2021-01-01 21:20:33 +00:00
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#!/usr/bin/python3
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# -*- coding: utf-8 -*-
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# key-mapper - GUI for device specific keyboard mappings
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2021-01-02 23:08:33 +00:00
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# Copyright (C) 2021 sezanzeb <proxima@hip70890b.de>
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2021-01-01 21:20:33 +00:00
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#
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# This file is part of key-mapper.
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#
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# key-mapper is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# key-mapper is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with key-mapper. If not, see <https://www.gnu.org/licenses/>.
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2021-02-13 19:34:33 +00:00
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"""Utility functions."""
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2021-01-01 21:20:33 +00:00
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2021-01-02 01:26:44 +00:00
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import math
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2021-01-01 21:20:33 +00:00
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import evdev
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2021-01-02 01:26:44 +00:00
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from evdev.ecodes import EV_KEY, EV_ABS, ABS_X, ABS_Y, ABS_RX, ABS_RY, \
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EV_REL, REL_WHEEL, REL_HWHEEL
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from keymapper.logger import logger
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from keymapper.config import BUTTONS
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# other events for ABS include buttons
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JOYSTICK = [
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evdev.ecodes.ABS_X,
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evdev.ecodes.ABS_Y,
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evdev.ecodes.ABS_RX,
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evdev.ecodes.ABS_RY,
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]
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2021-02-13 13:11:49 +00:00
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# drawing table stylus movements
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STYLUS = [
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(EV_ABS, evdev.ecodes.ABS_DISTANCE),
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(EV_ABS, evdev.ecodes.ABS_TILT_X),
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(EV_ABS, evdev.ecodes.ABS_TILT_Y),
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2021-02-15 17:18:36 +00:00
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(EV_KEY, evdev.ecodes.BTN_DIGI),
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(EV_ABS, evdev.ecodes.ABS_PRESSURE)
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2021-02-13 13:11:49 +00:00
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]
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2021-01-25 23:15:30 +00:00
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# a third of a quarter circle, so that each quarter is divided in 3 areas:
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# up, left and up-left. That makes up/down/left/right larger than the
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# overlapping sections though, maybe it should be 8 equal areas though, idk
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2021-01-02 01:26:44 +00:00
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JOYSTICK_BUTTON_THRESHOLD = math.sin((math.pi / 2) / 3 * 1)
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def sign(value):
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2021-02-07 14:00:36 +00:00
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"""Return -1, 0 or 1 depending on the input value."""
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2021-01-02 01:26:44 +00:00
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if value > 0:
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return 1
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if value < 0:
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return -1
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return 0
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2021-01-25 23:15:30 +00:00
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def normalize_value(event, max_abs):
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"""Fit the event value to one of 0, 1 or -1."""
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if event.type == EV_ABS and event.code in JOYSTICK:
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if max_abs is None:
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logger.error(
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'Got %s, but max_abs is %s',
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(event.type, event.code, event.value), max_abs
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)
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return event.value
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threshold = max_abs * JOYSTICK_BUTTON_THRESHOLD
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triggered = abs(event.value) > threshold
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return sign(event.value) if triggered else 0
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return sign(event.value)
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2021-01-05 18:33:47 +00:00
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def is_wheel(event):
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"""Check if this is a wheel event."""
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return event.type == EV_REL and event.code in [REL_WHEEL, REL_HWHEEL]
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def will_report_key_up(event):
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"""Check if the key is expected to report a down event as well."""
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return not is_wheel(event)
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2021-02-16 22:40:43 +00:00
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def should_map_event_as_btn(event, mapping, gamepad):
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2021-01-02 01:26:44 +00:00
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"""Does this event describe a button.
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If it does, this function will make sure its value is one of [-1, 0, 1],
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so that it matches the possible values in a mapping object if needed.
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2021-01-01 21:20:33 +00:00
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2021-01-02 01:26:44 +00:00
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If a new kind of event should be mappable to buttons, this is the place
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to add it.
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2021-01-01 21:20:33 +00:00
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2021-01-02 01:26:44 +00:00
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Especially important for gamepad events, some of the buttons
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require special rules.
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2021-02-16 22:40:43 +00:00
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Parameters
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----------
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event : evdev.InputEvent
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mapping : Mapping
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gamepad : bool
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If the device is treated as gamepad
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"""
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2021-02-13 13:11:49 +00:00
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if (event.type, event.code) in STYLUS:
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return False
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2021-01-02 01:26:44 +00:00
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is_mousepad = event.type == EV_ABS and 47 <= event.code <= 61
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if is_mousepad:
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return False
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if event.type == EV_ABS:
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2021-02-13 13:11:49 +00:00
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if event.code == evdev.ecodes.ABS_MISC:
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# what is that even supposed to be.
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# the intuos 5 spams those with every event
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return False
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2021-01-02 01:26:44 +00:00
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if event.code in JOYSTICK:
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2021-02-16 22:40:43 +00:00
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if not gamepad:
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return False
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2021-01-02 01:26:44 +00:00
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l_purpose = mapping.get('gamepad.joystick.left_purpose')
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r_purpose = mapping.get('gamepad.joystick.right_purpose')
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if event.code in [ABS_X, ABS_Y] and l_purpose == BUTTONS:
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return True
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if event.code in [ABS_RX, ABS_RY] and r_purpose == BUTTONS:
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return True
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else:
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2021-02-16 22:40:43 +00:00
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# for non-joystick buttons just always offer mapping them to
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# buttons
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2021-01-02 01:26:44 +00:00
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return True
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2021-02-13 13:11:49 +00:00
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if is_wheel(event):
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return True
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if event.type == EV_KEY:
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2021-02-15 17:18:36 +00:00
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# usually all EV_KEY events are allright, except for
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if event.code == evdev.ecodes.BTN_TOUCH:
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return False
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2021-02-13 13:11:49 +00:00
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return True
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2021-01-02 01:26:44 +00:00
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return False
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def get_max_abs(device):
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2021-01-01 21:20:33 +00:00
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"""Figure out the maximum value of EV_ABS events of that device.
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Like joystick movements or triggers.
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"""
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# since input_device.absinfo(EV_ABS).max is too new for (some?) ubuntus,
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# figure out the max value via the capabilities
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capabilities = device.capabilities(absinfo=True)
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if EV_ABS not in capabilities:
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return None
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absinfos = [
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entry[1] for entry in
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capabilities[EV_ABS]
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if isinstance(entry, tuple) and isinstance(entry[1], evdev.AbsInfo)
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]
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if len(absinfos) == 0:
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2021-01-02 01:26:44 +00:00
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logger.error('Failed to get max abs of "%s"')
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2021-01-01 21:20:33 +00:00
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return None
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2021-01-02 01:26:44 +00:00
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max_abs = absinfos[0].max
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return max_abs
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