Firefox for Android's presentation layer architecture is based on the concept of "unidirectional data flow." This is a popular approach in client side development, especially on the web, and is core to Redux, MVI, Elm Architecture, and Flux. Our architecture is not identical to any of these (and they are not identical to each other), but the base concepts are the same. For a basic understanding of the motivations and approach, see [the official Redux docs](https://redux.js.org/basics/data-flow). For an article on when unidirectional data flow is and is not a good approach, see [this](https://medium.com/swlh/the-case-for-flux-379b7d1982c6). These are both written from the perspective of React.js developers, but the concepts are largely the same.
Our largest deviation from these architectures is that while they each recommend one large, global store of data, we have a single store per screen and several other global stores. This carries both benefits and drawbacks, which will be covered later in this document.
See [mozilla.components.lib.state.Store](https://github.com/mozilla-mobile/firefox-android/blob/main/android-components/components/lib/state/src/main/java/mozilla/components/lib/state/Store.kt)
Receives [Actions](#action), which are used to compute new State using [Reducers](#reducer) and can have [Middlewares](#middleware) attached which respond to and manipulate actions.
Maintains a [State](#state), a [Reducer](#reducer) to compute new State, and [Middleware](#middleware). Whenever the Store receives a new [Action](#action) via `store.dispatch(action)`, it will first pass the action through its chain of [Middleware](#middleware). These middleware can initiate side-effects in response, or even consume or change the action. Finally, the Store computes new State using previous State and the new action in the [Reducer](#reducer). The result is then stored as the new State, and published to all consumers of the store.
It is recommended that consumers rely as much as possible on observing State updates from the store instead of reading State directly. This ensures that the most up to date State is always used. This can prevent subtle bugs around call order, as all observers are notified of the same State change before a new change is applied.
There are several global stores like `AppStore` and `BrowserStore`, as well as Stores scoped to individual screens. Screen-based Stores can be persisted across configuration changes, but are generally created and destroyed during fragment transactions. This means that data that must be shared across Stores should be lifted to a global Store or should be passed as arguments to the new fragment.
Screen-based Stores should be created using [StoreProvider.get](https://github.com/mozilla-mobile/firefox-android/blob/main/fenix/app/src/main/java/org/mozilla/fenix/components/StoreProvider.kt).
See [mozilla.components.lib.state.State](https://github.com/mozilla-mobile/firefox-android/blob/main/android-components/components/lib/state/src/main/java/mozilla/components/lib/state/State.kt)
Simple, immutable data object that contains all of the backing data required to display a screen. This should ideally only include Kotlin/Java data types which can be easily tested, avoiding Android platform types. This is especially true of large, expensive types like `Context` or `View` which should never be included in State.
As much as possible, the State object should be an accurate, 1:1 representation of what is actually shown on the screen. That is to say, the screen should look exactly the same any time a State with the same values is emitted, regardless of any previous changes. This is not always possible as Android UI elements are very stateful, but it is a good goal to aim for.
One major benefit of rendering a screen based on a State object is its impact on testing. UI tests are notoriously difficult to build and maintain. If we are able to build a simple, reproducible [View](#view) (i.e., if we can trust that the View will render as expected), that allows us to test our UI by verifying the correctness of our State object.
This also gives us a major advantage when debugging. If the UI looks wrong, check the State object. If it's correct, the problem is in the View. If not, check that the correct [Action](#action) was sent. If so, the problem is in the reducer. If not, check the component that sent the Action. This helps us quickly narrow down problems.
See [mozilla.components.lib.state.Action](https://github.com/mozilla-mobile/firefox-android/blob/main/android-components/components/lib/state/src/main/java/mozilla/components/lib/state/Action.kt)
Simple data object that carries information about a [State](#state) change to a [Store](#store). An Action describes _something that happened_, and carries any data relevant to that change. For example, `HistoryFragmentAction.ChangeEmptyState(isEmpty = true)`, captures that the State of the history fragment has become empty.
