mirror of
https://github.com/nomic-ai/gpt4all
synced 2024-11-04 12:00:10 +00:00
302 lines
10 KiB
QML
302 lines
10 KiB
QML
import QtCore
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Controls.Basic
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import QtQuick.Layouts
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import localdocs
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import mysettings
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MySettingsTab {
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title: qsTr("Generation")
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contentItem: GridLayout {
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id: generationSettingsTabInner
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columns: 2
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rowSpacing: 10
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columnSpacing: 10
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Label {
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id: tempLabel
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text: qsTr("Temperature:")
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color: theme.textColor
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Layout.row: 0
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Layout.column: 0
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}
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MyTextField {
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text: MySettings.temperature
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color: theme.textColor
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ToolTip.text: qsTr("Temperature increases the chances of choosing less likely tokens.\nNOTE: Higher temperature gives more creative but less predictable outputs.")
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ToolTip.visible: hovered
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Layout.row: 0
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Layout.column: 1
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validator: DoubleValidator {
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locale: "C"
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}
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onEditingFinished: {
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var val = parseFloat(text)
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if (!isNaN(val)) {
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MySettings.temperature = val
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focus = false
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} else {
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text = MySettings.temperature
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}
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}
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Accessible.role: Accessible.EditableText
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Accessible.name: tempLabel.text
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Accessible.description: ToolTip.text
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}
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Label {
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id: topPLabel
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text: qsTr("Top P:")
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color: theme.textColor
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Layout.row: 1
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Layout.column: 0
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}
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MyTextField {
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text: MySettings.topP
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color: theme.textColor
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ToolTip.text: qsTr("Only the most likely tokens up to a total probability of top_p can be chosen.\nNOTE: Prevents choosing highly unlikely tokens, aka Nucleus Sampling")
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ToolTip.visible: hovered
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Layout.row: 1
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Layout.column: 1
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validator: DoubleValidator {
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locale: "C"
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}
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onEditingFinished: {
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var val = parseFloat(text)
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if (!isNaN(val)) {
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MySettings.topP = val
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focus = false
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} else {
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text = MySettings.topP
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}
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}
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Accessible.role: Accessible.EditableText
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Accessible.name: topPLabel.text
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Accessible.description: ToolTip.text
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}
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Label {
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id: topKLabel
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text: qsTr("Top K:")
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color: theme.textColor
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Layout.row: 2
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Layout.column: 0
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}
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MyTextField {
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text: MySettings.topK
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color: theme.textColor
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ToolTip.text: qsTr("Only the top K most likely tokens will be chosen from")
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ToolTip.visible: hovered
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Layout.row: 2
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Layout.column: 1
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validator: IntValidator {
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bottom: 1
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}
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onEditingFinished: {
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var val = parseInt(text)
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if (!isNaN(val)) {
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MySettings.topK = val
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focus = false
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} else {
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text = MySettings.topK
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}
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}
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Accessible.role: Accessible.EditableText
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Accessible.name: topKLabel.text
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Accessible.description: ToolTip.text
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}
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Label {
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id: maxLengthLabel
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text: qsTr("Max Length:")
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color: theme.textColor
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Layout.row: 3
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Layout.column: 0
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}
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MyTextField {
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text: MySettings.maxLength
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color: theme.textColor
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ToolTip.text: qsTr("Maximum length of response in tokens")
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ToolTip.visible: hovered
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Layout.row: 3
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Layout.column: 1
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validator: IntValidator {
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bottom: 1
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}
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onEditingFinished: {
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var val = parseInt(text)
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if (!isNaN(val)) {
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MySettings.maxLength = val
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focus = false
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} else {
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text = MySettings.maxLength
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}
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}
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Accessible.role: Accessible.EditableText
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Accessible.name: maxLengthLabel.text
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Accessible.description: ToolTip.text
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}
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Label {
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id: batchSizeLabel
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text: qsTr("Prompt Batch Size:")
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color: theme.textColor
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Layout.row: 4
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Layout.column: 0
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}
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MyTextField {
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text: MySettings.promptBatchSize
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color: theme.textColor
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ToolTip.text: qsTr("Amount of prompt tokens to process at once.\nNOTE: Higher values can speed up reading prompts but will use more RAM")
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ToolTip.visible: hovered
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Layout.row: 4
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Layout.column: 1
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validator: IntValidator {
