#!/usr/bin/python3 # -*- coding: utf-8 -*- # input-remapper - GUI for device specific keyboard mappings # Copyright (C) 2022 sezanzeb # # This file is part of input-remapper. # # input-remapper is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # input-remapper is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with input-remapper. If not, see . """Utility functions.""" import math import sys import evdev from evdev.ecodes import ( EV_KEY, EV_ABS, ABS_X, ABS_Y, ABS_RX, ABS_RY, EV_REL, REL_WHEEL, REL_HWHEEL, ) from inputremapper.logger import logger from inputremapper.configs.global_config import BUTTONS # other events for ABS include buttons JOYSTICK = [ evdev.ecodes.ABS_X, evdev.ecodes.ABS_Y, evdev.ecodes.ABS_RX, evdev.ecodes.ABS_RY, ] # drawing table stylus movements STYLUS = [ (EV_ABS, evdev.ecodes.ABS_DISTANCE), (EV_ABS, evdev.ecodes.ABS_TILT_X), (EV_ABS, evdev.ecodes.ABS_TILT_Y), (EV_KEY, evdev.ecodes.BTN_DIGI), (EV_ABS, evdev.ecodes.ABS_PRESSURE), ] # a third of a quarter circle, so that each quarter is divided in 3 areas: # up, left and up-left. That makes up/down/left/right larger than the # overlapping sections though, maybe it should be 8 equal areas though, idk JOYSTICK_BUTTON_THRESHOLD = math.sin((math.pi / 2) / 3 * 1) PRESS = 1 # D-Pads and joysticks can have a second press event, which moves the knob to the # opposite side, reporting a negative value PRESS_NEGATIVE = -1 RELEASE = 0 def sign(value): """Return -1, 0 or 1 depending on the input value.""" if value > 0: return 1 if value < 0: return -1 return 0 def classify_action(event, abs_range=None): """Fit the event value to one of PRESS, PRESS_NEGATIVE or RELEASE A joystick that is pushed to the very side will probably send a high value, whereas having it close to the middle might send values close to 0 with some noise. A value of 1 is usually noise or from touching the joystick very gently and considered in resting position. """ if event.type == EV_ABS and event.code in JOYSTICK: if abs_range is None: logger.error( "Got %s, but abs_range is %s", (event.type, event.code, event.value), abs_range, ) return event.value # center is the value of the resting position center = (abs_range[1] + abs_range[0]) / 2 # normalizer is the maximum possible value after centering normalizer = (abs_range[1] - abs_range[0]) / 2 threshold = normalizer * JOYSTICK_BUTTON_THRESHOLD triggered = abs(event.value - center) > threshold return sign(event.value - center) if triggered else 0 # non-joystick abs events (triggers) usually start at 0 and go up to 255, # but anything that is > 0 was safe to be treated as pressed so far return sign(event.value) def is_key_down(action): """Is this action a key press.""" return action in [PRESS, PRESS_NEGATIVE] def is_key_up(action): """Is this action a key release.""" return action == RELEASE def is_wheel(event): """Check if this is a wheel event.""" return event.type == EV_REL and event.code in [REL_WHEEL, REL_HWHEEL] def will_report_key_up(event): """Check if the key is expected to report a down event as well.""" return not is_wheel(event) def should_map_as_btn(event, preset, gamepad): """Does this event describe a button that is or can be mapped. If a new kind of event should be mappable to buttons, this is the place to add it. Especially important for gamepad events, some of the buttons require special rules. Parameters ---------- event : evdev.InputEvent preset : Preset gamepad : bool If the device is treated as gamepad """ if (event.type, event.code) in STYLUS: return False is_mousepad = event.type == EV_ABS and 47 <= event.code <= 61 if is_mousepad: return False if event.type == EV_ABS: if event.code == evdev.ecodes.ABS_MISC: # what is that even supposed to be. # the intuos 5 spams those with every event return False if event.code in JOYSTICK: if not gamepad: return False if event.code in [ABS_X, ABS_Y]: return True if event.code in [ABS_RX, ABS_RY]: return True else: # for non-joystick buttons just always offer mapping them to # buttons return True if is_wheel(event): return True if event.type == EV_KEY: # usually all EV_KEY events are allright, except for if event.code == evdev.ecodes.BTN_TOUCH: return False return True return False def get_abs_range(device, code=ABS_X): """Figure out the max and min value of EV_ABS events of that device. Like joystick movements or triggers. """ # since input_device.absinfo(EV_ABS).max is too new for (some?) ubuntus, # figure out the max value via the capabilities capabilities = device.capabilities(absinfo=True) if EV_ABS not in capabilities: return None absinfo = [ entry[1] for entry in capabilities[EV_ABS] if ( entry[0] == code and isinstance(entry, tuple) and isinstance(entry[1], evdev.AbsInfo) ) ] if len(absinfo) == 0: logger.warning( 'Failed to get ABS info of "%s" for key %d: %s', device, code, capabilities, ) return None absinfo = absinfo[0] return absinfo.min, absinfo.max def get_max_abs(device, code=ABS_X): """Figure out the max value of EV_ABS events of that device. Like joystick movements or triggers. """ abs_range = get_abs_range(device, code) return abs_range and abs_range[1] def is_service(): return sys.argv[0].endswith("input-remapper-service")