gpt4all/chat.cpp

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#include "chat.h"
#include "network.h"
Chat::Chat(QObject *parent)
: QObject(parent)
, m_llmodel(new ChatLLM)
, m_id(Network::globalInstance()->generateUniqueId())
, m_name(tr("New Chat"))
, m_chatModel(new ChatModel(this))
, m_responseInProgress(false)
, m_desiredThreadCount(std::min(4, (int32_t) std::thread::hardware_concurrency()))
{
connect(m_llmodel, &ChatLLM::isModelLoadedChanged, this, &Chat::isModelLoadedChanged, Qt::QueuedConnection);
connect(m_llmodel, &ChatLLM::responseChanged, this, &Chat::responseChanged, Qt::QueuedConnection);
connect(m_llmodel, &ChatLLM::responseStarted, this, &Chat::responseStarted, Qt::QueuedConnection);
connect(m_llmodel, &ChatLLM::responseStopped, this, &Chat::responseStopped, Qt::QueuedConnection);
connect(m_llmodel, &ChatLLM::modelNameChanged, this, &Chat::modelNameChanged, Qt::QueuedConnection);
connect(m_llmodel, &ChatLLM::threadCountChanged, this, &Chat::threadCountChanged, Qt::QueuedConnection);
connect(m_llmodel, &ChatLLM::threadCountChanged, this, &Chat::syncThreadCount, Qt::QueuedConnection);
connect(m_llmodel, &ChatLLM::recalcChanged, this, &Chat::recalcChanged, Qt::QueuedConnection);
connect(this, &Chat::promptRequested, m_llmodel, &ChatLLM::prompt, Qt::QueuedConnection);
connect(this, &Chat::modelNameChangeRequested, m_llmodel, &ChatLLM::modelNameChangeRequested, Qt::QueuedConnection);
connect(this, &Chat::unloadRequested, m_llmodel, &ChatLLM::unload, Qt::QueuedConnection);
connect(this, &Chat::reloadRequested, m_llmodel, &ChatLLM::reload, Qt::QueuedConnection);
// The following are blocking operations and will block the gui thread, therefore must be fast
// to respond to
connect(this, &Chat::regenerateResponseRequested, m_llmodel, &ChatLLM::regenerateResponse, Qt::BlockingQueuedConnection);
connect(this, &Chat::resetResponseRequested, m_llmodel, &ChatLLM::resetResponse, Qt::BlockingQueuedConnection);
connect(this, &Chat::resetContextRequested, m_llmodel, &ChatLLM::resetContext, Qt::BlockingQueuedConnection);
connect(this, &Chat::setThreadCountRequested, m_llmodel, &ChatLLM::setThreadCount, Qt::QueuedConnection);
}
void Chat::reset()
{
stopGenerating();
emit resetContextRequested(); // blocking queued connection
m_id = Network::globalInstance()->generateUniqueId();
emit idChanged();
m_chatModel->clear();
}
bool Chat::isModelLoaded() const
{
return m_llmodel->isModelLoaded();
}
void Chat::prompt(const QString &prompt, const QString &prompt_template, int32_t n_predict, int32_t top_k, float top_p,
float temp, int32_t n_batch, float repeat_penalty, int32_t repeat_penalty_tokens)
{
emit promptRequested(prompt, prompt_template, n_predict, top_k, top_p, temp, n_batch, repeat_penalty, repeat_penalty_tokens);
}
void Chat::regenerateResponse()
{
emit regenerateResponseRequested(); // blocking queued connection
}
void Chat::stopGenerating()
{
m_llmodel->stopGenerating();
}
QString Chat::response() const
{
return m_llmodel->response();
}
void Chat::responseStarted()
{
m_responseInProgress = true;
emit responseInProgressChanged();
}
void Chat::responseStopped()
{
m_responseInProgress = false;
emit responseInProgressChanged();
}
QString Chat::modelName() const
{
return m_llmodel->modelName();
}
void Chat::setModelName(const QString &modelName)
{
// doesn't block but will unload old model and load new one which the gui can see through changes
// to the isModelLoaded property
emit modelNameChangeRequested(modelName);
}
void Chat::syncThreadCount() {
emit setThreadCountRequested(m_desiredThreadCount);
}
void Chat::setThreadCount(int32_t n_threads) {
if (n_threads <= 0)
n_threads = std::min(4, (int32_t) std::thread::hardware_concurrency());
m_desiredThreadCount = n_threads;
syncThreadCount();
}
int32_t Chat::threadCount() {
return m_llmodel->threadCount();
}
void Chat::newPromptResponsePair(const QString &prompt)
{
m_chatModel->appendPrompt(tr("Prompt: "), prompt);
m_chatModel->appendResponse(tr("Response: "), prompt);
emit resetResponseRequested(); // blocking queued connection
}
bool Chat::isRecalc() const
{
return m_llmodel->isRecalc();
}
void Chat::unload()
{
stopGenerating();
emit unloadRequested();
}
void Chat::reload()
{
emit reloadRequested();
}