input-remapper/inputremapper/gui/user_interface.py

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#!/usr/bin/python3
# -*- coding: utf-8 -*-
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# input-remapper - GUI for device specific keyboard mappings
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# Copyright (C) 2022 sezanzeb <proxima@sezanzeb.de>
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#
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# This file is part of input-remapper.
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#
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# input-remapper is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
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# input-remapper is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
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# along with input-remapper. If not, see <https://www.gnu.org/licenses/>.
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"""User Interface."""
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import math
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import os
import re
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import sys
import locale
import gettext
from inputremapper.configs.data import get_data_path
from inputremapper.gui.gettext import _
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from evdev._ecodes import EV_KEY
from gi.repository import Gtk, GtkSource, Gdk, GLib, GObject
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from inputremapper.input_event import InputEvent
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from inputremapper.configs.data import get_data_path
from inputremapper.configs.paths import get_config_path
from inputremapper.configs.system_mapping import system_mapping
from inputremapper.gui.active_preset import active_preset
from inputremapper.gui.utils import HandlerDisabled
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from inputremapper.configs.preset import (
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find_newest_preset,
get_presets,
delete_preset,
rename_preset,
get_available_preset_name,
)
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from inputremapper.logger import logger, COMMIT_HASH, VERSION, EVDEV_VERSION, is_debug
from inputremapper.groups import (
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groups,
GAMEPAD,
KEYBOARD,
UNKNOWN,
GRAPHICS_TABLET,
TOUCHPAD,
MOUSE,
)
from inputremapper.gui.editor.editor import Editor
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from inputremapper.event_combination import EventCombination
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from inputremapper.gui.reader import reader
from inputremapper.gui.helper import is_helper_running
from inputremapper.injection.injector import RUNNING, FAILED, NO_GRAB
from inputremapper.daemon import Daemon
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from inputremapper.configs.global_config import global_config
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from inputremapper.injection.macros.parse import is_this_a_macro, parse
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from inputremapper.injection.global_uinputs import global_uinputs
from inputremapper.gui.utils import (
CTX_ERROR,
CTX_MAPPING,
CTX_APPLY,
CTX_WARNING,
gtk_iteration,
)
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# TODO add to .deb and AUR dependencies
# https://cjenkins.wordpress.com/2012/05/08/use-gtksourceview-widget-in-glade/
GObject.type_register(GtkSource.View)
# GtkSource.View() also works:
# https://stackoverflow.com/questions/60126579/gtk-builder-error-quark-invalid-object-type-webkitwebview
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CONTINUE = True
GO_BACK = False
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ICON_NAMES = {
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GAMEPAD: "input-gaming",
MOUSE: "input-mouse",
KEYBOARD: "input-keyboard",
GRAPHICS_TABLET: "input-tablet",
TOUCHPAD: "input-touchpad",
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UNKNOWN: None,
}
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# sort types that most devices would fall in easily to the right.
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ICON_PRIORITIES = [GRAPHICS_TABLET, TOUCHPAD, GAMEPAD, MOUSE, KEYBOARD, UNKNOWN]
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def if_group_selected(func):
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"""Decorate a function to only execute if a device is selected."""
# this should only happen if no device was found at all
def wrapped(self, *args, **kwargs):
if self.group is None:
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return True # work with timeout_add
return func(self, *args, **kwargs)
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return wrapped
def if_preset_selected(func):
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"""Decorate a function to only execute if a preset is selected."""
# this should only happen if no device was found at all
def wrapped(self, *args, **kwargs):
if self.preset_name is None or self.group is None:
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return True # work with timeout_add
return func(self, *args, **kwargs)
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return wrapped
def on_close_about(about, arg):
"""Hide the about dialog without destroying it."""
about.hide()
return True
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def ensure_everything_saved(func):
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"""Make sure the editor has written its changes to active_preset and save."""
