input-remapper/inputremapper/gui/editor/editor.py

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#!/usr/bin/python3
# -*- coding: utf-8 -*-
# input-remapper - GUI for device specific keyboard mappings
# Copyright (C) 2022 sezanzeb <proxima@sezanzeb.de>
#
# This file is part of input-remapper.
#
# input-remapper is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# input-remapper is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with input-remapper. If not, see <https://www.gnu.org/licenses/>.
"""The editor with multiline code input, recording toggle and autocompletion."""
import re
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import time
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from gi.repository import Gtk, GLib, Gdk
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from inputremapper.gui.gettext import _
from inputremapper.gui.editor.autocompletion import Autocompletion
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from inputremapper.configs.system_mapping import system_mapping
from inputremapper.gui.active_preset import active_preset
from inputremapper.event_combination import EventCombination
from inputremapper.logger import logger
from inputremapper.gui.reader import reader
from inputremapper.gui.utils import CTX_KEYCODE, CTX_WARNING, CTX_ERROR
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from inputremapper.injection.global_uinputs import global_uinputs
class SelectionLabel(Gtk.ListBoxRow):
"""One label per mapping in the preset.
This wrapper serves as a storage for the information the inherited label represents.
"""
__gtype_name__ = "SelectionLabel"
def __init__(self):
super().__init__()
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self.combination = None
self.symbol = ""
label = Gtk.Label()
# Make the child label widget break lines, important for
# long combinations
label.set_line_wrap(True)
label.set_line_wrap_mode(2)
label.set_justify(Gtk.Justification.CENTER)
self.label = label
self.add(label)
self.show_all()
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def set_combination(self, combination: EventCombination):
"""Set the combination this button represents
Parameters
----------
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combination : EventCombination
"""
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self.combination = combination
if combination:
self.label.set_label(combination.beautify())
else:
self.label.set_label(_("new entry"))
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def get_combination(self) -> EventCombination:
return self.combination
def set_label(self, label):
return self.label.set_label(label)
def get_label(self):
return self.label.get_label()
def __str__(self):
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return f"SelectionLabel({str(self.combination)})"
def __repr__(self):
return self.__str__()
def ensure_everything_saved(func):
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"""Make sure the editor has written its changes to active_preset and save."""
def wrapped(self, *args, **kwargs):
if self.user_interface.preset_name:
self.gather_changes_and_save()
return func(self, *args, **kwargs)
return wrapped
SET_KEY_FIRST = _("Set the key first")
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RECORD_ALL = float("inf")
RECORD_NONE = 0
class Editor:
"""Maintains the widgets of the editor."""
def __init__(self, user_interface):
self.user_interface = user_interface
self.autocompletion = None
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self._setup_target_selector()
self._setup_source_view()
self._setup_recording_toggle()
self.window = self.get("window")
self.timeouts = [
GLib.timeout_add(100, self.check_add_new_key),
GLib.timeout_add(1000, self.update_toggle_opacity),
]
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self.active_selection_label: SelectionLabel = None
selection_label_listbox = self.get("selection_label_listbox")
selection_label_listbox.connect("row-selected", self.on_mapping_selected)
self.device = user_interface.group
# keys were not pressed yet
self._input_has_arrived = False
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self.record_events_until = RECORD_NONE
text_input = self.get_text_input()
text_input.connect("focus-out-event", self.on_text_input_unfocus)
delete_button = self.get_delete_button()
delete_button.connect("clicked", self._on_delete_button_clicked)
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target_selector = self.get_target_selector()
target_selector.connect("changed", self._on_target_input_changed)
def __del__(self):
for timeout in self.timeouts:
GLib.source_remove(timeout)
self.timeouts = []
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def _on_toggle_clicked(self, toggle, event=None):
if toggle.get_active():
self._show_press_key()
else:
self._show_change_key()
@ensure_everything_saved
def _on_toggle_unfocus(self, toggle, event=None):
toggle.set_active(False)
@ensure_everything_saved
def on_text_input_unfocus(self, *_):
"""When unfocusing the text it saves.
