input-remapper/keymapper/dev/ev_abs_mapper.py

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#!/usr/bin/python3
# -*- coding: utf-8 -*-
# key-mapper - GUI for device specific keyboard mappings
# Copyright (C) 2020 sezanzeb <proxima@hip70890b.de>
#
# This file is part of key-mapper.
#
# key-mapper is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# key-mapper is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with key-mapper. If not, see <https://www.gnu.org/licenses/>.
"""Keeps mapping joystick to mouse movements."""
import asyncio
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import time
import evdev
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from evdev.ecodes import EV_ABS, EV_REL, REL_X, REL_Y, REL_WHEEL, REL_HWHEEL
from keymapper.logger import logger
from keymapper.config import MOUSE, WHEEL
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# other events for ABS include buttons
JOYSTICK = [
evdev.ecodes.ABS_X,
evdev.ecodes.ABS_Y,
evdev.ecodes.ABS_RX,
evdev.ecodes.ABS_RY,
]
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# miniscule movements on the joystick should not trigger a mouse wheel event
WHEEL_THRESHOLD = 0.3
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def _write(device, ev_type, keycode, value):
"""Inject."""
device.write(ev_type, keycode, value)
device.syn()
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def accumulate(pending, current):
"""Since devices can't do float values, stuff has to be accumulated.
If pending is 0.6 and current is 0.5, return 0.1 and 1.
Because it should move 1px, and 0.1px is rememberd for the next value in
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pending.
"""
pending += current
current = int(pending)
pending -= current
return pending, current
def abs_max(a, b):
"""Get the value with the higher abs value."""
if abs(a) > abs(b):
return a
return b
def get_values(abs_state, left_purpose, right_purpose):
"""Get the raw values for wheel and mouse movement.
If two joysticks have the same purpose, the one that reports higher
absolute values takes over the control.
"""
mouse_x = 0
mouse_y = 0
wheel_x = 0
wheel_y = 0
if left_purpose == MOUSE:
mouse_x = abs_max(mouse_x, abs_state[0])
mouse_y = abs_max(mouse_y, abs_state[1])
if left_purpose == WHEEL:
wheel_x = abs_max(wheel_x, abs_state[0])
wheel_y = abs_max(wheel_y, abs_state[1])
if right_purpose == MOUSE:
mouse_x = abs_max(mouse_x, abs_state[2])
mouse_y = abs_max(mouse_y, abs_state[3])
if right_purpose == WHEEL:
wheel_x = abs_max(wheel_x, abs_state[2])
wheel_y = abs_max(wheel_y, abs_state[3])
return mouse_x, mouse_y, wheel_x, wheel_y
async def ev_abs_mapper(abs_state, input_device, keymapper_device, mapping):
"""Keep writing mouse movements based on the gamepad stick position.
Parameters
----------
abs_state : [int, int. int, int]
array to read the current abs values from for events of codes
ABS_X, ABS_Y, ABS_RX and ABS_RY
Its contents will change while this function executes its loop from
the outside.
input_device : evdev.InputDevice
keymapper_device : evdev.UInput
mapping : Mapping
the mapping object that configures the current injection
"""
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max_value = input_device.absinfo(EV_ABS).max
if max_value == 0:
return
max_speed = ((max_value ** 2) * 2) ** 0.5
# events only take ints, so a movement of 0.3 needs to add
# up to 1.2 to affect the cursor.
pending_x_rel = 0
pending_y_rel = 0
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pending_rx_rel = 0
pending_ry_rel = 0
pointer_speed = mapping.get('gamepad.joystick.pointer_speed')
non_linearity = mapping.get('gamepad.joystick.non_linearity')
left_purpose = mapping.get('gamepad.joystick.left_purpose')
right_purpose = mapping.get('gamepad.joystick.right_purpose')
logger.info(
'Left joystick as %s, right joystick as %s',
left_purpose,
right_purpose
)
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while True:
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start = time.time()
mouse_x, mouse_y, wheel_x, wheel_y = get_values(
abs_state,
left_purpose,
right_purpose
)
if non_linearity != 1:
# to make small movements smaller for more precision
speed = (mouse_x ** 2 + mouse_y ** 2) ** 0.5
factor = (speed / max_speed) ** non_linearity
else:
factor = 1
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# mouse movements
if abs(mouse_x) > 0 or abs(mouse_y) > 0:
rel_x = mouse_x * factor * pointer_speed / max_value
rel_y = mouse_y * factor * pointer_speed / max_value
pending_x_rel, rel_x = accumulate(pending_x_rel, rel_x)
pending_y_rel, rel_y = accumulate(pending_y_rel, rel_y)
if rel_x != 0:
_write(keymapper_device, EV_REL, REL_X, rel_x)
if rel_y != 0:
_write(keymapper_device, EV_REL, REL_Y, rel_y)
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# wheel movements
if abs(wheel_x) > 0:
float_rel_rx = wheel_x / max_value
pending_rx_rel, rel_rx = accumulate(pending_rx_rel, float_rel_rx)
if abs(float_rel_rx) > WHEEL_THRESHOLD:
_write(keymapper_device, EV_REL, REL_HWHEEL, -rel_rx)
if abs(wheel_y) > 0:
float_rel_ry = wheel_y / max_value
pending_ry_rel, rel_ry = accumulate(pending_ry_rel, float_rel_ry)
if abs(float_rel_ry) > WHEEL_THRESHOLD:
_write(keymapper_device, EV_REL, REL_WHEEL, -rel_ry)
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# try to do this as close to 60hz as possible
time_taken = time.time() - start
await asyncio.sleep(max(0.0, (1 / 60) - time_taken))