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def wrapped(self, *args, **kwargs):
if self.preset_name:
self.editor.gather_changes_and_save()
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return func(self, *args, **kwargs)
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return wrapped
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class UserInterface:
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"""The input-remapper gtk window."""
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def __init__(self):
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self.dbus = None
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self.start_processes()
self.group = None
self.preset_name = None
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global_uinputs.prepare()
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css_provider = Gtk.CssProvider()
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with open(get_data_path("style.css"), "r") as file:
css_provider.load_from_data(bytes(file.read(), encoding="UTF-8"))
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Gtk.StyleContext.add_provider_for_screen(
Gdk.Screen.get_default(),
css_provider,
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Gtk.STYLE_PROVIDER_PRIORITY_APPLICATION,
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)
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gladefile = get_data_path("input-remapper.glade")
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builder = Gtk.Builder()
builder.add_from_file(gladefile)
builder.connect_signals(self)
self.builder = builder
self.editor = Editor(self)
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# set up the device selection
# https://python-gtk-3-tutorial.readthedocs.io/en/latest/treeview.html#the-view
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combobox = self.get("device_selection")
self.device_store = Gtk.ListStore(str, str, str)
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combobox.set_model(self.device_store)
renderer_icon = Gtk.CellRendererPixbuf()
renderer_text = Gtk.CellRendererText()
renderer_text.set_padding(5, 0)
combobox.pack_start(renderer_icon, False)
combobox.pack_start(renderer_text, False)
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combobox.add_attribute(renderer_icon, "icon-name", 1)
combobox.add_attribute(renderer_text, "text", 2)
combobox.set_id_column(0)
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self.confirm_delete = builder.get_object("confirm-delete")
self.about = builder.get_object("about-dialog")
self.about.connect("delete-event", on_close_about)
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# set_position needs to be done once initially, otherwise the
# dialog is not centered when it is opened for the first time
self.about.set_position(Gtk.WindowPosition.CENTER_ON_PARENT)
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self.get("version-label").set_text(
f"input-remapper {VERSION} {COMMIT_HASH[:7]}"
f"\npython-evdev {EVDEV_VERSION}"
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if EVDEV_VERSION
else ""
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)
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window = self.get("window")
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window.show()
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# hide everything until stuff is populated
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self.get("vertical-wrapper").set_opacity(0)
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self.window = window
# if any of the next steps take a bit to complete, have the window
# already visible (without content) to make it look more responsive.
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gtk_iteration()
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# this is not set to invisible in glade to give the ui a default
# height that doesn't jump when a gamepad is selected
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self.get("gamepad_separator").hide()
self.get("gamepad_config").hide()
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self.populate_devices()
self.timeouts = []
self.setup_timeouts()
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# now show the proper finished content of the window
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self.get("vertical-wrapper").set_opacity(1)
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self.ctrl = False
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self.unreleased_warn = False
self.button_left_warn = False
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if not is_helper_running():
self.show_status(CTX_ERROR, _("The helper did not start"))
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def setup_timeouts(self):
"""Setup all GLib timeouts."""
self.timeouts = [
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GLib.timeout_add(1000 / 30, self.consume_newest_keycode),
]
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def start_processes(self):
"""Start helper and daemon via pkexec to run in the background."""
# this function is overwritten in tests
self.dbus = Daemon.connect()
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debug = " -d" if is_debug() else ""
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cmd = f"pkexec input-remapper-control --command helper {debug}"
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logger.debug("Running `%s`", cmd)
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exit_code = os.system(cmd)
if exit_code != 0:
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logger.error("Failed to pkexec the helper, code %d", exit_code)
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sys.exit(11)
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def show_confirm_delete(self):
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"""Blocks until the user decided about an action."""
text = _("Are you sure to delete preset %s?") % self.preset_name
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self.get("confirm-delete-label").set_text(text)
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self.confirm_delete.show()
response = self.confirm_delete.run()
self.confirm_delete.hide()
return response
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def on_key_press(self, arg, event):
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"""To execute shortcuts.