Input Remapper doesn't save the editor on change, because that would cause
an incredible amount of logs for every single input. The custom_mapping would
need to be changed, which causes two logs, then it has to be saved
to disk which is another two log messages. So every time a single character
is typed it writes 4 lines.
Instead, it will save the preset when it is really needed, i.e. when a button
that requires a saved preset is pressed. For this there exists the
@ensure_everything_saved decorator.
To avoid maybe forgetting to add this decorator somewhere, it will also save
when unfocusing the text input.
If the scroll wheel is used to interact with gtk widgets it won't unfocus,
so this focus-out handler is not the solution to everything as well.
One could debounce saving on text-change to avoid those logs, but that just
sounds like a huge source of race conditions and is also hard to test.
"""
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print("on_text_input_unfocus")
pass # the decorator will be triggered
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@ensure_everything_saved
def _on_target_input_changed(self, *_):
"""save when target changed"""
pass
def clear(self):
"""Clear all inputs, labels, etc. Reset the state.
This is really important to do before loading a different preset.
Otherwise the inputs will be read and then saved into the next preset.
"""
if self.active_selection_label:
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self.set_combination(None)
self.disable_symbol_input(clear=True)
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self.set_target_selection("keyboard") # sane default
self.disable_target_selector()
self._reset_keycode_consumption()
self.clear_mapping_list()
def clear_mapping_list(self):
"""Clear the labels from the mapping selection and add an empty one."""
selection_label_listbox = self.get("selection_label_listbox")
selection_label_listbox.forall(selection_label_listbox.remove)
self.add_empty()
selection_label_listbox.select_row(selection_label_listbox.get_children()[0])
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def _setup_target_selector(self):
"""Prepare the target selector combobox"""
target_store = Gtk.ListStore(str)
for uinput in global_uinputs.devices:
target_store.append([uinput])
target_input = self.get_target_selector()
target_input.set_model(target_store)
renderer_text = Gtk.CellRendererText()
target_input.pack_start(renderer_text, False)
target_input.add_attribute(renderer_text, "text", 0)
target_input.set_id_column(0)
def _setup_recording_toggle(self):
"""Prepare the toggle button for recording key inputs."""
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toggle = self.get_recording_toggle()
toggle.connect("focus-out-event", self._show_change_key)
toggle.connect("focus-in-event", self._show_press_key)
toggle.connect("clicked", self._on_toggle_clicked)
toggle.connect("focus-out-event", self._reset_keycode_consumption)
toggle.connect("focus-out-event", self._on_toggle_unfocus)
toggle.connect("toggled", self._on_recording_toggle_toggle)
# Don't leave the input when using arrow keys or tab. wait for the
# window to consume the keycode from the reader. I.e. a tab input should
# be recorded, instead of causing the recording to stop.
toggle.connect("key-press-event", lambda *args: Gdk.EVENT_STOP)
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def _show_press_key(self, *args):
"""Show user friendly instructions."""
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self.get_recording_toggle().set_label("Press Key")
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def _show_change_key(self, *args):
"""Show user friendly instructions."""
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self.get_recording_toggle().set_label("Change Key")
def _setup_source_view(self):
"""Prepare the code editor."""
source_view = self.get("code_editor")
# without this the wrapping ScrolledWindow acts weird when new lines are added,
# not offering enough space to the text editor so the whole thing is suddenly
# scrollable by a few pixels.
# Found this after making blind guesses with settings in glade, and then
# actually looking at the snaphot preview! In glades editor this didn have an
# effect.
source_view.set_resize_mode(Gtk.ResizeMode.IMMEDIATE)
source_view.get_buffer().connect("changed", self.show_line_numbers_if_multiline)
# Syntax Highlighting
# Thanks to https://github.com/wolfthefallen/py-GtkSourceCompletion-example
# language_manager = GtkSource.LanguageManager()
# fun fact: without saving LanguageManager into its own variable it doesn't work
# python = language_manager.get_language("python")
# source_view.get_buffer().set_language(python)
# TODO there are some similarities with python, but overall it's quite useless.
# commented out until there is proper highlighting for input-remappers syntax.
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autocompletion = Autocompletion(source_view, self.get_target_selector())
autocompletion.set_relative_to(self.get("code_editor_container"))
autocompletion.connect("suggestion-inserted", self.gather_changes_and_save)
self.autocompletion = autocompletion
def show_line_numbers_if_multiline(self, *_):
"""Show line numbers if a macro is being edited."""
