#!/usr/bin/python3 # -*- coding: utf-8 -*- # key-mapper - GUI for device specific keyboard mappings # Copyright (C) 2021 sezanzeb # # This file is part of key-mapper. # # key-mapper is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # key-mapper is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with key-mapper. If not, see . """Talking to the GUI helper that has root permissions. see gui.helper.helper """ import evdev from evdev.ecodes import EV_REL from keymapper.logger import logger from keymapper.key import Key from keymapper.getdevices import set_devices from keymapper.ipc.pipe import Pipe from keymapper.gui.helper import TERMINATE, GET_DEVICES from keymapper import utils from keymapper.state import custom_mapping from keymapper.getdevices import get_devices, GAMEPAD DEBOUNCE_TICKS = 3 def will_report_up(ev_type): """Check if this event will ever report a key up (wheels).""" return ev_type != EV_REL class Reader: """Processes events from the helper for the GUI to use. Does not serve any purpose for the injection service. When a button was pressed, the newest keycode can be obtained from this object. GTK has get_key for keyboard keys, but Reader also has knowledge of buttons like the middle-mouse button. """ def __init__(self): self.previous_event = None self.previous_result = None self._unreleased = {} self._debounce_remove = {} self._devices_updated = False self._cleared_at = 0 self.device_name = None self._results = None self._commands = None self.connect() def connect(self): """Connect to the helper.""" self._results = Pipe('/tmp/key-mapper/results') self._commands = Pipe('/tmp/key-mapper/commands') def are_new_devices_available(self): """Check if get_devices contains new devices. The ui should then update its list. """ outdated = self._devices_updated self._devices_updated = False # assume the ui will react accordingly return outdated def _get_event(self, message): """Return an InputEvent if the message contains one. None otherwise.""" message_type = message['type'] message_body = message['message'] if message_type == 'devices': # result of get_devices in the helper if message_body != get_devices(): logger.debug('Received %d devices', len(message_body)) set_devices(message_body) self._devices_updated = True return None if message_type == 'event': return evdev.InputEvent(*message_body) logger.error('Received unknown message "%s"', message) return None def read(self): """Get the newest key/combination as Key object. Only reports keys from down-events. On key-down events the pipe returns changed combinations. Release events won't cause that and the reader will return None as in "nothing new to report". So In order to change a combination, one of its keys has to be released and then a different one pressed. Otherwise making combinations wouldn't be possible. Because at some point the keys have to be released, and that shouldn't cause the combination to get trimmed. """ # this is in some ways similar to the keycode_mapper and # event_producer, but its much simpler because it doesn't # have to trigger anything, manage any macros and only # reports key-down events. This function is called periodically # by the window. # remember the previous down-event from the pipe in order to # be able to tell if the reader should return the updated combination previous_event = self.previous_event key_down_received = False self._debounce_tick() while self._results.poll(): message = self._results.recv() event = self._get_event(message) if event is None: continue gamepad = GAMEPAD in get_devices()[self.device_name]['types'] if not utils.should_map_as_btn(event, custom_mapping, gamepad): continue event_tuple = (event.type, event.code, event.value) type_code = (event.type, event.code) if event.value == 0: logger.key_spam(event_tuple, 'release') self._release(type_code) continue if self._unreleased.get(type_code) == event_tuple: logger.key_spam(event_tuple, 'duplicate key down') self._debounce_start(event_tuple) continue # to keep track of combinations. # "I have got this release event, what was this for?" A release # event for a D-Pad axis might be any direction, hence this maps # from release to input in order to remember it. Since all release # events have value 0, the value is not used in the key. key_down_received = True logger.key_spam(event_tuple, 'down') self._unreleased[type_code] = event_tuple self._debounce_start(event_tuple) previous_event = event if not key_down_received: # This prevents writing a subset of the combination into # result after keys were released. In order to control the gui, # they have to be released. return None self.previous_event = previous_event if len(self._unreleased) > 0: result = Key(*self._unreleased.values()) if result == self.previous_result: # don't return the same stuff twice return None self.previous_result = result logger.key_spam(result.keys, 'read result') return result return None def start_reading(self, device_name): """Start reading keycodes for a device.""" logger.debug('Sending start msg to helper for "%s"', device_name) self._commands.send(device_name) self.device_name = device_name self.clear() def terminate(self): """Stop reading keycodes for good.""" logger.debug('Sending close msg to helper') self._commands.send(TERMINATE) def get_devices(self): """Ask the helper for new devices.""" self._commands.send(GET_DEVICES) def clear(self): """Next time when reading don't return the previous keycode.""" logger.debug('Clearing reader') while self._results.poll(): # clear the results pipe and handle any non-event messages, # otherwise a get_devices message might get lost message = self._results.recv() self._get_event(message) self._unreleased = {} self.previous_event = None self.previous_result = None def get_unreleased_keys(self): """Get a Key object of the current keyboard state.""" unreleased = list(self._unreleased.values()) if len(unreleased) == 0: return None return Key(*unreleased) def _release(self, type_code): """Modify the state to recognize the releasing of the key.""" if type_code in self._unreleased: del self._unreleased[type_code] if type_code in self._debounce_remove: del self._debounce_remove[type_code] def _debounce_start(self, event_tuple): """Act like the key was released if no new event arrives in time.""" if not will_report_up(event_tuple[0]): self._debounce_remove[event_tuple[:2]] = DEBOUNCE_TICKS def _debounce_tick(self): """If the counter reaches 0, the key is not considered held down.""" for type_code in list(self._debounce_remove.keys()): if type_code not in self._unreleased: continue # clear wheel events from unreleased after some time if self._debounce_remove[type_code] == 0: logger.key_spam( self._unreleased[type_code], 'Considered as released' ) self._release(type_code) else: self._debounce_remove[type_code] -= 1 def __del__(self): self.terminate() reader = Reader()