imaginAIry/imaginairy/img_processors/control_modes.py

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"""Functions to create hint images for controlnet."""
def create_canny_edges(img):
import cv2
import numpy as np
import torch
from einops import einops
img = torch.clamp((img + 1.0) / 2.0, min=0.0, max=1.0)
img = einops.rearrange(img[0], "c h w -> h w c")
img = (255.0 * img).cpu().numpy().astype(np.uint8).squeeze()
blurred = cv2.GaussianBlur(img, (5, 5), 0).astype(np.uint8)
if len(blurred.shape) > 2:
blurred = cv2.cvtColor(blurred, cv2.COLOR_BGR2GRAY)
threshold2, _ = cv2.threshold(
blurred, thresh=0, maxval=255, type=(cv2.THRESH_BINARY + cv2.THRESH_OTSU)
)
canny_image = cv2.Canny(
blurred, threshold1=(threshold2 * 0.5), threshold2=threshold2
)
# canny_image = cv2.Canny(blur, 100, 200)
canny_image = canny_image[:, :, None]
# controlnet requires three channels
canny_image = np.concatenate([canny_image, canny_image, canny_image], axis=2)
canny_image = torch.from_numpy(canny_image).to(dtype=torch.float32) / 255.0
canny_image = einops.rearrange(canny_image, "h w c -> c h w").clone()
canny_image = canny_image.unsqueeze(0)
return canny_image
def create_depth_map(img):
import torch
orig_size = img.shape[2:]
depth_pt = _create_depth_map_raw(img)
# copy the depth map to the other channels
depth_pt = torch.cat([depth_pt, depth_pt, depth_pt], dim=0)
depth_pt -= torch.min(depth_pt)
depth_pt /= torch.max(depth_pt)
depth_pt = depth_pt.unsqueeze(0)
# depth_pt = depth_pt.cpu().numpy()
depth_pt = torch.nn.functional.interpolate(
depth_pt,
size=orig_size,
mode="bilinear",
)
return depth_pt
def _create_depth_map_raw(img):
import torch
from imaginairy.modules.midas.api import MiDaSInference, midas_device
model = MiDaSInference(model_type="dpt_hybrid").to(midas_device())
img = img.to(midas_device())
max_size = 512
# calculate new size such that image fits within 512x512 but keeps aspect ratio
if img.shape[2] > img.shape[3]:
new_size = (max_size, int(max_size * img.shape[3] / img.shape[2]))
else:
new_size = (int(max_size * img.shape[2] / img.shape[3]), max_size)
# resize torch image to be multiple of 32
img = torch.nn.functional.interpolate(
img,
size=(new_size[0] // 32 * 32, new_size[1] // 32 * 32),
mode="bilinear",
align_corners=False,
)
depth_pt = model(img)[0] # noqa
return depth_pt
def create_normal_map(img):
import torch
from imaginairy.vendored.imaginairy_normal_map.model import (
create_normal_map_torch_img,
)
normal_img_t = create_normal_map_torch_img(img)
normal_img_t -= torch.min(normal_img_t)
normal_img_t /= torch.max(normal_img_t)
return normal_img_t
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def create_hed_edges(img_t):
import torch
from imaginairy.img_processors.hed_boundary import create_hed_map
from imaginairy.utils import get_device
img_t = img_t.to(get_device())
# rgb to bgr
img_t = img_t[:, [2, 1, 0], :, :]
hint_t = create_hed_map(img_t)
hint_t = hint_t.unsqueeze(0)
hint_t = torch.cat([hint_t, hint_t, hint_t], dim=0)
hint_t -= torch.min(hint_t)
hint_t /= torch.max(hint_t)
hint_t = (hint_t * 255).clip(0, 255).to(dtype=torch.uint8).float() / 255.0
hint_t = hint_t.unsqueeze(0)
# hint_t = hint_t[:, [2, 0, 1], :, :]
return hint_t
def create_pose_map(img_t):
from imaginairy.img_processors.openpose import create_body_pose_img
from imaginairy.utils import get_device
img_t = img_t.to(get_device())
pose_t = create_body_pose_img(img_t) / 255
# pose_t = pose_t[:, [2, 1, 0], :, :]
return pose_t
def make_noise_disk(H, W, C, F):
import cv2
import numpy as np
noise = np.random.uniform(low=0, high=1, size=((H // F) + 2, (W // F) + 2, C))
noise = cv2.resize(noise, (W + 2 * F, H + 2 * F), interpolation=cv2.INTER_CUBIC)
noise = noise[F : F + H, F : F + W]
noise -= np.min(noise)
noise /= np.max(noise)
if C == 1:
noise = noise[:, :, None]
return noise
def shuffle_map_np(img, h=None, w=None, f=256):
import cv2
import numpy as np
H, W, C = img.shape
if h is None:
h = H
if w is None:
w = W
x = make_noise_disk(h, w, 1, f) * float(W - 1)
y = make_noise_disk(h, w, 1, f) * float(H - 1)
flow = np.concatenate([x, y], axis=2).astype(np.float32)
return cv2.remap(img, flow, None, cv2.INTER_LINEAR)
def shuffle_map_torch(tensor, h=None, w=None, f=256):
import torch
# Assuming the input tensor is in shape (B, C, H, W)
B, C, H, W = tensor.shape
device = tensor.device
tensor = tensor.cpu()
# Create an empty tensor with the same shape as input tensor to store the shuffled images
shuffled_tensor = torch.empty_like(tensor)
# Iterate over the batch and apply the shuffle_map function to each image
for b in range(B):
# Convert the input torch tensor to a numpy array
img_np = tensor[b].numpy().transpose(1, 2, 0) # Shape (H, W, C)
# Call the shuffle_map function with the numpy array as input
shuffled_np = shuffle_map_np(img_np, h, w, f)
# Convert the shuffled numpy array back to a torch tensor and store it in the shuffled_tensor
shuffled_tensor[b] = torch.from_numpy(
shuffled_np.transpose(2, 0, 1)
) # Shape (C, H, W)
shuffled_tensor = (shuffled_tensor + 1.0) / 2.0
return shuffled_tensor.to(device)
def noop(img):
return (img + 1.0) / 2.0
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CONTROL_MODES = {
"canny": create_canny_edges,
"depth": create_depth_map,
"normal": create_normal_map,
"hed": create_hed_edges,
# "mlsd": create_mlsd_edges,
"openpose": create_pose_map,
# "scribble": None,
"shuffle": shuffle_map_torch,
"edit": noop,
"inpaint": noop,
"details": noop,
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}