code_editor = self.get("code_editor")
symbol = self.get_symbol_input_text() or ""
if "\n" in symbol:
code_editor.set_show_line_numbers(True)
code_editor.set_monospace(True)
code_editor.get_style_context().add_class("multiline")
else:
code_editor.set_show_line_numbers(False)
code_editor.set_monospace(False)
code_editor.get_style_context().remove_class("multiline")
def get_delete_button(self):
return self.get("delete-mapping")
def check_add_new_key(self):
"""If needed, add a new empty mapping to the list for the user to configure."""
selection_label_listbox = self.get("selection_label_listbox")
selection_label_listbox = selection_label_listbox.get_children()
for selection_label in selection_label_listbox:
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if selection_label.get_combination() is None:
# unfinished row found
break
else:
self.add_empty()
return True
def disable_symbol_input(self, clear=False):
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"""Display help information and dont allow entering a symbol.
Without this, maybe a user enters a symbol or writes a macro, switches
presets accidentally before configuring the key and then it's gone. It can
only be saved to the preset if a key is configured. This avoids that pitfall.
"""
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logger.debug("Disabling the text input")
text_input = self.get_text_input()
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# beware that this also appeared to disable event listeners like
# focus-out-event:
text_input.set_sensitive(False)
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text_input.set_opacity(0.5)
if clear or self.get_symbol_input_text() == "":
# don't overwrite user input
self.set_symbol_input_text(SET_KEY_FIRST)
def enable_symbol_input(self):
"""Don't display help information anymore and allow changing the symbol."""
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logger.debug("Enabling the text input")
text_input = self.get_text_input()
text_input.set_sensitive(True)
text_input.set_opacity(1)
buffer = text_input.get_buffer()
symbol = buffer.get_text(buffer.get_start_iter(), buffer.get_end_iter(), True)
if symbol == SET_KEY_FIRST:
# don't overwrite user input
self.set_symbol_input_text("")
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def disable_target_selector(self):
"""don't allow any selection"""
selector = self.get_target_selector()
selector.set_sensitive(False)
selector.set_opacity(0.5)
def enable_target_selector(self):
selector = self.get_target_selector()
selector.set_sensitive(True)
selector.set_opacity(1)
@ensure_everything_saved
def on_mapping_selected(self, _=None, selection_label=None):
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"""One of the buttons in the left "combination" column was clicked.
Load the information from that mapping entry into the editor.
"""
self.active_selection_label = selection_label
if selection_label is None:
return
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combination = selection_label.combination
self.set_combination(combination)
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if combination is None:
self.disable_symbol_input(clear=True)
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# default target should fit in most cases
self.set_target_selection("keyboard")
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# symbol input disabled until a combination is configured
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self.disable_target_selector()
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# symbol input disabled until a combination is configured
else:
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if active_preset.get_mapping(combination):
self.set_symbol_input_text(active_preset.get_mapping(combination)[0])
self.set_target_selection(active_preset.get_mapping(combination)[1])
self.enable_symbol_input()
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self.enable_target_selector()
self.get("window").set_focus(self.get_text_input())
def add_empty(self):
"""Add one empty row for a single mapped key."""
selection_label_listbox = self.get("selection_label_listbox")
mapping_selection = SelectionLabel()
mapping_selection.set_label(_("new entry"))
mapping_selection.show_all()
selection_label_listbox.insert(mapping_selection, -1)
@ensure_everything_saved
def load_custom_mapping(self):
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"""Display the entries in active_preset."""
