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gpt4all/gpt4all-bindings/csharp/Gpt4All/Bindings/LLPromptContext.cs

139 lines
3.1 KiB
C#

namespace Gpt4All.Bindings;
/// <summary>
/// Wrapper around the llmodel_prompt_context structure for holding the prompt context.
/// </summary>
/// <remarks>
/// The implementation takes care of all the memory handling of the raw logits pointer and the
/// raw tokens pointer.Attempting to resize them or modify them in any way can lead to undefined behavior
/// </remarks>
public unsafe class LLModelPromptContext
{
private llmodel_prompt_context _ctx;
internal ref llmodel_prompt_context UnderlyingContext => ref _ctx;
public LLModelPromptContext()
{
_ctx = new();
}
/// <summary>
/// logits of current context
/// </summary>
public Span<float> Logits => new(_ctx.logits, (int)_ctx.logits_size);
/// <summary>
/// the size of the raw logits vector
/// </summary>
public nuint LogitsSize
{
get => _ctx.logits_size;
set => _ctx.logits_size = value;
}
/// <summary>
/// current tokens in the context window
/// </summary>
public Span<int> Tokens => new(_ctx.tokens, (int)_ctx.tokens_size);
/// <summary>
/// the size of the raw tokens vector
/// </summary>
public nuint TokensSize
{
get => _ctx.tokens_size;
set => _ctx.tokens_size = value;
}
/// <summary>
/// top k logits to sample from
/// </summary>
public int TopK
{
get => _ctx.top_k;
set => _ctx.top_k = value;
}
/// <summary>
/// nucleus sampling probability threshold
/// </summary>
public float TopP
{
get => _ctx.top_p;
set => _ctx.top_p = value;
}
/// <summary>
/// temperature to adjust model's output distribution
/// </summary>
public float Temperature
{
get => _ctx.temp;
set => _ctx.temp = value;
}
/// <summary>
/// number of tokens in past conversation
/// </summary>
public int PastNum
{
get => _ctx.n_past;
set => _ctx.n_past = value;
}
/// <summary>
/// number of predictions to generate in parallel
/// </summary>
public int Batches
{
get => _ctx.n_batch;
set => _ctx.n_batch = value;
}
/// <summary>
/// number of tokens to predict
/// </summary>
public int TokensToPredict
{
get => _ctx.n_predict;
set => _ctx.n_predict = value;
}
/// <summary>
/// penalty factor for repeated tokens
/// </summary>
public float RepeatPenalty
{
get => _ctx.repeat_penalty;
set => _ctx.repeat_penalty = value;
}
/// <summary>
/// last n tokens to penalize
/// </summary>
public int RepeatLastN
{
get => _ctx.repeat_last_n;
set => _ctx.repeat_last_n = value;
}
/// <summary>
/// number of tokens possible in context window
/// </summary>
public int ContextSize
{
get => _ctx.n_ctx;
set => _ctx.n_ctx = value;
}
/// <summary>
/// percent of context to erase if we exceed the context window
/// </summary>
public float ContextErase
{
get => _ctx.context_erase;
set => _ctx.context_erase = value;
}
}