#!/usr/bin/python3 # -*- coding: utf-8 -*- # key-mapper - GUI for device specific keyboard mappings # Copyright (C) 2020 sezanzeb # # This file is part of key-mapper. # # key-mapper is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # key-mapper is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with key-mapper. If not, see . """A single, configurable key mapping.""" import gi gi.require_version('Gtk', '3.0') gi.require_version('GLib', '2.0') from gi.repository import Gtk, GLib from evdev.ecodes import EV_KEY from keymapper.state import custom_mapping from keymapper.logger import logger CTX_KEYCODE = 2 class Row(Gtk.ListBoxRow): """A single, configurable key mapping.""" __gtype_name__ = 'ListBoxRow' def __init__( self, delete_callback, window, ev_type=None, keycode=None, character=None ): """Construct a row widget.""" super().__init__() self.device = window.selected_device self.window = window self.delete_callback = delete_callback self.character_input = None self.keycode_input = None self.put_together(ev_type, keycode, character) def get_keycode(self): """Get a tuple of event_type and keycode from the left column. Or None if no codes are mapped on this row. """ keycode = self.keycode_input.get_label() if not keycode: return None ev_type, keycode = keycode.split(',') return int(ev_type), int(keycode) def get_character(self): """Get the assigned character from the middle column.""" character = self.character_input.get_text() return character if character else None def set_new_keycode(self, ev_type, new_keycode): """Check if a keycode has been pressed and if so, display it.""" # the newest_keycode is populated since the ui regularly polls it # in order to display it in the status bar. key = self.get_keycode() previous_keycode = key[1] if key else None character = self.get_character() # no input if new_keycode is None: return # keycode didn't change, do nothing if new_keycode == previous_keycode: return # keycode is already set by some other row if custom_mapping.get_character(ev_type, new_keycode) is not None: msg = f'Keycode {new_keycode} is already mapped' logger.info(msg) self.window.get('status_bar').push(CTX_KEYCODE, msg) return # it's legal to display the keycode self.window.get('status_bar').remove_all(CTX_KEYCODE) self.keycode_input.set_label(f'{ev_type},{new_keycode}') # switch to the character, don't require mouse input because # that would overwrite the key with the mouse-button key if # the current device is a mouse. idle_add this so that the # keycode event won't write into the character input as well. window = self.window.window GLib.idle_add(lambda: window.set_focus(self.character_input)) self.highlight() # the character is empty and therefore the mapping is not complete if character is None: return # else, the keycode has changed, the character is set, all good custom_mapping.change( ev_type=ev_type, new_keycode=new_keycode, character=character, previous_keycode=previous_keycode ) def highlight(self): """Mark this row as changed.""" self.get_style_context().add_class('changed') def unhighlight(self): """Mark this row as unchanged.""" self.get_style_context().remove_class('changed') def on_character_input_change(self, _): """When the output character for that keycode is typed in.""" key = self.get_keycode() character = self.get_character() self.highlight() if key is not None: ev_type, keycode = key custom_mapping.change( ev_type=ev_type, new_keycode=keycode, character=character, previous_keycode=None ) def put_together(self, ev_type, keycode, character): """Create all child GTK widgets and connect their signals.""" delete_button = Gtk.EventBox() delete_button.add(Gtk.Image.new_from_icon_name( 'window-close', Gtk.IconSize.BUTTON )) delete_button.connect( 'button-press-event', self.on_delete_button_clicked ) delete_button.set_size_request(50, -1) keycode_input = Gtk.ToggleButton() keycode_input.set_size_request(50, -1) if keycode is not None: keycode_input.set_label(f'{ev_type},{keycode}') # make the togglebutton go back to its normal state when doing # something else in the UI keycode_input.connect( 'focus-out-event', lambda *args: keycode_input.set_active(False) ) character_input = Gtk.Entry() character_input.set_alignment(0.5) character_input.set_width_chars(4) character_input.set_has_frame(False) if character is not None: character_input.set_text(character) character_input.connect( 'changed', self.on_character_input_change ) box = Gtk.Box(orientation=Gtk.Orientation.HORIZONTAL) box.set_homogeneous(False) box.set_spacing(0) box.pack_start(keycode_input, expand=False, fill=True, padding=0) box.pack_start(character_input, expand=True, fill=True, padding=0) box.pack_start(delete_button, expand=False, fill=True, padding=0) box.show_all() box.get_style_context().add_class('row-box') self.add(box) self.show_all() self.character_input = character_input self.keycode_input = keycode_input def on_delete_button_clicked(self, *args): """Destroy the row and remove it from the config.""" key = self.get_keycode() if key is not None: ev_type, keycode = key custom_mapping.clear(ev_type, keycode) self.character_input.set_text('') self.keycode_input.set_label('') self.delete_callback(self)