backend: fix build with Visual Studio generator

Use the $<CONFIG> generator expression instead of CMAKE_BUILD_TYPE. This
is needed because Visual Studio is a multi-configuration generator, so
we do not know what the build type will be until `cmake --build` is
called.

Fixes #1470
gguf_latest_llama
Cebtenzzre 9 months ago committed by Adam Treat
parent f605a5b686
commit cc6db61c93

@ -196,11 +196,11 @@ if (LLAMA_KOMPUTE)
COMMAND ${CMAKE_COMMAND} -E echo \"\#define ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo "namespace kp {" >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo "namespace shader_data {" >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_BINARY_DIR}/bin/${CMAKE_BUILD_TYPE}/xxd -i ${spv_file} >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_BINARY_DIR}/bin/$<CONFIG>/xxd -i ${spv_file} >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo "}}" >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo \"\#endif // define ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
DEPENDS ${spv_file} xxd
COMMENT "Converting to hpp: ${FILE_NAME} ${CMAKE_BINARY_DIR}/bin/${CMAKE_BUILD_TYPE}/xxd"
COMMENT "Converting to hpp: ${FILE_NAME} ${CMAKE_BINARY_DIR}/bin/$<CONFIG>/xxd"
)
else()
add_custom_command(

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