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#ifndef LLM_H
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#define LLM_H
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#include <QObject>
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#include <QThread>
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#include "llmodel/gptj.h"
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#include "llmodel/llamamodel.h"
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class LLMObject : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(QList<QString> modelList READ modelList NOTIFY modelListChanged)
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Q_PROPERTY(bool isModelLoaded READ isModelLoaded NOTIFY isModelLoadedChanged)
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Q_PROPERTY(QString response READ response NOTIFY responseChanged)
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Q_PROPERTY(QString modelName READ modelName WRITE setModelName NOTIFY modelNameChanged)
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Q_PROPERTY(int32_t threadCount READ threadCount WRITE setThreadCount NOTIFY threadCountChanged)
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Q_PROPERTY(bool isRecalc READ isRecalc NOTIFY recalcChanged)
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public:
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LLMObject();
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bool isModelLoaded() const;
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void regenerateResponse();
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void resetResponse();
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void resetContext();
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void stopGenerating() { m_stopGenerating = true; }
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void setThreadCount(int32_t n_threads);
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int32_t threadCount();
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QString response() const;
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QString modelName() const;
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QList<QString> modelList() const;
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void setModelName(const QString &modelName);
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bool isRecalc() const { return m_isRecalc; }
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public Q_SLOTS:
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bool prompt(const QString &prompt, const QString &prompt_template, int32_t n_predict, int32_t top_k, float top_p,
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float temp, int32_t n_batch, float repeat_penalty, int32_t repeat_penalty_tokens);
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bool loadModel();
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void modelNameChangeRequested(const QString &modelName);
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Q_SIGNALS:
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void isModelLoadedChanged();
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void responseChanged();
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void responseStarted();
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void responseStopped();
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void modelNameChanged();
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void modelListChanged();
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void threadCountChanged();
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void recalcChanged();
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void sendStartup();
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void sendModelLoaded();
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void sendResetContext();
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private:
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void resetContextPrivate();
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bool loadModelPrivate(const QString &modelName);
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bool handlePrompt(int32_t token);
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bool handleResponse(int32_t token, const std::string &response);
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bool handleRecalculate(bool isRecalc);
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private:
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LLModel *m_llmodel;
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std::string m_response;
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quint32 m_promptResponseTokens;
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quint32 m_responseLogits;
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QString m_modelName;
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QThread m_llmThread;
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std::atomic<bool> m_stopGenerating;
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bool m_isRecalc;
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};
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class LLM : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(QList<QString> modelList READ modelList NOTIFY modelListChanged)
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Q_PROPERTY(bool isModelLoaded READ isModelLoaded NOTIFY isModelLoadedChanged)
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Q_PROPERTY(QString response READ response NOTIFY responseChanged)
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Q_PROPERTY(QString modelName READ modelName WRITE setModelName NOTIFY modelNameChanged)
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Q_PROPERTY(bool responseInProgress READ responseInProgress NOTIFY responseInProgressChanged)
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Q_PROPERTY(int32_t threadCount READ threadCount WRITE setThreadCount NOTIFY threadCountChanged)
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Q_PROPERTY(bool isRecalc READ isRecalc NOTIFY recalcChanged)
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public:
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static LLM *globalInstance();
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Q_INVOKABLE bool isModelLoaded() const;
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Q_INVOKABLE void prompt(const QString &prompt, const QString &prompt_template, int32_t n_predict, int32_t top_k, float top_p,
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float temp, int32_t n_batch, float repeat_penalty, int32_t repeat_penalty_tokens);
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Q_INVOKABLE void regenerateResponse();
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Q_INVOKABLE void resetResponse();
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Q_INVOKABLE void resetContext();
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Q_INVOKABLE void stopGenerating();
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Q_INVOKABLE void syncThreadCount();
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Q_INVOKABLE void setThreadCount(int32_t n_threads);
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Q_INVOKABLE int32_t threadCount();
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QString response() const;
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bool responseInProgress() const { return m_responseInProgress; }
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QList<QString> modelList() const;
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QString modelName() const;
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void setModelName(const QString &modelName);
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Q_INVOKABLE bool checkForUpdates() const;
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bool isRecalc() const;
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Q_SIGNALS:
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void isModelLoadedChanged();
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void responseChanged();
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void responseInProgressChanged();
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void promptRequested(const QString &prompt, const QString &prompt_template, int32_t n_predict, int32_t top_k, float top_p,
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float temp, int32_t n_batch, float repeat_penalty, int32_t repeat_penalty_tokens);
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void regenerateResponseRequested();
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void resetResponseRequested();
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void resetContextRequested();
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void modelNameChangeRequested(const QString &modelName);
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void modelNameChanged();
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void modelListChanged();
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void threadCountChanged();
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void setThreadCountRequested(int32_t threadCount);
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void recalcChanged();
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private Q_SLOTS:
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void responseStarted();
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void responseStopped();
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private:
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LLMObject *m_llmodel;
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int32_t m_desiredThreadCount;
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bool m_responseInProgress;
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private:
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explicit LLM();
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~LLM() {}
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friend class MyLLM;
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};
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#endif // LLM_H
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