This has nothing to do with the keycode reader.
"""
if self.editor.is_waiting_for_input():
# don't perform shortcuts while keys are being recorded
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return
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gdk_keycode = event.get_keyval()[1]
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if gdk_keycode in [Gdk.KEY_Control_L, Gdk.KEY_Control_R]:
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self.ctrl = True
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if self.ctrl:
# shortcuts
if gdk_keycode == Gdk.KEY_q:
self.on_close()
if gdk_keycode == Gdk.KEY_r:
reader.refresh_groups()
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if gdk_keycode == Gdk.KEY_Delete:
self.on_restore_defaults_clicked()
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def on_key_release(self, arg, event):
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"""To execute shortcuts.
This has nothing to do with the keycode reader.
"""
gdk_keycode = event.get_keyval()[1]
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if gdk_keycode in [Gdk.KEY_Control_L, Gdk.KEY_Control_R]:
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self.ctrl = False
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def initialize_gamepad_config(self):
"""Set slider and dropdown values when a gamepad is selected."""
if GAMEPAD in self.group.types:
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self.get("gamepad_separator").show()
self.get("gamepad_config").show()
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else:
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self.get("gamepad_separator").hide()
self.get("gamepad_config").hide()
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return
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left_purpose = self.get("left_joystick_purpose")
right_purpose = self.get("right_joystick_purpose")
speed = self.get("joystick_mouse_speed")
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with HandlerDisabled(left_purpose, self.on_left_joystick_changed):
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value = active_preset.get("gamepad.joystick.left_purpose")
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left_purpose.set_active_id(value)
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with HandlerDisabled(right_purpose, self.on_right_joystick_changed):
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value = active_preset.get("gamepad.joystick.right_purpose")
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right_purpose.set_active_id(value)
with HandlerDisabled(speed, self.on_joystick_mouse_speed_changed):
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value = active_preset.get("gamepad.joystick.pointer_speed")
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range_value = math.log(value, 2)
speed.set_value(range_value)
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def get(self, name):
"""Get a widget from the window"""
return self.builder.get_object(name)
@ensure_everything_saved
def on_close(self, *args):
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"""Safely close the application."""
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logger.debug("Closing window")
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self.window.hide()
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for timeout in self.timeouts:
GLib.source_remove(timeout)
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self.timeouts = []
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reader.terminate()
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Gtk.main_quit()
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@ensure_everything_saved
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def select_newest_preset(self):
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"""Find and select the newest preset (and its device)."""
group_name, preset = find_newest_preset()
if group_name is not None:
self.get("device_selection").set_active_id(group_name)
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if preset is not None:
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self.get("preset_selection").set_active_id(preset)
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@ensure_everything_saved
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def populate_devices(self):
"""Make the devices selectable."""
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device_selection = self.get("device_selection")
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with HandlerDisabled(device_selection, self.on_select_device):
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self.device_store.clear()
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for group in groups.filter(include_inputremapper=False):
types = group.types
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if len(types) > 0:
device_type = sorted(types, key=ICON_PRIORITIES.index)[0]
icon_name = ICON_NAMES[device_type]
else:
icon_name = None
self.device_store.append([group.key, icon_name, group.key])
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self.select_newest_preset()
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@if_group_selected
@ensure_everything_saved
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def populate_presets(self):
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"""Show the available presets for the selected device.
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This will destroy unsaved changes in the active_preset.
