#include "chat.h" #include "network.h" Chat::Chat(QObject *parent) : QObject(parent) , m_llmodel(new ChatLLM) , m_id(Network::globalInstance()->generateUniqueId()) , m_name(tr("New Chat")) , m_chatModel(new ChatModel(this)) , m_responseInProgress(false) , m_desiredThreadCount(std::min(4, (int32_t) std::thread::hardware_concurrency())) { connect(m_llmodel, &ChatLLM::isModelLoadedChanged, this, &Chat::isModelLoadedChanged, Qt::QueuedConnection); connect(m_llmodel, &ChatLLM::responseChanged, this, &Chat::responseChanged, Qt::QueuedConnection); connect(m_llmodel, &ChatLLM::responseStarted, this, &Chat::responseStarted, Qt::QueuedConnection); connect(m_llmodel, &ChatLLM::responseStopped, this, &Chat::responseStopped, Qt::QueuedConnection); connect(m_llmodel, &ChatLLM::modelNameChanged, this, &Chat::modelNameChanged, Qt::QueuedConnection); connect(m_llmodel, &ChatLLM::threadCountChanged, this, &Chat::threadCountChanged, Qt::QueuedConnection); connect(m_llmodel, &ChatLLM::threadCountChanged, this, &Chat::syncThreadCount, Qt::QueuedConnection); connect(m_llmodel, &ChatLLM::recalcChanged, this, &Chat::recalcChanged, Qt::QueuedConnection); connect(this, &Chat::promptRequested, m_llmodel, &ChatLLM::prompt, Qt::QueuedConnection); connect(this, &Chat::modelNameChangeRequested, m_llmodel, &ChatLLM::modelNameChangeRequested, Qt::QueuedConnection); connect(this, &Chat::unloadRequested, m_llmodel, &ChatLLM::unload, Qt::QueuedConnection); connect(this, &Chat::reloadRequested, m_llmodel, &ChatLLM::reload, Qt::QueuedConnection); // The following are blocking operations and will block the gui thread, therefore must be fast // to respond to connect(this, &Chat::regenerateResponseRequested, m_llmodel, &ChatLLM::regenerateResponse, Qt::BlockingQueuedConnection); connect(this, &Chat::resetResponseRequested, m_llmodel, &ChatLLM::resetResponse, Qt::BlockingQueuedConnection); connect(this, &Chat::resetContextRequested, m_llmodel, &ChatLLM::resetContext, Qt::BlockingQueuedConnection); connect(this, &Chat::setThreadCountRequested, m_llmodel, &ChatLLM::setThreadCount, Qt::QueuedConnection); } void Chat::reset() { stopGenerating(); emit resetContextRequested(); // blocking queued connection m_id = Network::globalInstance()->generateUniqueId(); emit idChanged(); m_chatModel->clear(); } bool Chat::isModelLoaded() const { return m_llmodel->isModelLoaded(); } void Chat::prompt(const QString &prompt, const QString &prompt_template, int32_t n_predict, int32_t top_k, float top_p, float temp, int32_t n_batch, float repeat_penalty, int32_t repeat_penalty_tokens) { emit promptRequested(prompt, prompt_template, n_predict, top_k, top_p, temp, n_batch, repeat_penalty, repeat_penalty_tokens); } void Chat::regenerateResponse() { emit regenerateResponseRequested(); // blocking queued connection } void Chat::stopGenerating() { m_llmodel->stopGenerating(); } QString Chat::response() const { return m_llmodel->response(); } void Chat::responseStarted() { m_responseInProgress = true; emit responseInProgressChanged(); } void Chat::responseStopped() { m_responseInProgress = false; emit responseInProgressChanged(); } QString Chat::modelName() const { return m_llmodel->modelName(); } void Chat::setModelName(const QString &modelName) { // doesn't block but will unload old model and load new one which the gui can see through changes // to the isModelLoaded property emit modelNameChangeRequested(modelName); } void Chat::syncThreadCount() { emit setThreadCountRequested(m_desiredThreadCount); } void Chat::setThreadCount(int32_t n_threads) { if (n_threads <= 0) n_threads = std::min(4, (int32_t) std::thread::hardware_concurrency()); m_desiredThreadCount = n_threads; syncThreadCount(); } int32_t Chat::threadCount() { return m_llmodel->threadCount(); } void Chat::newPromptResponsePair(const QString &prompt) { m_chatModel->appendPrompt(tr("Prompt: "), prompt); m_chatModel->appendResponse(tr("Response: "), prompt); emit resetResponseRequested(); // blocking queued connection } bool Chat::isRecalc() const { return m_llmodel->isRecalc(); } void Chat::unload() { stopGenerating(); emit unloadRequested(); } void Chat::reload() { emit reloadRequested(); }