* For #4897: Add back accidentally removed code coverage upload
* Make code coverage commands clearer
* Inline run_coverage as True
* Update arch label for codecov upload
* Remove variants from codecov, as they aren't used
* Remove unused format string
* Fixes#4067 besides snackbar
Makes layout hierarchy more shallow to increase performance.
* Fix#4067 Feedback
Make sure quick_action_overlay appears on top and use horizontal chain in tab_header.
* Remove "abi" product flavor and introduce "engine" product flavor.
This patch will allow us to build Fenix against GeckoView Nightly and GeckoView Beta by
introducing a new flavor dimension: engine = [geckoNightly, geckoBeta].
In addition to that it adds a "fenix" prefix to the nightly, beta and production flavors
to reduce the ambiguity between fenix beta/nightly and GeckoView beta/nightly.
For now the build types have the following engine variants enabled:
**debug**: geckoNightly, geckoBeta
Both variants enabled for local development and testing.
**forPerformanceTest**: geckoNightly, geckoBeta
Both variants enabled unless the perf team only cares about Nightly (tbd)
**fenixNightlyLegacy**: geckoBeta
Uses GeckoView Beta for now - the same version we ship production builds with (same behavior
as before). This release type will eventualyl be decommissioned once we switch to a separate
Nightly app on Google Play.
**fenixNightly**: geckoBeta
Uses GeckoView Beta for now - the same version we ship production builds with (same behavior
as before). Changing this build to use GeckoView Nightly is currently being discussed.
**fenixBeta**: geckoBeta
Fenix Beta uses GeckoView Beta.
**fenixProduction**
Fenix Production uses GeckoView Beta (69) currently.
* gradle.py/variant.py: Replace "abi" with "engine".
* Disable enableUnitTestBinaryResources until we can switch to Android Gradle plugin 3.5.
* Fenix nightly should use both geckoview nightly and beta
* Updates automation to use apk splitting and support different engine