2020-11-17 16:56:59 +00:00
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# The problems with overwriting keys
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2020-11-17 20:09:28 +00:00
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Branches for all that stuff exist to archive it instead of loosing it forever.
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Look for branches called "fifth", "fourth", etc.
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2020-11-17 20:06:21 +00:00
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**Initial target** You write a symbols file based on your specified mapping,
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and that's pretty much it. There were two mappings: The first one is in the
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keycodes file and contains "<10> = 10", which is super redundant but needed
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for xkb. The second one mapped "<10>" to characters, modifiers, etc. using
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symbol files in xkb. However, if you had one keyboard layout for your mouse
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that writes SHIFT keys on keycode 10, and one for your keyboard that is normal
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and writes 1/! on keycode 10, then you would not be able to write ! by
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pressing that mouse button and that keyboard button at the same time.
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Keycodes may not clash.
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**The second idea** was to write special keycodes known only to key-mapper
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2020-11-17 19:51:32 +00:00
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(256 - 511) into the input device of your mouse in /dev/input, and map
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those to SHIFT and such, whenever a button is clicked. A mapping would have
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existed to prevent the original keycode 10 from writing a 1. But X/Linux seem
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to ignore anything greater than 255 for regular keyboard events, or even
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crash in some cases. Mouse click buttons can use those high keycodes though,
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but they cannot be remapped, which I guess is another indicator of that.
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2020-11-17 20:06:21 +00:00
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**The third idea** is to create a new input device that uses 8 - 255, just
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like other layouts, and key-mapper always tries to use the same keycodes for
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2020-11-17 16:56:59 +00:00
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SHIFT as already used in the system default. The pipeline is like this:
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1. A human thumb presses an extra-button of the device "mouse"
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2. key-mapper uses evdev to get the event from "mouse", sees "ahh, it's a
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10, I know that one and will now write 50 into my own device". 50 is
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the keycode for SHIFT on my regular keyboard, so it won't clash anymore
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with alphanumeric keys and such.
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3. X has key-mappers configs for the key-mapper device loaded and
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checks in it's keycodes config file "50, that would be <50>", then looks
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into it's symbols config "<50> is mapped to SHIFT", and then it actually
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presses the SHIFT down to modify all other future buttons.
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4. X has another config for "mouse" loaded, which prevents any system default
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mapping to print the overwritten key "1" into the session.
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2020-11-17 19:51:32 +00:00
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But this is a rather complicated approach. The mapping of 10 -> 50 would
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2020-11-17 20:06:21 +00:00
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have to be stored somewhere as well. It would make the mess of configuration
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files already needed for xkb even worse.
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2020-11-17 19:51:32 +00:00
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2020-11-17 20:06:21 +00:00
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**Fourth idea**: Based on the first idea, instead of using keycodes greater
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2020-11-17 19:51:32 +00:00
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than 255, use unused keycodes starting from 255, going down. Issues existed
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when two buttons with the same keycode are pressed at the same time,
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so the goal is to avoid such overlaps. For example, if keycode 10 should be
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mapped to Shift_L. It is impossible to write "!" using this mapped button
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and a second keyboard, except if pressing key 10 triggers key-mapper to write
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key 253 into the /dev device, while mapping key 10 to nothing. Unfortunately
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linux just completely ignores some keycodes. 140 works, 145 won't, 150 works.
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2020-11-17 20:06:21 +00:00
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**Fifth idea**: Instead of writing xkb symbol files, just disable all
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mouse buttons with a single symbol file. Key-mapper listens for key events
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in /dev and then writes the mapped keycode into /dev. For example, if 10
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should be mapped to Shift_L, xkb configs would disable key 10 and key-mapper
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would write 50 into /dev, which is Shift_L in xmodmaps output. This sounds
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2020-11-17 20:09:28 +00:00
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incredibly simple and makes me throw away tons of code.
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2020-11-17 19:51:32 +00:00
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2020-11-17 20:06:21 +00:00
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# The various mappings
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2020-11-17 19:51:32 +00:00
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2020-11-17 20:06:21 +00:00
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There were two mappings: The first one is in the keycodes file and contains
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"<10> = 10", which is super redundant but needed for xkb. The second one
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mapped "<10>" to characters, modifiers, etc. using symbol files in xkb.
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2020-11-17 19:51:32 +00:00
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The third mapping reads the input keycodes from your mouse (also known as
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system_keycode here) and writes a different one into /dev (also known as
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target_keycode here). It is explained above why.
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2020-11-17 16:56:59 +00:00
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# How I would have liked it to be
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setxkbmap -layout ~/.config/key-mapper/mouse -device 13
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config looks like:
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```
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10 = a, A
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11 = Shift_L
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```
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2020-11-17 19:51:32 +00:00
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done. Without crashing X. Without printing generic useless errors. Without
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colliding with other devices using the same keycodes. If it was that easy,
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an app to map keys would have already existed.
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2020-11-17 16:56:59 +00:00
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# Folder Structure of Key Mapper in /usr
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Stuff has to be placed in `/usr/share/X11/xkb` to my knowledge.
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Every user gets a path within that `/usr/...` directory which is very
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unconventional, but it works. This way the presets of multiple users
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don't clash.
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**Presets**
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- `/usr/share/X11/xkb/symbols/key-mapper/<user>/<device>/<preset>`
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This is how a single preset is stored.
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**Defaults**
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- `/usr/share/X11/xkb/symbols/key-mapper/<user>/default`
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This is where key-mapper stores the defaults. They are generated from the
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parsed output of `xmodmap` and used to keep the unmapped keys at their system
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defaults.
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**Keycodes**
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- `/usr/share/X11/xkb/keycodes/key-mapper`
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Because the concept of "reasonable symbolic names" ([www.x.org](https://www.x.org/releases/X11R7.7/doc/xorg-docs/input/XKB-Enhancing.html))
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doesn't apply when mouse buttons are all over the place, an identity mapping
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to make generating "symbols" files easier/possible exists. A keycode of
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10 will be known as "<10>" in symbols configs. This has the added benefit
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that keycodes reported by xev can be identified in the symbols file.
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