selection_label_listbox = self.get("selection_label_listbox")
selection_label_listbox.forall(selection_label_listbox.remove)
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for key, _ in active_preset:
selection_label = SelectionLabel()
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selection_label.set_combination(key)
selection_label_listbox.insert(selection_label, -1)
self.check_add_new_key()
# select the first entry
selection_labels = selection_label_listbox.get_children()
if len(selection_labels) == 0:
self.add_empty()
selection_labels = selection_label_listbox.get_children()
selection_label_listbox.select_row(selection_labels[0])
def get_recording_toggle(self) -> Gtk.ToggleButton:
return self.get("key_recording_toggle")
def get_text_input(self):
return self.get("code_editor")
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def get_target_selector(self):
return self.get("target-selector")
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def set_combination(self, combination):
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"""Show what the user is currently pressing in the user interface."""
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self.active_selection_label.set_combination(combination)
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if combination and len(combination) > 0:
self.enable_symbol_input()
else:
self.disable_symbol_input()
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def get_combination(self):
"""Get the EventCombination object from the left column.
Or None if no code is mapped on this row.
"""
if self.active_selection_label is None:
return None
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return self.active_selection_label.combination
def set_symbol_input_text(self, symbol):
self.get("code_editor").get_buffer().set_text(symbol or "")
# move cursor location to the beginning, like any code editor does
Gtk.TextView.do_move_cursor(
self.get("code_editor"),
Gtk.MovementStep.BUFFER_ENDS,
-1,
False,
)
def get_symbol_input_text(self):
"""Get the assigned symbol from the text input.
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This might not be stored in active_preset yet, and might therefore also not
be part of the preset json file yet.
If there is no symbol, this returns None. This is important for some other
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logic down the road in active_preset or something.
"""
buffer = self.get("code_editor").get_buffer()
symbol = buffer.get_text(buffer.get_start_iter(), buffer.get_end_iter(), True)
if symbol == SET_KEY_FIRST:
# not configured yet
return ""
return symbol.strip()
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def set_target_selection(self, target):
selector = self.get_target_selector()
selector.set_active_id(target)
def get_target_selection(self):
return self.get_target_selector().get_active_id()
def get(self, name):
"""Get a widget from the window"""
return self.user_interface.builder.get_object(name)
def update_toggle_opacity(self):
"""If the key can't be mapped, grey it out.
During injection, when the device is grabbed and weird things are being
done, it is not possible.
"""
toggle = self.get_recording_toggle()
if not self.user_interface.can_modify_preset():
toggle.set_opacity(0.4)
else:
toggle.set_opacity(1)
return True
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def _on_recording_toggle_toggle(self, toggle):
"""Refresh useful usage information."""
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if not toggle.get_active():
# if more events arrive from the time when the toggle was still on,
# use them.
self.record_events_until = time.time()
return
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self.record_events_until = RECORD_ALL
self._reset_keycode_consumption()
reader.clear()
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if not self.user_interface.can_modify_preset():
# because the device is in grab mode by the daemon and
# therefore the original keycode inaccessible
logger.info("Cannot change keycodes while injecting")
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self.user_interface.show_status(
CTX_ERROR, _('Use "Stop Injection" to stop before editing')
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)
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toggle.set_active(False)
def _on_delete_button_clicked(self, *_):
"""Destroy the row and remove it from the config."""
accept = Gtk.ResponseType.ACCEPT
if (
len(self.get_symbol_input_text()) > 0
and self._show_confirm_delete() != accept
):
return
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key = self.get_combination()
if key is not None:
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active_preset.clear(key)
# make sure there is no outdated information lying around in memory
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self.set_combination(None)
self.load_custom_mapping()
def _show_confirm_delete(self):
"""Blocks until the user decided about an action."""
confirm_delete = self.get("confirm-delete")
text = _("Are you sure to delete this mapping?")
self.get("confirm-delete-label").set_text(text)
confirm_delete.show()
response = confirm_delete.run()
confirm_delete.hide()
return response
def gather_changes_and_save(self, *_):
"""Look into the ui if new changes should be written, and save the preset."""
