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build new tunnels instead slow
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@ -38,6 +38,7 @@ namespace tunnel
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const int TUNNEL_CREATION_TIMEOUT = 30; // 30 seconds
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const int STANDARD_NUM_RECORDS = 4; // in VariableTunnelBuild message
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const int MAX_NUM_RECORDS = 8;
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const int HIGH_LATENCY_PER_HOP = 250; // in milliseconds
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enum TunnelState
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{
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@ -98,6 +99,8 @@ namespace tunnel
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bool LatencyFitsRange(uint64_t lowerbound, uint64_t upperbound) const;
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bool LatencyIsKnown() const { return m_Latency > 0; }
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bool IsSlow () const { return LatencyIsKnown() && (int)m_Latency > HIGH_LATENCY_PER_HOP*GetNumHops (); }
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protected:
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void PrintHops (std::stringstream& s) const;
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@ -525,7 +525,7 @@ namespace tunnel
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void TunnelPool::RecreateInboundTunnel (std::shared_ptr<InboundTunnel> tunnel)
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{
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if (IsExploratory ()) // always create new exploratory tunnel
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if (IsExploratory () || tunnel->IsSlow ()) // always create new exploratory tunnel or if slow
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{
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CreateInboundTunnel ();
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return;
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@ -576,7 +576,7 @@ namespace tunnel
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void TunnelPool::RecreateOutboundTunnel (std::shared_ptr<OutboundTunnel> tunnel)
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{
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if (IsExploratory ()) // always create new exploratory tunnel
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if (IsExploratory () || tunnel->IsSlow ()) // always create new exploratory tunnel or if slow
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{
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CreateOutboundTunnel ();
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return;
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