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This is not required to build i2pd.
85 lines
3.0 KiB
Plaintext
85 lines
3.0 KiB
Plaintext
Building i2pd for Windows
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=========================
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Requirements for building:
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* Visual Studio 2013 (tested with VS2013 Update 1, Update 3, and Update 4 RC)
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* Boost (tested with 1.56 and 1.57)
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* Crypto++ (tested with 5.6.2)
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Building Boost (32-bit)
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-----------------------
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Open a Visual Studio x86 command prompt and run the following:
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cd C:\path\to\boost\sources
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bootstrap
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b2 toolset=msvc-12.0 --build-type=complete --libdir=C:\Boost\lib\Win32 install --with-filesystem --with-program_options --with-regex --with-date_time
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Building Boost (64-bit)
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-----------------------
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Open a Visual Studio x64 command prompt and run the following:
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cd C:\path\to\boost\sources
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bootstrap
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b2 toolset=msvc-12.0 --build-type=complete --libdir=C:\Boost\lib\x64 architecture=x86 address-model=64 install --with-filesystem --with-program_options --with-regex --with-date_time
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After Boost is compiled, set the environment variable `BOOST` to the directory
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Boost was installed to. If you followed the instructions outlined here, you
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should set it to `C:\Boost`. Additionally, set the BOOSTVER variable to the
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version of Boost that you're using, but instead of a '.' use a '_'. For
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example, I have `BOOSTVER` set to `1_57`.
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Building Crypto++
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-----------------
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* Open the crypttest Solution in VS2013
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* Visual Studio will ask to update the Solution/Project. Allow it.
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* Build the `cryptopp` project, both the Debug and Release targets and for both
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Win32 and x64.
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* Create a folder called `cryptopp` in the crypto++ source directory, then copy
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the header files to this new directory.
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* Set the `CRYPTOPP` environment variable pointing to the Crypto++ source directory.
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Building i2pd
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-------------
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## Prep work ##
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I strongly advise setting up your own `INCLUDES` and `LIBS` instead of relying
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on the settings in the i2pd project file. By using your own settings, if the
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i2pd devs change the paths in the project file, your builds will still work.
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To do this, create or edit the file
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`%localappdata%\Microsoft\MSBuild\v4.0\Microsoft.Cpp.Win32.user`.
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For comparison, my file is reproduced below:
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ImportGroup Label="PropertySheets">
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<LibraryPath>$(CRYPTOPP)\$(Platform)\Output\$(Configuration);$(BOOST)\lib\$(Platform);$(LibraryPath)</LibraryPath>
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<IncludePath>$(CRYPTOPP);$(BOOST)\include\boost-$(BOOSTVER);$(IncludePath)</IncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup />
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<ItemGroup />
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</Project>
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If you want to build x64 binaries as well, you'll want to edit or create the
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file `%localappdata%\Microsoft\MSBuild\v4.0\Microsoft.Cpp.x64.user`. If you
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followed the steps outlined earlier you can copy (or link) the win32 file to
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the x64 one.
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## Anti-Climatic End ##
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After following the above instructions, you'll be able to build Debug Win32,
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Debug x64, Release Win32, and Release x64 i2pd binaries.
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