# correct case
symbol = self.get_symbol_input_text()
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target = self.get_target_selection()
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if not symbol or not target:
return
correct_case = system_mapping.correct_case(symbol)
if symbol != correct_case:
self.get_text_input().get_buffer().set_text(correct_case)
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# make sure the active_preset is up to date
key = self.get_combination()
if correct_case and key and target:
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active_preset.change(key, target, correct_case)
# save to disk if required
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if active_preset.has_unsaved_changes():
self.user_interface.save_preset()
def is_waiting_for_input(self):
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"""Check if the user is trying to record buttons."""
return self.get_recording_toggle().get_active()
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def should_record_combination(self, combination):
"""Check if the combination was written when the toggle was active."""
# At this point the toggle might already be off, because some keys that are
# used while the toggle was still on might cause the focus of the toggle to
# be lost, like multimedia keys. This causes the toggle to be disabled.
# Yet, this event should be mapped.
timestamp = max([event.timestamp() for event in combination])
return timestamp < self.record_events_until
def consume_newest_keycode(self, combination: EventCombination):
"""To capture events from keyboards, mice and gamepads."""
self._switch_focus_if_complete()
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if combination is None:
return
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if not self.should_record_combination(combination):
# the event arrived after the toggle has been deactivated
logger.debug("Recording toggle is not on")
return
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if not isinstance(combination, EventCombination):
raise TypeError("Expected new_key to be a EventCombination object")
# keycode is already set by some other row
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existing = active_preset.get_mapping(combination)
if existing is not None:
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existing = list(existing)
existing[0] = re.sub(r"\s", "", existing[0])
msg = _('"%s" already mapped to "%s"') % (
combination.beautify(),
tuple(existing),
)
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logger.info("%s %s", combination, msg)
self.user_interface.show_status(CTX_KEYCODE, msg)
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return
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if combination.is_problematic():
self.user_interface.show_status(
CTX_WARNING,
_("ctrl, alt and shift may not combine properly"),
_("Your system might reinterpret combinations ")
+ _("with those after they are injected, and by doing so ")
+ _("break them."),
)
# the newest_keycode is populated since the ui regularly polls it
# in order to display it in the status bar.
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previous_key = self.get_combination()
# it might end up being a key combination, wait for more
self._input_has_arrived = True
# keycode didn't change, do nothing
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if combination == previous_key:
logger.debug("%s didn't change", previous_key)
return
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self.set_combination(combination)
symbol = self.get_symbol_input_text()
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target = self.get_target_selection()
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if not symbol:
# has not been entered yet
logger.debug("Symbol missing")
return
if not target:
logger.debug("Target missing")
return
# else, the keycode has changed, the symbol is set, all good
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active_preset.change(
new_combination=combination,
target=target,
symbol=symbol,
previous_combination=previous_key,
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)
def _switch_focus_if_complete(self):
"""If keys are released, it will switch to the text_input.
States:
1. not doing anything, waiting for the user to start using it
2. user focuses it, no keys pressed
3. user presses keys
4. user releases keys. no keys are pressed, just like in step 2, but this time
the focus needs to switch.
"""
if not self.is_waiting_for_input():
self._reset_keycode_consumption()
return
all_keys_released = reader.get_unreleased_keys() is None
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if all_keys_released and self._input_has_arrived and self.get_combination():
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logger.debug("Recording complete")
# A key was pressed and then released.
# Switch to the symbol. idle_add this so that the
# keycode event won't write into the symbol input as well.
window = self.user_interface.window
self.enable_symbol_input()
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self.enable_target_selector()
GLib.idle_add(lambda: window.set_focus(self.get_text_input()))
if not all_keys_released:
# currently the user is using the widget, and certain keys have already
# reached it.
self._input_has_arrived = True
return
self._reset_keycode_consumption()
def _reset_keycode_consumption(self, *_):
self._input_has_arrived = False