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"""
presets = get_presets(self.group.name)
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if len(presets) == 0:
new_preset = get_available_preset_name(self.group.name)
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active_preset.empty()
path = self.group.get_preset_path(new_preset)
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active_preset.save(path)
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presets = [new_preset]
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else:
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logger.debug('"%s" presets: "%s"', self.group.name, '", "'.join(presets))
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preset_selection = self.get("preset_selection")
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with HandlerDisabled(preset_selection, self.on_select_preset):
# otherwise the handler is called with None for each preset
preset_selection.remove_all()
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for preset in presets:
preset_selection.append(preset, preset)
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# and select the newest one (on the top). triggers on_select_preset
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preset_selection.set_active(0)
def can_modify_preset(self, *args) -> bool:
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"""if changing the preset is possible."""
return self.dbus.get_state(self.group.key) != RUNNING
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def consume_newest_keycode(self):
"""To capture events from keyboards, mice and gamepads."""
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# the "event" event of Gtk.Window wouldn't trigger on gamepad
# events, so it became a GLib timeout to periodically check kernel
# events.
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# letting go of one of the keys of a combination won't just make
# it return the leftover key, it will continue to return None because
# they have already been read.
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key = reader.read()
if reader.are_new_groups_available():
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self.populate_devices()
self.editor.consume_newest_keycode(key)
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return True
@if_group_selected
def on_restore_defaults_clicked(self, *args):
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"""Stop injecting the preset."""
self.dbus.stop_injecting(self.group.key)
self.show_status(CTX_APPLY, _("Applied the system default"))
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GLib.timeout_add(100, self.show_device_mapping_status)
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def show_status(self, context_id, message, tooltip=None):
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"""Show a status message and set its tooltip.
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If message is None, it will remove the newest message of the
given context_id.
"""
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status_bar = self.get("status_bar")
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if message is None:
status_bar.remove_all(context_id)
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if context_id in (CTX_ERROR, CTX_MAPPING):
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self.get("error_status_icon").hide()
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if context_id == CTX_WARNING:
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self.get("warning_status_icon").hide()
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status_bar.set_tooltip_text("")
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else:
if tooltip is None:
tooltip = message
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self.get("error_status_icon").hide()
self.get("warning_status_icon").hide()
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if context_id in (CTX_ERROR, CTX_MAPPING):
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self.get("error_status_icon").show()
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if context_id == CTX_WARNING:
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self.get("warning_status_icon").show()
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max_length = 45
if len(message) > max_length:
message = message[: max_length - 3] + "..."
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status_bar.push(context_id, message)
status_bar.set_tooltip_text(tooltip)
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def check_macro_syntax(self):
"""Check if the programmed macros are allright."""
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self.show_status(CTX_MAPPING, None)
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for key, output in active_preset:
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output = output[0]
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if not is_this_a_macro(output):
continue
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error = parse(output, active_preset, return_errors=True)
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if error is None:
continue
position = key.beautify()
msg = _("Syntax error at %s, hover for info") % position
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self.show_status(CTX_MAPPING, msg, error)
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@ensure_everything_saved
def on_rename_button_clicked(self, arg):
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"""Rename the preset based on the contents of the name input."""
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new_name = self.get("preset_name_input").get_text()
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if new_name in ["", self.preset_name]:
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return
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new_name = rename_preset(self.group.name, self.preset_name, new_name)
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# if the old preset was being autoloaded, change the
# name there as well
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is_autoloaded = global_config.is_autoloaded(self.group.key, self.preset_name)
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if is_autoloaded:
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global_config.set_autoload_preset(self.group.key, new_name)
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self.get("preset_name_input").set_text("")
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self.populate_presets()
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@if_preset_selected
def on_delete_preset_clicked(self, *args):
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"""Delete a preset from the file system."""
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accept = Gtk.ResponseType.ACCEPT
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if len(active_preset) > 0 and self.show_confirm_delete() != accept:
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return
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# avoid having the text of the symbol input leak into the active_preset again
# via a gazillion hooks, causing the preset to be saved again after deleting.
self.editor.clear()
delete_preset(self.group.name, self.preset_name)
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self.populate_presets()
@if_preset_selected
def on_apply_preset_clicked(self, arg):
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"""Apply a preset without saving changes."""
