mirror of
https://github.com/sezanzeb/input-remapper
synced 2024-11-02 15:40:19 +00:00
129 lines
4.0 KiB
Python
129 lines
4.0 KiB
Python
#!/usr/bin/python3
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# -*- coding: utf-8 -*-
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# key-mapper - GUI for device specific keyboard mappings
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# Copyright (C) 2020 sezanzeb <proxima@hip70890b.de>
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#
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# This file is part of key-mapper.
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#
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# key-mapper is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# key-mapper is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with key-mapper. If not, see <https://www.gnu.org/licenses/>.
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"""A button or a key combination."""
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import itertools
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from keymapper.util import sign
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def verify(key):
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"""Check if the key is an int 3-tuple of type, code, value"""
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if not isinstance(key, tuple) or len(key) != 3:
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raise ValueError(f'Expected key to be a 3-tuple, but got {key}')
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if sum([not isinstance(value, int) for value in key]) != 0:
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raise ValueError(f'Can only use numbers, but got {key}')
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class Key:
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"""Represents one or more pressed down keys.
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Can be used in hashmaps/dicts as key
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"""
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def __init__(self, *keys):
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"""
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Parameters
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----------
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Takes an arbitrary number of tuples as arguments. Each one should
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be in the format of
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0: type, one of evdev.events, taken from the original source
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event. Everything will be mapped to EV_KEY.
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1: The source keycode, what the mouse would report without any
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modification.
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2. The value. 1 (down), 0 (up) or any
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other value that the device reports. Gamepads use a continuous
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space of values for joysticks and triggers.
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or Key objects, which will flatten all of them into one combination
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"""
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if len(keys) == 0:
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raise ValueError('At least one key is required')
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if isinstance(keys[0], int):
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# type, code, value was provided instead of a tuple
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keys = (keys,)
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# multiple objects of Key get flattened into one tuple
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flattened = ()
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for key in keys:
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if isinstance(key, Key):
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flattened += key.keys
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else:
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flattened += (key,)
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keys = flattened
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for key in keys:
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verify(key)
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self.keys = tuple(keys)
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self.release = (*self.keys[-1][:2], 0)
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def __iter__(self):
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return iter(self.keys)
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def __getitem__(self, item):
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return self.keys[item]
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def __len__(self):
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"""Get the number of pressed down kes."""
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return len(self.keys)
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def __str__(self):
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return f'Key{str(self.keys)}'
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def __hash__(self):
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if len(self.keys) == 1:
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return hash(self.keys[0])
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return hash(self.keys)
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def __eq__(self, other):
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if isinstance(other, tuple):
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if isinstance(other[0], tuple):
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# a combination ((1, 5, 1), (1, 3, 1))
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return self.keys == other
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# otherwise, self needs to represent a single key as well
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return len(self.keys) == 1 and self.keys[0] == other
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if not isinstance(other, Key):
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return False
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# compare two instances of Key
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return self.keys == other.keys
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def get_permutations(self):
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"""Get a list of Key objects representing all possible permutations.
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combining a + b + c should have the same result as b + a + c.
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Only the last key remains the same in the returned result.
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"""
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if len(self.keys) <= 2:
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return [self]
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permutations = []
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for permutation in itertools.permutations(self.keys[:-1]):
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permutations.append(Key(*permutation, self.keys[-1]))
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return permutations
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