#44 more stable check_add_row

meta
sezanzeb 4 years ago
parent 819a5ef3e6
commit a0ee09e2e3

@ -266,18 +266,34 @@ class Window:
def check_add_row(self):
"""Ensure that one empty row is available at all times."""
num_rows = len(self.get('key_list').get_children())
rows = self.get('key_list').get_children()
# verify that all mappings are displayed. One of them
# is possible the empty row
# verify that all mappings are displayed.
# One of them is possibly the empty row
num_rows = len(rows)
num_maps = len(custom_mapping)
if num_rows < num_maps or num_rows > num_maps + 1:
raise AssertionError(
logger.error(
f'custom_mapping contains {len(custom_mapping)} rows, '
f'but {num_rows} are displayed'
)
logger.spam(
'Mapping %s',
list(custom_mapping)
)
logger.spam(
'Rows %s',
[(row.get_key(), row.get_character()) for row in rows]
)
if num_rows == len(custom_mapping):
# iterating over that 10 times per second is a bit wasteful,
# but there were problems with the old approach which involved
# just counting the number of mappings and rows.
for row in rows:
if row.get_key() is None or row.get_character() is None:
# unfinished row found
break
else:
self.add_empty()
return True

@ -156,12 +156,14 @@ class Injector(multiprocessing.Process):
needed = False
for key, _ in self.context.mapping:
if is_in_capabilities(key, capabilities):
logger.debug('Grabbing "%s" because of "%s"', path, key)
needed = True
break
gamepad = is_gamepad(device)
if gamepad and self.context.maps_joystick():
logger.debug('Grabbing "%s" because of maps_joystick', path)
needed = True
if not needed:

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