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self.save_preset()
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if active_preset.num_saved_keys == 0:
logger.error(_("Cannot apply empty preset file"))
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# also helpful for first time use
self.show_status(CTX_ERROR, _("You need to add keys and save first"))
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return
preset = self.preset_name
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logger.info('Applying preset "%s" for "%s"', preset, self.group.key)
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if not self.button_left_warn:
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if active_preset.dangerously_mapped_btn_left():
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self.show_status(
CTX_ERROR,
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"This would disable your click button",
"Map a button to BTN_LEFT to avoid this.\n"
"To overwrite this warning, press apply again.",
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)
self.button_left_warn = True
return
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if not self.unreleased_warn:
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unreleased = reader.get_unreleased_keys()
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if unreleased is not None and unreleased != EventCombination(
InputEvent.btn_left()
):
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# it's super annoying if that happens and may break the user
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# input in such a way to prevent disabling the preset
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logger.error(
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"Tried to apply a preset while keys were held down: %s", unreleased
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)
self.show_status(
CTX_ERROR,
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"Please release your pressed keys first",
"X11 will think they are held down forever otherwise.\n"
"To overwrite this warning, press apply again.",
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)
self.unreleased_warn = True
return
self.unreleased_warn = False
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self.button_left_warn = False
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self.dbus.set_config_dir(get_config_path())
self.dbus.start_injecting(self.group.key, preset)
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self.show_status(CTX_APPLY, _("Starting injection..."))
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GLib.timeout_add(100, self.show_injection_result)
def on_autoload_switch(self, arg, active):
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"""Load the preset automatically next time the user logs in."""
key = self.group.key
preset = self.preset_name
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global_config.set_autoload_preset(key, preset if active else None)
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# tell the service to refresh its config
self.dbus.set_config_dir(get_config_path())
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@ensure_everything_saved
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def on_select_device(self, dropdown):
"""List all presets, create one if none exist yet."""
if self.group and dropdown.get_active_id() == self.group.key:
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return
group_key = dropdown.get_active_id()
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if group_key is None:
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return
logger.debug('Selecting device "%s"', group_key)
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self.group = groups.find(key=group_key)
self.preset_name = None
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self.populate_presets()
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reader.start_reading(groups.find(key=group_key))
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self.show_device_mapping_status()
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def show_injection_result(self):
"""Show if the injection was successfully started."""
state = self.dbus.get_state(self.group.key)
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if state == RUNNING:
msg = _("Applied preset %s") % self.preset_name
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if active_preset.get_mapping(EventCombination(InputEvent.btn_left())):
msg += _(", CTRL + DEL to stop")
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self.show_status(CTX_APPLY, msg)
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self.show_device_mapping_status()
return False
if state == FAILED:
self.show_status(
CTX_ERROR, _("Failed to apply preset %s") % self.preset_name
)
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return False
if state == NO_GRAB:
self.show_status(
CTX_ERROR,
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"The device was not grabbed",
"Either another application is already grabbing it or "
"your preset doesn't contain anything that is sent by the "
"device.",
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)
return False
# keep the timeout running
return True
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def show_device_mapping_status(self):
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"""Figure out if this device is currently under inputremappers control."""
group_key = self.group.key
state = self.dbus.get_state(group_key)
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if state == RUNNING:
logger.info('Group "%s" is currently mapped', group_key)
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self.get("apply_system_layout").set_opacity(1)
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else:
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self.get("apply_system_layout").set_opacity(0.4)
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@if_preset_selected
def on_copy_preset_clicked(self, *args):
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"""Copy the current preset and select it."""
self.create_preset(copy=True)
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@if_group_selected
def on_create_preset_clicked(self, *args):
"""Create a new empty preset and select it."""