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bottom: 1
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}
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onEditingFinished: {
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var val = parseInt(text)
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if (!isNaN(val)) {
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MySettings.promptBatchSize = val
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focus = false
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} else {
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text = MySettings.promptBatchSize
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}
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}
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Accessible.role: Accessible.EditableText
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Accessible.name: batchSizeLabel.text
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Accessible.description: ToolTip.text
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}
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Label {
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id: repeatPenaltyLabel
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text: qsTr("Repeat Penalty:")
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color: theme.textColor
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Layout.row: 5
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Layout.column: 0
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}
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MyTextField {
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text: MySettings.repeatPenalty
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color: theme.textColor
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ToolTip.text: qsTr("Amount to penalize repetitiveness of the output")
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ToolTip.visible: hovered
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Layout.row: 5
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Layout.column: 1
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validator: DoubleValidator {
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locale: "C"
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}
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onEditingFinished: {
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var val = parseFloat(text)
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if (!isNaN(val)) {
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MySettings.repeatPenalty = val
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focus = false
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} else {
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text = MySettings.repeatPenalty
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}
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}
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Accessible.role: Accessible.EditableText
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Accessible.name: repeatPenaltyLabel.text
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Accessible.description: ToolTip.text
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}
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Label {
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id: repeatPenaltyTokensLabel
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text: qsTr("Repeat Penalty Tokens:")
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color: theme.textColor
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Layout.row: 6
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Layout.column: 0
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}
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MyTextField {
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text: MySettings.repeatPenaltyTokens
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color: theme.textColor
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ToolTip.text: qsTr("How far back in output to apply repeat penalty")
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ToolTip.visible: hovered
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Layout.row: 6
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Layout.column: 1
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validator: IntValidator {
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bottom: 1
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}
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onEditingFinished: {
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var val = parseInt(text)
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if (!isNaN(val)) {
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MySettings.repeatPenaltyTokens = val
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focus = false
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} else {
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text = MySettings.repeatPenaltyTokens
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}
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}
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Accessible.role: Accessible.EditableText
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Accessible.name: repeatPenaltyTokensLabel.text
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Accessible.description: ToolTip.text
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}
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ColumnLayout {
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Layout.row: 7
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Layout.column: 0
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Layout.topMargin: 10
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Layout.alignment: Qt.AlignTop
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spacing: 20
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Label {
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id: promptTemplateLabel
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text: qsTr("Prompt Template:")
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color: theme.textColor
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}
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Label {
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id: promptTemplateLabelHelp
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Layout.maximumWidth: promptTemplateLabel.width
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visible: templateTextArea.text.indexOf(
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"%1") === -1
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color: theme.textErrorColor
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text: qsTr("Must contain the string \"%1\" to be replaced with the user's input.")
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wrapMode: TextArea.Wrap
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Accessible.role: Accessible.EditableText
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Accessible.name: text
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}
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}
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Rectangle {
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Layout.row: 7
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Layout.column: 1
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Layout.fillWidth: true
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height: 200
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color: "transparent"
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clip: true
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ScrollView {
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id: templateScrollView
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anchors.fill: parent
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TextArea {
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id: templateTextArea
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text: MySettings.promptTemplate
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color: theme.textColor
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background: Rectangle {
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implicitWidth: 150
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color: theme.backgroundLighter
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radius: 10
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}
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padding: 10
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wrapMode: TextArea.Wrap
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onTextChanged: {
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if (templateTextArea.text.indexOf("%1") !== -1) {
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MySettings.promptTemplate = text
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}
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}
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bottomPadding: 10
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Accessible.role: Accessible.EditableText
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Accessible.name: promptTemplateLabel.text
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Accessible.description: promptTemplateLabelHelp.text
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ToolTip.text: qsTr("The prompt template partially determines how models will respond to prompts.\nNOTE: A longer, detailed template can lead to higher quality answers, but can also slow down generation.")
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ToolTip.visible: hovered
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}
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}
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}
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MyButton {
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Layout.row: 8
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Layout.column: 1
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Layout.fillWidth: true
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text: qsTr("Restore Defaults")
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Accessible.description: qsTr("Restores the settings dialog to a default state")
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onClicked: {
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MySettings.restoreGenerationDefaults();
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templateTextArea.text = MySettings.promptTemplate
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}
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}
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}
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} |