See [mozilla.components.lib.state.Reducer](https://github.com/mozilla-mobile/firefox-android/blob/main/android-components/components/lib/state/src/main/java/mozilla/components/lib/state/Reducer.kt)
A function that accepts the previous State and an [Action](#action), then combines them in order to return the new State. It is important that all Reducers remain [pure](https://en.wikipedia.org/wiki/Pure_function). This allows us to test Reducers based only on their inputs, without requiring that we take into account the state of the rest of the app.
A Middleware sits between the store and the reducer. It provides an extension point between dispatching an action, and the moment it reaches the reducer.
A Middleware responds to actions by performing side-effects, and can also be used to rewrite an Action, intercept an Action, or dispatch additional Actions.
The Store will create a chain of Middleware instances and invoke them in order. Every Middleware can decide to continue the chain or disrupt the chain. A Middleware has no knowledge of what comes before or after it in the chain.
Views should be as dumb as possible, and should include little or no conditional logic outside of determining which branch of a view tree to display based on State. Ideally, each primitive value in a State object is set on some field of a UI element.
In some cases, it can be appropriate to initiate side-effects from the view when observing State updates from the Store. For example, a menu might be displayed.
- Unlike other common implementations of unidirectional data flow, which typically have one global Store of data, we maintain smaller Stores for each screen and several global Stores.
- There is often no need to maintain UI state for views that are destroyed, and this allows us to to operate within the physical hardware constraints presented by Android development, such as having more limited memory resources.
- Stores that are local to a feature or screen should usually be persisted across configuration changes in a ViewModel by using [StoreProvider.get](https://github.com/mozilla-mobile/firefox-android/blob/main/fenix/app/src/main/java/org/mozilla/fenix/components/StoreProvider.kt).
When reading through live code trying to understand an architecture, it can be difficult to find canonical examples, and often hard to locate the most important aspects. This is a simplified example of a basic history screen that includes a list of history items and which can be opened, multi-selected, and deleted.
There are some out-of-date architecture components that may still be seen throughout the app. The original documentation for these components is captured below in order to preserve context, but should be removed once these components are refactored out.
For more context on when and why these components were removed, see [the RFC proposing their removal](https://github.com/mozilla-mobile/firefox-android/pull/1466).
### Known Limitations (of historical components, copied from above)
- Many [Interactors](#interactor) have only one dependency, on a single [Controller](#controller). In these cases, they typically just forward each method call on and serve as a largely unnecessary layer. They do, however, 1) maintain consistency with the rest of the architecture, and 2) make it easier to add new Controllers in the future.
Called in response to a direct user action. Delegates to something else
Called by: [View](#view)
Calls: [Controllers](#controller), other Interactors
#### Description
This is the first object called whenever the user performs an action. Typically this will result in code in the [View](#view) that looks something like `some_button.onClickListener { interactor.onSomeButtonClicked() } `. It is the Interactors job to delegate this button click to whichever object should handle it.
Interactors may hold references to multiple other Interactors and Controllers, in which case they delegate specific methods to their appropriate handlers. This helps prevent bloated Controllers that both perform logic and delegate to other objects.
Sometimes an Interactor will only reference a single Controller. In these cases, the Interactor will simply forward calls to equivalent calls on the Controller. The Interactor does very little in these cases, and exists only to be consistent with the rest of the app.
Note that prior to the introduction of Controllers, Interactors handled the responsibilities of both objects. **You may still find this pattern in some parts of the codebase,** but it is being actively refactored out.
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### <a name="controller"/>Controller
#### Overview
Determines how the app should be updated whenever something happens
Called by: [Interactor](#interactor)
Calls: [Store](#store), library code (e.g., forward a back-press to Android, trigger an FxA login, navigate to a new Fragment, use an Android Components UseCase, etc)
#### Description
This is where much of the business logic of the app lives. Whenever called by an Interactor, a Controller will do one of the three following things:
- Create a new [Action](#action) that describes the necessary change, and send it to the Store
- Navigate to a new fragment via the NavController. Optionally include any state necessary to create this new fragment
- Interact with some third party manager. Typically these will update their own internal state and then emit changes to an observer, which will be used to update our Store
Controllers can become very complex, and should be unit tested thoroughly whenever their methods do more than delegate simple calls to other objects.