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self.create_preset()
@ensure_everything_saved
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def create_preset(self, copy=False):
"""Create a new preset and select it."""
name = self.group.name
preset = self.preset_name
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try:
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if copy:
new_preset = get_available_preset_name(name, preset, copy)
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else:
new_preset = get_available_preset_name(name)
self.editor.clear()
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active_preset.empty()
path = self.group.get_preset_path(new_preset)
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active_preset.save(path)
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self.get("preset_selection").append(new_preset, new_preset)
# triggers on_select_preset
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self.get("preset_selection").set_active_id(new_preset)
if self.get("preset_selection").get_active_id() != new_preset:
# for whatever reason I have to use set_active_id twice for this
# to work in tests all of the sudden
self.get("preset_selection").set_active_id(new_preset)
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except PermissionError as error:
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error = str(error)
self.show_status(CTX_ERROR, _("Permission denied!"), error)
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logger.error(error)
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@ensure_everything_saved
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def on_select_preset(self, dropdown):
"""Show the mappings of the preset."""
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# beware in tests that this function won't be called at all if the
# active_id stays the same
if dropdown.get_active_id() == self.preset_name:
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return
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preset = dropdown.get_active_text()
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if preset is None:
return
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logger.debug('Selecting preset "%s"', preset)
self.editor.clear_mapping_list()
self.preset_name = preset
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active_preset.load(self.group.get_preset_path(preset))
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self.editor.load_custom_mapping()
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autoload_switch = self.get("preset_autoload_switch")
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with HandlerDisabled(autoload_switch, self.on_autoload_switch):
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is_autoloaded = global_config.is_autoloaded(
self.group.key, self.preset_name
)
autoload_switch.set_active(is_autoloaded)
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self.get("preset_name_input").set_text("")
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self.initialize_gamepad_config()
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active_preset.set_has_unsaved_changes(False)
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def on_left_joystick_changed(self, dropdown):
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"""Set the purpose of the left joystick."""
purpose = dropdown.get_active_id()
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active_preset.set("gamepad.joystick.left_purpose", purpose)
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self.save_preset()
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def on_right_joystick_changed(self, dropdown):
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"""Set the purpose of the right joystick."""
purpose = dropdown.get_active_id()
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active_preset.set("gamepad.joystick.right_purpose", purpose)
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self.save_preset()
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def on_joystick_mouse_speed_changed(self, gtk_range):
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"""Set how fast the joystick moves the mouse."""
speed = 2 ** gtk_range.get_value()
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active_preset.set("gamepad.joystick.pointer_speed", speed)
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def save_preset(self, *args):
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"""Write changes in the active_preset to disk."""
if not active_preset.has_unsaved_changes():
# optimization, and also avoids tons of redundant logs
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logger.debug("Not saving because preset did not change")
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return
try:
assert self.preset_name is not None
path = self.group.get_preset_path(self.preset_name)
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active_preset.save(path)
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# after saving the preset, its modification date will be the
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# newest, so populate_presets will automatically select the
# right one again.
self.populate_presets()
except PermissionError as error:
error = str(error)
self.show_status(CTX_ERROR, _("Permission denied!"), error)
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logger.error(error)
for _x, mapping in active_preset:
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if not mapping:
continue
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symbol = mapping[0]
target = mapping[1]
if is_this_a_macro(symbol):
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continue
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code = system_mapping.get(symbol)
if (
code is None
or code not in global_uinputs.get_uinput(target).capabilities()[EV_KEY]
):
trimmed = re.sub(r"\s+", " ", symbol).strip()
self.show_status(CTX_MAPPING, _("Unknown mapping %s") % trimmed)
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break
else:
# no broken mappings found
self.show_status(CTX_MAPPING, None)
# checking macros is probably a bit more expensive, do that if
# the regular mappings are allright
self.check_macro_syntax()
def on_about_clicked(self, arg):
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"""Show the about/help dialog."""
self.about.show()
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def on_about_key_press(self, arg, event):
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"""Hide the about/help dialog."""
gdk_keycode = event.get_keyval()[1]
if gdk_keycode == Gdk.KEY_Escape:
self.about.hide()