-device if the release event won't appear,
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# no need to forward or map them.
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return
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# normalize event numbers to one of -1, 0, +1. Otherwise mapping
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# trigger values that are between 1 and 255 is not possible, because
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# they might skip the 1 when pressed fast enough.
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key = (event.type, event.code, sign(event.value))
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short = (event.type, event.code)
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existing_macro = active_macros.get(short)
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if existing_macro is not None:
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if is_key_up(event) and not existing_macro.running:
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# key was released, but macro already stopped
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return
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if is_key_up(event) and existing_macro.holding:
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# Tell the macro for that keycode that the key is released and
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# let it decide what to with that information.
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existing_macro.release_key()
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return
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if is_key_down(event) and existing_macro.running:
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# for key-down events and running macros, don't do anything.
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# This avoids spawning a second macro while the first one is not
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# finished, especially since gamepad-triggers report a ton of
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# events with a positive value.
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return
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if key in macros:
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macro = macros[key]
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active_macros[short] = macro
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macro.press_key()
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logger.spam('got %s, maps to macro %s', key, macro.code)
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asyncio.ensure_future(macro.run())
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return
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if is_key_down(event) and short in unreleased:
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# duplicate key-down. skip this event. Avoid writing millions of
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# key-down events when a continuous value is reported, for example
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# for gamepad triggers
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return
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if is_key_up(event) and short in unreleased:
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target_type = EV_KEY
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target_value = 0
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target_code = unreleased[short]
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del unreleased[short]
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elif key in key_to_code and is_key_down(event):
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target_type = EV_KEY
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target_value = 1
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target_code = key_to_code[key]
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unreleased[short] = target_code
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logger.spam('got %s, maps to EV_KEY:%s', key, target_code)
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else:
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target_type = key[0]
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target_code = key[1]
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target_value = key[2]
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logger.spam('got unmapped %s', key)
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uinput.write(target_type, target_code, target_value)
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uinput.syn()
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